Demo Data from VLDB 2026 / reviewers in the wild / expert
Jie Shen 0008
dblp:32/1203-8
· DBLP profile ↗
32ranked-venue papers
4as first author
10since 2021 · last 2025
0000-0002-6722-2754ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 15 · 1 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-author · 1 since 2021Systems, architecture and hardware · 2Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 1 since 2021Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Face, body and person analysis · 58% Segmentation and scene understanding · 19% Video understanding and tracking · 9% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 68% Human-AI interaction · 16% Health and well-being technologies · 16% |
Topics — the 18 heaviest of 23, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
facial action unit recognition |
1.2 | 2 | 2023 | Toward Robust Facial Action Units' Detection · Proc. IEEE 2023 SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2021 |
Computer vision › Face, body and person analysis
face alignment |
1.0 | 2 | 2023 | Toward Robust Facial Action Units' Detection · Proc. IEEE 2023 The Menpo Benchmark for Multi-pose 2D and 3D Facial Landmark Localisation and Tracking · Int. J. Comput. Vis. 2019 |
Computer vision › Segmentation and scene understanding › part parsing
face parsing |
0.9 | 1 | 2025 | FP-Age: Leveraging Face Parsing Attention for Facial Age Estimation in the Wild · IEEE Trans. Image Process. 2025 |
Computer vision › Face, body and person analysis
facial age estimation |
0.9 | 1 | 2025 | FP-Age: Leveraging Face Parsing Attention for Facial Age Estimation in the Wild · IEEE Trans. Image Process. 2025 |
Computer vision › Face, body and person analysis
face clustering |
0.7 | 1 | 2023 | Self-Supervised Video-Centralised Transformer for Video Face Clustering · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning |
0.7 | 1 | 2023 | Self-Supervised Video-Centralised Transformer for Video Face Clustering · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Computer vision › Face, body and person analysis › face clustering
video face clustering |
0.7 | 1 | 2023 | Self-Supervised Video-Centralised Transformer for Video Face Clustering · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Natural language and speech › Information extraction and text analysis
emotion recognition |
0.5 | 1 | 2021 | SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2021 |
Human-robot interaction › assistive robotics
robot-assisted therapy |
0.5 | 1 | 2021 | Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement · ACM Trans. Comput. Hum. Interact. 2021 |
Computer vision › Video understanding and tracking
facial video analysis |
0.4 | 1 | 2020 | Dynamic Face Video Segmentation via Reinforcement Learning · CVPR 2020 |
Computer vision › Segmentation and scene understanding › video segmentation
video semantic segmentation |
0.4 | 1 | 2020 | Dynamic Face Video Segmentation via Reinforcement Learning · CVPR 2020 |
Computer vision › Face, body and person analysis › face tracking
facial feature tracking |
0.4 | 1 | 2019 | The Menpo Benchmark for Multi-pose 2D and 3D Facial Landmark Localisation and Tracking · Int. J. Comput. Vis. 2019 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.4 | 1 | 2019 | Face Mask Extraction in Video Sequence · Int. J. Comput. Vis. 2019 |
Computer vision › Video understanding and tracking
egocentric video understanding |
0.2 | 1 | 2023 | Self-Supervised Video-Centralised Transformer for Video Face Clustering · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Computer vision › Video understanding and tracking
temporal modeling |
0.2 | 1 | 2023 | Toward Robust Facial Action Units' Detection · Proc. IEEE 2023 |
Human-AI interaction
affective computing |
0.1 | 1 | 2021 | SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the Wild · IEEE Trans. Pattern Anal. Mach. Intell. 2021 |
Health and well-being technologies
autism therapy |
0.1 | 1 | 2021 | Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot Engagement · ACM Trans. Comput. Hum. Interact. 2021 |
Computer vision › Face, body and person analysis › face alignment
3d facial landmark detection |
0.1 | 1 | 2019 | The Menpo Benchmark for Multi-pose 2D and 3D Facial Landmark Localisation and Tracking · Int. J. Comput. Vis. 2019 |
Methods — techniques the papers use, named apart from their topics
deep learning · 1.0baseline experiments · 1.0audio-visual behavior sensing · 1.0face parsing attention · 0.9constrained clustering · 0.9transformer · 0.7temporal constraints · 0.7self-supervised learning · 0.7correlation constraint · 0.7contrastive learning · 0.7eye tracking · 0.5behavioral engagement measurement · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FP-Age: Leveraging Face Parsing Attention for Facial Age Estimation in the WildabstractImage-based age estimation aims to predict a person's age from facial images. It is used in a variety of real-world applications. Although end-to-end deep models have achieved impressive results for age estimation on benchmark datasets, their performance in-the-wild still leaves much room for improvement due to the challenges caused by large variations in head pose, facial expressions, and occlusions. To address this issue, we propose a simple yet effective method to explicitly incorporate facial semantics into age estimation, so that the model would learn to correctly focus on the most informative facial components from unaligned facial images regardless of head pose and non-rigid deformation. To this end, we design a face parsing-based network to learn semantic information at different scales and a novel face parsing attention module to leverage these semantic features for age estimation. To evaluate our method on in-the-wild data, we also introduce a new challenging large-scale benchmark called IMDB-Clean. This dataset is created by semi-automatically cleaning the noisy IMDB-WIKI dataset using a constrained clustering method. Through comprehensive experiment on IMDB-Clean and other benchmark datasets, under both intra-dataset and cross-dataset evaluation protocols, we show that our method consistently outperforms all existing age estimation methods and achieves a new state-of-the-art performance. To the best of our knowledge, our work presents the first attempt of leveraging face parsing attention to achieve semantic-aware age estimation, which may be inspiring to other high level facial analysis tasks. Yiming Lin 0001, Jie Shen 0008, Yujiang Wang 0001, Maja Pantic |
IEEE Trans. Image Process. | 2 |
| 2023 | FAN-Trans: Online Knowledge Distillation for Facial Action Unit DetectionabstractDue to its importance in facial behaviour analysis, facial action unit (AU) detection has attracted increasing attention from the research community. Leveraging the online knowledge distillation framework, we propose the "FAN-Trans" method for AU detection. Our model consists of a hybrid network of convolution and transformer blocks to learn per-AU features and to model AU co-occurrences. The model uses a pre-trained face alignment network as the feature extractor. After further transformation by a small learnable add-on convolutional subnet, the per-AU features are fed into transformer blocks to enhance their representation. As multiple AUs often appear together, we propose a learnable attention drop mechanism in the transformer block to learn the correlation between the features for different AUs. We also design a classifier that predicts AU presence by considering all AUs’ features, to explicitly capture label dependencies. Finally, we make the attempt of adapting online knowledge distillation in the training stage for this task, further improving the model’s performance. Experiments on the BP4D and DISFA datasets demonstrating the effectiveness of proposed method. Jing Yang 0038, Jie Shen 0008, Yiming Lin 0001, Yordan Hristov, Maja Pantic |
WACV | 2 |
| 2023 | Self-Supervised Video-Centralised Transformer for Video Face ClusteringabstractThis article presents a novel method for face clustering in videos using a video-centralised transformer. Previous works often employed contrastive learning to learn frame-level representation and used average pooling to aggregate the features along the temporal dimension. This approach may not fully capture the complicated video dynamics. In addition, despite the recent progress in video-based contrastive learning, few have attempted to learn a self-supervised clustering-friendly face representation that benefits the video face clustering task. To overcome these limitations, our method employs a transformer to directly learn video-level representations that can better reflect the temporally-varying property of faces in videos, while we also propose a video-centralised self-supervised framework to train the transformer model. We also investigate face clustering in egocentric videos, a fast-emerging field that has not been studied yet in works related to face clustering. To this end, we present and release the first large-scale egocentric video face clustering dataset named EasyCom-Clustering. We evaluate our proposed method on both the widely used Big Bang Theory (BBT) dataset and the new EasyCom-Clustering dataset. Results show the performance of our video-centralised transformer has surpassed all previous state-of-the-art methods on both benchmarks, exhibiting a self-attentive understanding of face videos. Yujiang Wang 0001, Mingzhi Dong, Jie Shen 0008, Yiming Lin 0001, Pingchuan Ma 0001, Stavros Petridis, Maja Pantic |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |
| 2023 | Toward Robust Facial Action Units' DetectionabstractFacial action unit (AU) detection plays an important role in performing facial behavioral analysis of raw video inputs. Overall, there are three key factors that contribute toward the optimal performance of AU detectors: 1) being able to capture local AU-centered features; 2) exploiting the fact that some AUs co-occur with others; and 3) utilizing appearance changes across frames. We briefly review current techniques addressing each factor and discuss the challenges they meet. Given that very few works consider how to effectively and efficiently merge them all into a single framework that can be trained in an end-to-end manner, we propose facial AU detection with face alignment(AUNet), a simple yet strong baseline for landmark-based AU detection. AUNet implements the abovementioned key factors by: 1) using the intermediate layers of a pretrained face alignment model to act as our AU features’ space; 2) optimized to satisfy a correlation constraint, derived from the AU labels, and 3) temporal constraint, derived from variations in the contents of consecutive frames in the input videos. The proposed model, with its three key components, remains simple in nature and aligns with the primary AU detection task. Experiments on several benchmarks show that it substantially improves the AU detector’s accuracy and achieves new state-of-the-art AU detection results on popular benchmarks: BP4D and DISFA. Code is available athttps://github.com/jingyang2017/AU-Net. Jing Yang 0038, Yordan Hristov, Jie Shen 0008, Yiming Lin 0001, Maja Pantic |
Proc. IEEE | 3 |
| 2023 | 4DME: A Spontaneous 4D Micro-Expression Dataset With MultimodalitiesabstractMicro-expressions (ME) are a special form of facial expressions which may occur when people try to hide their true feelings for some reasons. MEs are important clues to reveal people’s true feelings, but are difficult or impossible to be captured by ordinary persons with naked-eyes as they are very short and subtle. It is expected that robust computer vision methods can be developed to automatically analyze MEs which requires lots of ME data. The current ME datasets are insufficient, and mostly contain only one single form of 2D color videos. Researches on 4D data of ordinary facial expressions have prospered, but so far no 4D data is available in ME study. In the current study, we introduce the 4DME dataset: a new spontaneous ME dataset which includes 4D data along with three other video modalities. Both micro- and macro-expression clips are labeled out in 4DME, and 22 AU labels and five categories of emotion labels are annotated. Experiments are carried out using three 2D-based methods and one 4D-based method to provide baseline results. The results indicate that the 4D data can potentially benefit ME recognition. The 4DME dataset could be used for developing 4D-based approaches, or exploring fusion of multiple video sources (e.g., texture and depth) for the task of ME analysis in future. Besides, we also emphasize the importance of forming a clear and unified criteria of ME annotation for future ME data collection studies. Several key questions related with ME annotation are listed and discussed in depth, especially about the relationship between AUs and ME emotion categories. A preliminary AU-Emo mapping table is proposed with justified explanations and supportive experimental results. Several unsolved issues are also summarized for future work. Shiyang Cheng 0001, Yante Li, Muzammil Behzad, Jie Shen 0008, Stefanos Zafeiriou, Maja Pantic, Guoying Zhao 0001 |
IEEE Trans. Affect. Comput. | 5 |
| 2022 | Training Strategies for Improved Lip-ReadingabstractSeveral training strategies and temporal models have been recently proposed for isolated word lip-reading in a series of independent works. However, the potential of combining the best strategies and investigating the impact of each of them has not been explored. In this paper, we systematically investigate the performance of state-of-the-art data augmentation approaches, temporal models and other training strategies, like self-distillation and using word boundaries indicators. Our results show that time masking is the most important augmentation followed by mixup and Densely-Connected Temporal Convolutional Networks (DC-TCN) are the best temporal model for lip-reading of isolated words. Using self-distillation and word boundaries is also beneficial but to a lesser extent. A combination of all the above methods results in a classification accuracy of 93.4%, which is an absolute improvement of 4.6% over the current state-of-the-art performance on the LRW dataset. The performance can be further improved to 94.1% by pre-training on additional datasets. An error analysis of the various training strategies reveals that the performance improves by increasing the classification accuracy of hard-to-recognise words. Pingchuan Ma 0001, Yujiang Wang 0001, Stavros Petridis, Jie Shen 0008, Maja Pantic |
ICASSP | 4 |
| 2021 | Lip-reading with Densely Connected Temporal Convolutional NetworksabstractIn this work, we present the Densely Connected Temporal Convolutional Network (DC-TCN) for lip-reading of isolated words. Although Temporal Convolutional Networks (TCN) have recently demonstrated great potential in many vision tasks, its receptive fields are not dense enough to model the complex temporal dynamics in lip-reading scenarios. To address this problem, we introduce dense connections into the network to capture more robust temporal features. Moreover, our approach utilises the Squeeze-and-Excitation block, a light-weight attention mechanism, to further enhance the model's classification power. Without bells and whistles, our DC-TCN method has achieved 88.36% accuracy on the Lip Reading in the Wild (LRW) dataset and 43.65% on the LRW-1000 dataset, which has surpassed all the baseline methods and is the new state-of-the-art on both datasets. Pingchuan Ma 0001, Yujiang Wang 0001, Jie Shen 0008, Stavros Petridis, Maja Pantic |
WACV | 3 |
| 2021 | RoI Tanh-polar transformer network for face parsing in the wild
Yiming Lin 0001, Jie Shen 0008, Yujiang Wang 0001, Maja Pantic |
Image Vis. Comput. | 2 |
| 2021 | SEWA DB: A Rich Database for Audio-Visual Emotion and Sentiment Research in the WildabstractNatural human-computer interaction and audio-visual human behaviour sensing systems, which would achieve robust performance in-the-wild are more needed than ever as digital devices are increasingly becoming an indispensable part of our life. Accurately annotated real-world data are the crux in devising such systems. However, existing databases usually consider controlled settings, low demographic variability, and a single task. In this paper, we introduce the SEWA database of more than 2,000 minutes of audio-visual data of 398 people coming from six cultures, 50 percent female, and uniformly spanning the age range of 18 to 65 years old. Subjects were recorded in two different contexts: while watching adverts and while discussing adverts in a video chat. The database includes rich annotations of the recordings in terms of facial landmarks, facial action units (FAU), various vocalisations, mirroring, and continuously valued valence, arousal, liking, agreement, and prototypic examples of (dis)liking. This database aims to be an extremely valuable resource for researchers in affective computing and automatic human sensing and is expected to push forward the research in human behaviour analysis, including cultural studies. Along with the database, we provide extensive baseline experiments for automatic FAU detection and automatic valence, arousal, and (dis)liking intensity estimation. Jean Kossaifi, Robert Walecki, Yannis Panagakis, Jie Shen 0008, Maximilian Schmitt, Fabien Ringeval, Jing Han 0010, Vedhas Pandit, Antoine Toisoul, Björn W. Schuller, Kam Star, Elnar Hajiyev, Maja Pantic |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2021 | Predictable Robots for Autistic Children - Variance in Robot Behaviour, Idiosyncrasies in Autistic Children's Characteristics, and Child-Robot EngagementabstractPredictability is important to autistic individuals, and robots have been suggested to meet this need as they can be programmed to be predictable, as well as elicit social interaction. The effectiveness of robot-assisted interventions designed for social skill learning presumably depends on the interplay between robot predictability, engagement in learning, and the individual differences between different autistic children. To better understand this interplay, we report on a study where 24 autistic children participated in a robot-assisted intervention. We manipulated the variance in the robot’s behaviour as a way to vary predictability, and measured the children’s behavioural engagement, visual attention, as well as their individual factors. We found that the children will continue engaging in the activity behaviourally, but may start to pay less visual attention over time to activity-relevant locations when the robot is less predictable. Instead, they increasingly start to look away from the activity. Ultimately, this could negatively influence learning, in particular for tasks with a visual component. Furthermore, severity of autistic features and expressive language ability had a significant impact on behavioural engagement. We consider our results as preliminary evidence that robot predictability is an important factor for keeping children in a state where learning can occur. Bob Schadenberg, Dennis Reidsma, Vanessa Evers, Daniel P. Davison, Jamy Li, Dirk Heylen, Carlos Neves 0004, Paulo Alvito, Jie Shen 0008, Maja Pantic, Björn W. Schuller, Nicholas Cummins, Vlad Olaru, Cristian Sminchisescu, Snezana Babovic, Suncica Petrovic, Aurelie Baranger, Alria Williams, Alyssa Alcorn, Elizabeth Pellicano |
ACM Trans. Comput. Hum. Interact. | 9 |
| 2020 | Faster, Better and More Detailed: 3D Face Reconstruction with Graph Convolutional Networks
Shiyang Cheng 0001, Georgios Tzimiropoulos, Jie Shen 0008, Maja Pantic |
ACCV (5) | 3 |
| 2020 | Dynamic Face Video Segmentation via Reinforcement LearningabstractFor real-time semantic video segmentation, most recent works utilised a dynamic framework with a key scheduler to make online key/non-key decisions. Some works used a fixed key scheduling policy, while others proposed adaptive key scheduling methods based on heuristic strategies, both of which may lead to suboptimal global performance. To overcome this limitation, we model the online key decision process in dynamic video segmentation as a deep reinforcement learning problem and learn an efficient and effective scheduling policy from expert information about decision history and from the process of maximising global return. Moreover, we study the application of dynamic video segmentation on face videos, a field that has not been investigated before. By evaluating on the 300VW dataset, we show that the performance of our reinforcement key scheduler outperforms that of various baselines in terms of both effective key selections and running speed. Further results on the Cityscapes dataset demonstrate that our proposed method can also generalise to other scenarios. To the best of our knowledge, this is the first work to use reinforcement learning for online key-frame decision in dynamic video segmentation, and also the first work on its application on face videos. Yujiang Wang 0001, Mingzhi Dong, Jie Shen 0008, Yang Wu 0001, Shiyang Cheng 0001, Maja Pantic |
CVPR | 3 |
| 2020 | FT-RCNN: Real-time Visual Face Tracking with Region-based Convolutional Neural NetworksabstractVisual face tracking is one of the most important components for face analysis in mobile applications and in video surveillance systems. In this paper, we propose an efficient face tracker called FT-RCNN, short for Face Tracking with Region-based CNN, that is based on the Faster-RCNN framework. A simple yet effective tracking branch is proposed to enable the framework to jointly perform face detection and tracking. To address the problem of insufficient training data for face tracking, we propose a novel pairwise training strategy that enables us to train face tracker by leveraging existing face detection datasets, thus eliminating the need to collect and annotate video data specifically for face tracking. Furthermore, we devise a novel loss function, termed Pair-hard Triplet Cosine Loss, that employs a pair-hard triplet mining strategy to increase the discriminative power of our face tracker. We evaluated the proposed tracker on popular video face datasets including MobiFace, ChokePoint and YouTube Face. The results have shown that FT-RCNN outperforms state-of-the-art face trackers and runs at real-time speed. We plan to release the source code for reproducible results in the future. Yiming Lin 0001, Jie Shen 0008, Shiyang Cheng 0001, Maja Pantic |
FG | 2 |
| 2020 | Towards Pose-Invariant Lip-ReadingabstractLip-reading models have been significantly improved recently thanks to powerful deep learning architectures. However, most works focused on frontal or near frontal views of the mouth. As a consequence, lip-reading performance seriously deteriorates in non-frontal mouth views. In this work, we present a framework for training pose-invariant lip-reading models on synthetic data instead of collecting and annotating non-frontal data which is costly and tedious. The proposed model significantly outperforms previous approaches on non-frontal views while retaining the superior performance on frontal and near frontal mouth views. Specifically, we propose to use a 3D Morphable Model (3DMM) to augment LRW, an existing large-scale but mostly frontal dataset, by generating synthetic facial data in arbitrary poses. The newly derived dataset, is used to train a state-of-the-art neural network for lip-reading. We conducted a cross-database experiment for isolated word recognition on the LRS2 dataset, and reported an absolute improvement of 2.55%. The benefit of the proposed approach becomes clearer in extreme poses where an absolute improvement of up to 20.64% over the baseline is achieved. Shiyang Cheng 0001, Pingchuan Ma 0001, Georgios Tzimiropoulos, Stavros Petridis, Adrian Bulat, Jie Shen 0008, Maja Pantic |
ICASSP | 6 |
| 2020 | Shape Constrained Network for Eye Segmentation in the WildabstractSemantic segmentation of eyes has long been a vital pre-processing step in many biometric applications. Majority of the works focus only on high resolution eye images, while little has been done to segment the eyes from low quality images in the wild. However, this is a particularly interesting and meaningful topic, as eyes play a crucial role in conveying the emotional state and mental well-being of a person. In this work, we take two steps toward solving this problem: (1) We collect and annotate a challenging eye segmentation dataset containing 8882 eye patches from 4461 facial images of different resolutions, illumination conditions and head poses; (2) We develop a novel eye segmentation method, Shape Constrained Network (SCN), that incorporates shape prior into the segmentation network training procedure. Specifically, we learn the shape prior from our dataset using VAE-GAN, and leverage the pre-trained encoder and discriminator to regularise the training of SegNet. To improve the accuracy and quality of predicted masks, we replace the loss of SegNet with three new losses: Intersection-over-Union (IoU) loss, shape discriminator loss and shape embedding loss. Extensive experiments shows that our method outperforms state-of-the-art segmentation and landmark detection methods in terms of mean IoU (mIoU) accuracy and the quality of segmentation masks. The dataset is available at https://ibug.doc.ic.ac.uk/resources/ibug-eye-segmentation-dataset/. Bingnan Luo, Jie Shen 0008, Shiyang Cheng 0001, Yujiang Wang 0001, Maja Pantic |
WACV | 2 |
| 2020 | Blind Audio-Visual Localization and Separation via Low-Rank and SparsityabstractThe ability to localize visual objects that are associated with an audio source and at the same time to separate the audio signal is a cornerstone in audio-visual signal-processing applications. However, available methods mainly focus on localizing only the visual objects, without audio separation abilities. Besides that, these methods often rely on either laborious preprocessing steps to segment video frames into semantic regions, or additional supervisions to guide their localization. In this paper, we aim to address the problem of visual source localization and audio separation in an unsupervised manner and avoid all preprocessing or post-processing steps. To this end, we devise a novel structured matrix decomposition method that decomposes the data matrix of each modality as a superposition of three terms: 1) a low-rank matrix capturing the background information; 2) a sparse matrix capturing the correlated components among the two modalities and, hence, uncovering the sound source in visual modality and the associated sound in audio modality; and 3) a third sparse matrix accounting for uncorrelated components, such as distracting objects in visual modality and irrelevant sound in audio modality. The generality of the proposed method is demonstrated by applying it onto three applications, namely: 1) visual localization of a sound source; 2) visually assisted audio separation; and 3) active speaker detection. Experimental results indicate the effectiveness of the proposed method on these application domains. Jie Pu, Yannis Panagakis, Stavros Petridis, Jie Shen 0008, Maja Pantic |
IEEE Trans. Cybern. | 4 |
| 2019 | MobiFace: A Novel Dataset for Mobile Face Tracking in the WildabstractFace tracking serves as the crucial initial step in mobile applications trying to analyse target faces over time in mobile settings. However, this problem has received little attention, mainly due to the scarcity of dedicated face tracking benchmarks. In this work, we introduce MobiFace, the first dataset for single face tracking in mobile situations. It consists of 80 unedited live-streaming mobile videos captured by 70 different smartphone users in fully unconstrained environments. Over 95K bounding boxes are manually labelled. The videos are carefully selected to cover typical smartphone usage. The videos are also annotated with 14 attributes, including 6 newly proposed attributes and 8 commonly seen in object tracking. 36 state-of-the-art trackers, including facial landmark trackers, generic object trackers and trackers that we have fine-tuned or improved, are evaluated. The results suggest that mobile face tracking cannot be solved through existing approaches. In addition, we show that fine-tuning on the MobiFace training data significantly boosts the performance of deep learning-based trackers, suggesting that MobiFace captures the unique characteristics of mobile face tracking. Our goal is to offer the community a diverse dataset to enable the design and evaluation of mobile face trackers. The dataset, annotations and the evaluation server will be on https://mobiface.github.io/. Yiming Lin 0001, Shiyang Cheng 0001, Jie Shen 0008, Maja Pantic |
FG | 3 |
| 2019 | The Menpo Benchmark for Multi-pose 2D and 3D Facial Landmark Localisation and TrackingabstractIn this article, we present the Menpo 2D and Menpo 3D benchmarks, two new datasets for multi-pose 2D and 3D facial landmark localisation and tracking. In contrast to the previous benchmarks such as 300W and 300VW, the proposed benchmarks contain facial images in both semi-frontal and profile pose. We introduce an elaborate semi-automatic methodology for providing high-quality annotations for both the Menpo 2D and Menpo 3D benchmarks. In Menpo 2D benchmark, different visible landmark configurations are designed for semi-frontal and profile faces, thus making the 2D face alignment full-pose. In Menpo 3D benchmark, a united landmark configuration is designed for both semi-frontal and profile faces based on the correspondence with a 3D face model, thus making face alignment not only full-pose but also corresponding to the real-world 3D space. Based on the considerable number of annotated images, we organised Menpo 2D Challenge and Menpo 3D Challenge for face alignment under large pose variations in conjunction with CVPR 2017 and ICCV 2017, respectively. The results of these challenges demonstrate that recent deep learning architectures, when trained with the abundant data, lead to excellent results. We also provide a very simple, yet effective solution, named Cascade Multi-view Hourglass Model, to 2D and 3D face alignment. In our method, we take advantage of all 2D and 3D facial landmark annotations in a joint way. We not only capitalise on the correspondences between the semi-frontal and profile 2D facial landmarks but also employ joint supervision from both 2D and 3D facial landmarks. Finally, we discuss future directions on the topic of face alignment. Jiankang Deng, Anastasios Roussos, Grigorios Chrysos 0002, Evangelos Ververas, Irene Kotsia, Jie Shen 0008, Stefanos Zafeiriou |
Int. J. Comput. Vis. | 6 |
| 2019 | Face Mask Extraction in Video SequenceabstractInspired by the recent development of deep network-based methods in semantic image segmentation, we introduce an end-to-end trainable model for face mask extraction in video sequence. Comparing to landmark-based sparse face shape representation, our method can produce the segmentation masks of individual facial components, which can better reflect their detailed shape variations. By integrating convolutional LSTM (ConvLSTM) algorithm with fully convolutional networks (FCN), our new ConvLSTM-FCN model works on a per-sequence basis and takes advantage of the temporal correlation in video clips. In addition, we also propose a novel loss function, called segmentation loss, to directly optimise the intersection over union (IoU) performances. In practice, to further increase segmentation accuracy, one primary model and two additional models were trained to focus on the face, eyes, and mouth regions, respectively. Our experiment shows the proposed method has achieved a 16.99% relative improvement (from 54.50 to 63.76% mean IoU) over the baseline FCN model on the 300 Videos in the Wild (300VW) dataset. Yujiang Wang 0001, Bingnan Luo, Jie Shen 0008, Maja Pantic |
Int. J. Comput. Vis. | 3 |
| 2019 | A real-time and unsupervised face re-identification system for human-robot interaction
Yujiang Wang 0001, Jie Shen 0008, Stavros Petridis, Maja Pantic |
Pattern Recognit. Lett. | 2 |
| 2018 | Visual-Only Recognition of Normal, Whispered and Silent SpeechabstractSilent speech interfaces have been recently proposed as a way to enable communication when the acoustic signal is not available. This introduces the need to build visual speech recognition systems for silent and whispered speech. However, almost all the recently proposed systems have been trained on vocalised data only. This is in contrast with evidence in the literature which suggests that lip movements change depending on the speech mode. In this work, we introduce a new audiovisual database which is publicly available and contains normal, whispered and silent speech. To the best of our knowledge, this is the first study which investigates the differences between the three speech modes using the visual modality only. We show that an absolute decrease in classification rate of up to 3.7% is observed when training and testing on normal and whispered, respectively, and vice versa. An even higher decrease of up to 8.5% is reported when the models are tested on silent speech. This reveals that there are indeed visual differences between the 3 speech modes and the common assumption that vocalized training data can be used directly to train a silent speech recognition system may not be true. Stavros Petridis, Jie Shen 0008, Doruk Cetin, Maja Pantic |
ICASSP | 2 |
| 2017 | PCSsampler: Sample-based, Private-state Cluster SchedulingabstractAs a promising alternative to centralized scheduling, sample-based scheduling is especially suitable for high fan-out workloads that contain a large number of interactive jobs. Compared to centralized schedulers, existing sample-based schedulers do not hold a global view of the cluster's resource status. Instead, the scheduling decisions are made solely based on the status of a small set of randomly sampled workers. Although this simple approach is highly efficient in large clusters, the lack of global knowledge of the cluster can lead to sub-optimal task placement decisions and difficulties in enforcing global scheduling policies. In this paper, we address these challenges in existing sample-based scheduling approaches by allowing the scheduler to maintain an approximate version of the global resource status through caching the worker node's status extracted from reply messages. More specifically, we introduce the private cluster-state technique (PCS) for the scheduler to obtain such global information. We show that the scheduler can make better scheduling decisions by utilizing PCS and the scheduler can become more capable in enforcing global scheduling policies. The use of PCS is of low cost since it does not initiate new communication in sample-based scheduling. Our approach is implemented in PSCSampler, a full distribute sample-based scheduler, which gains global knowledge from PCS. Experiment results from both simulation runs and Amazon cluster runs show that compared to Sparrow, PCSsampler can significantly reduce both 50thpercentile and 90thpercentile runtime. The firsttime success rate of PCSsampler in gang scheduling is closer to an omniscient centralized scheduler than baseline sample based scheduler. Chunliang Hao, Jie Shen 0008, Celia Chen, Heng Zhang 0005, Mingshu Li 0001 |
CCGrid | 2 |
| 2017 | Enhancing sample-based scheduler with collaborate-state in big data clusterabstractSample-based scheduler design has become an emerging research topic for its high scalability and simple scheduling process in today's big data cluster.One major limitation of such design is its lack of global cluster knowledge, which leads to sub-optimal decisions.Some cutting edge schedulers solve this issue by deploying an extra centralized component in the cluster to capture the real-time cluster state and inform all schedulers.However, such solution is with high cost and low scalability.As an alternative, we introduce the Collaborated-Cluster State(CCS) technique in this paper.CCS is a low cost solution that merely harms the scalability of sample-based design, while achieving similar performance gain as ECC.Experiments with Google and Yahoo production trace both show that CCS under most scenarios can keep up with ECC's performance while reducing 87.7% (in Google trace) and 73.9% (in Yahoo trace) of communications. Chunliang Hao, Celia Chen, Jie Shen 0008, Mingshu Li 0001, Barry W. Boehm |
SEKE | 3 |
| 2016 | Tiresias: Low-Overhead Sample Based Scheduling with Task HoppingabstractSample based distributed scheduling methods have been shown to be promising lower overhead alternatives to their centralized counterparts. These methods can make fast decisions based on information gathered from just a small number of worker nodes instead of the whole cluster. Most recent works in the field tend to adopt a combination of probe actions and worker-end queues in their design. However, as individual worker nodes are becoming increasingly powerful thanks to the rapid hardware evolution, we argue that one-node sampling is now a viable choice. Specifically, we show that it is now possible to achieve even lower scheduling latency by latency by abolishing probes and worker-end queues altogether. With this insight, we introduce Tiresias, a low overhead distributed scheduler based on one-node sampling and a novel task hopping mechanism. Comparing to Sparrow's approach, experiment on Google trace shows Tiresias could reduce 20% and 60% of Sparrow's 50th percentile and 90th percentile job runtime, respectively. In addition, our experiment also shows Tiresias is especially effective in reducing the delay of small jobs in non-highly loaded clusters. Chunliang Hao, Jie Shen 0008, Heng Zhang 0005, Mingshu Li 0001 |
CLUSTER | 2 |
| 2016 | Semi-autonomous data enrichment based on cross-task labelling of missing targets for holistic speech analysisabstractIn this work, we propose a novel approach for large-scale data enrichment, with the aim to address a major shortcoming of current research in computational paralinguistics, namely, looking at speaker attributes in isolation although strong interdependencies between them exist. The scarcity of multi-target databases, in which instances are labelled for different kinds of speaker characteristics, compounds this problem. The core idea of our work is to join existing data resources into one single holistic database with a multi-dimensional label space by using semi-supervised learning techniques to predict missing labels. In the proposed new Cross-Task Labelling (CTL) method, a model is first trained on the labelled training set of the selected databases for each individual task. Then, the trained classifiers are used for the crosslabelling of databases among each other. To exemplify the effectiveness of the `CTL' method, we evaluated it for likability, personality, and emotion recognition as representative tasks from the INTERSPEECH Computational Paralinguistics ChallengE (ComParE) series. The results show that `CTL' lays the foundation for holistic speech analysis by semi-autonomously annotating the existing databases, and expanding the multi-target label space at the same time, while achieving higher accuracy as the baseline performance of the challenges. Yue Zhang 0014, Jie Shen 0008, Björn W. Schuller |
ICASSP | 3 |
| 2015 | Sentiment apprehension in human-robot interaction with NAOabstractThe ability of robots to interact in a socially intelligent manner with humans is the core of human-robot interaction (HRI). The quality of this interaction is typically measured in terms of how it is engaging to the users either reflected in duration of time users spend interacting with a robot, or their self-reports on engagement during the interaction. In contrast to existing studies that analyze the influence of robots' ability to mimic affective states (happy or sad) of users on their engagement, in this paper we study the influence of sentiment apprehension by robots (i.e., robot's ability to reason about the user's attitudes such as judgment / liking) on the user engagement. Specifically, we present the findings from our pilot study on the effect of sentiment apprehension in HRI using NAO robot. In this study, we analyzed two versions of mimicry game: in the first, NAO was solely mimicking facial expressions of the users, while in the second he was also providing a feedback based on the sentiment apprehension. A total of 32 participants (7 female, 25 male) were recruited for this experiment, and the results show that the participants in the second group spent more time interacting with the robot and played more rounds of the mimicry game. After experiencing both versions of the game, ratings given by the participants indicate (with 99% confidence) that the game with sentiment apprehension is more engaging than the baseline version. Jie Shen 0008, Ognjen Rudovic, Shiyang Cheng 0001, Maja Pantic |
ACII | 1 |
| 2014 | Real-time generic face tracking in the wild with CUDAabstractWe present a robust real-time face tracking system based on the Constrained Local Models framework by adopting the novel regression-based Discriminative Response Map Fitting (DRMF) method. By exploiting the algorithm's potential parallelism, we present a hybrid CPU-GPU implementation capable of achieving real-time performance at 30 to 45 FPS, on ordinary consumer-grade computers. We have made the software publicly available for research purposes Shiyang Cheng 0001, Akshay Asthana, Stefanos Zafeiriou, Jie Shen 0008, Maja Pantic |
MMSys | 4 |
| 2013 | HCI2 Framework: A Software Framework for Multimodal Human-Computer Interaction SystemsabstractThis paper presents a novel software framework for the development and research in the area of multimodal human-computer interface (MHCI) systems. The proposed software framework, which is called the HCI∧2 Framework, is built upon publish/subscribe (P/S) architecture. It implements a shared-memory-based data transport protocol for message delivery and a TCP-based system management protocol. The latter ensures that the integrity of system structure is maintained at runtime. With the inclusion of bridging modules, the HCI∧2 Framework is interoperable with other software frameworks including Psyclone and ActiveMQ. In addition to the core communication middleware, we also present the integrated development environment (IDE) of the HCI∧2 Framework. It provides a complete graphical environment to support every step in a typical MHCI system development process, including module development, debugging, packaging, and management, as well as the whole system management and testing. The quantitative evaluation indicates that our framework outperforms other similar tools in terms of average message latency and maximum data throughput under a typical single PC scenario. To demonstrate HCI∧2 Framework's capabilities in integrating heterogeneous modules, we present several example modules working with a variety of hardware and software. We also present an example of a full system developed using the proposed HCI∧2 Framework, which is called the CamGame system and represents a computer game based on hand-held marker(s) and low-cost camera(s). Jie Shen 0008, Maja Pantic |
IEEE Trans. Cybern. | 1 |
| 2011 | HCI⁁2 Workbench: A development tool for multimodal human-computer interaction systemsabstractIn this paper, we present a novel software tool designed and implemented to simplify the development process of Multimodal Human-Computer Interaction (MHCI) systems. This tool, which is called the HCI^2 Workbench, exploits a Publish / Subscribe (P/S) architecture to facilitate efficient and reliable inter-module data communication and runtime system management. In addition, through a combination of SDK, software tools, and standardized description / configuration file semantics, the HCI^2 Workbench provides an easy-to-follow procedure for developing highly flexible and reusable modules. Moreover, the HCI^2 Workbench features system persistence and portability by using standardized module packaging method and system configuration files. Last but not least, usability was another major concern. Unlike other similar tool, including Psyclone and ActiveMQ, the HCI^2 Workbench provides a complete graphical environment to support every step in a typical MHCI system development process, including module program development and debugging, module packaging, module management, system configuration, module and system testing, in a convenient and intuitive manner. To help demonstrating the HCI^2 Workbench, we also present a readily-applicable system developed using our tool. This open-source demo system, which is called the CamGame, consists of an interactive system allowing users to play a computer game using hand-held marker(s) and low-cost camera(s) instead of keyboard and mouse. Jie Shen 0008, Wenzhe Shi, Maja Pantic |
FG | 1 |
| 2011 | Cost-effective solution to synchronised audio-visual data capture using multiple sensors
Jeroen Lichtenauer, Jie Shen 0008, Michel F. Valstar, Maja Pantic |
Image Vis. Comput. | 2 |
| 2009 | Cost-Effective Solution to Synchronized Audio-Visual Capture Using Multiple SensorsabstractApplications such as surveillance and human motion capture require high-bandwidth recording from multiple cameras. Furthermore, the recent increase in research on sensor fusion has raised the demand on synchronization accuracy between video, audio and other sensor modalities. Previously, capturing synchronized, high resolution video from multiple cameras required complex, inflexible and expensive solutions. Our experiments show that a single PC, built from contemporary low-cost computer hardware, could currently handle up to 470MB/s of input data. This allows capturing from 18 cameras of 780x580pixels at 60fps each, or 36 cameras at 30fps. Furthermore, we achieve accurate synchronization between audio, video and additional sensors, by recording audio together with sensor trigger- or timestamp signals, using a multi-channel audio input. In this way, each sensor modality can be captured with separate software and hardware, allowing maximal flexibility with minimal cost. Jeroen Lichtenauer, Michel F. Valstar, Jie Shen 0008, Maja Pantic |
AVSS | 3 |
| 2009 | A Software Framework for Multimodal Human-Computer Interaction SystemsabstractThis paper describes a software framework we designed and implemented for the development and research in the area of multimodal human-computer interface. The proposed framework is based on publish/subscribe architecture, which allows developers and researchers to conveniently configure, test and expand their system in a modular and incremental manner. In order to achieve reliable and efficient data transport between modules while still providing a high degree of system flexibility, the framework uses a shared-memory based data transport protocol for message delivery together with a TCP based system management protocol to maintain the integrity of system structure at runtime. The framework is delivered as a communication middleware, providing a basic system manager and well-documented, easy-to-use and open source C++ SDKs supporting both module development and server extension. The experimental comparison between the proposed framework and other similar tools available to the community indicates that our framework greatly outperforms the others in terms of average message latency, maximum data throughput and CPU consumption level, especially in heavy workload scenarios. To demonstrate the performance of our framework in real world applications, we have built a demo system which is used to detect faces and facial feature points in real-time captured video. The result shows our framework is capable of delivering some tens of megabytes of data per second effectively and efficiently even under tight resource constraint. Jie Shen 0008, Maja Pantic |
SMC | 1 |