Demo Data from VLDB 2026 / reviewers in the wild / expert
Zoya Volovikova
dblp:321/1713
· DBLP profile ↗
5ranked-venue papers
3as first author
5since 2021 · last 2026
0009-0005-1058-7743ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Planning, search and constraint satisfaction · 20% Language models and text generation · 20% Reinforcement learning · 20% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
agent evaluation |
0.9 | 1 | 2025 | CrafText Benchmark: Advancing Instruction Following in Complex Multimodal Open-Ended World · ACL (1) 2025 |
Machine learning › Learning theory
generalization |
0.9 | 1 | 2025 | CrafText Benchmark: Advancing Instruction Following in Complex Multimodal Open-Ended World · ACL (1) 2025 |
Natural language and speech › Language models and text generation
instruction following |
0.9 | 1 | 2025 | CrafText Benchmark: Advancing Instruction Following in Complex Multimodal Open-Ended World · ACL (1) 2025 |
Computer vision › Vision and language › vision-language model › multimodal large language model
multimodal instruction following |
0.9 | 1 | 2025 | CrafText Benchmark: Advancing Instruction Following in Complex Multimodal Open-Ended World · ACL (1) 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
task planning |
0.9 | 1 | 2025 | AmbiK: Dataset of Ambiguous Tasks in Kitchen Environment · ACL (1) 2025 |
Human-robot interaction › robot communication
natural language instruction |
0.9 | 1 | 2025 | AmbiK: Dataset of Ambiguous Tasks in Kitchen Environment · ACL (1) 2025 |
Methods — techniques the papers use, named apart from their topics
large language model · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Say it better: RL-based prompt tuning for enhancing open-vocabulary recognition
Mikhail Avshalumov, Zoya Volovikova, Dmitry A. Yudin, Aleksandr I. Panov |
Neurocomputing | 2 |
| 2025 | AmbiK: Dataset of Ambiguous Tasks in Kitchen EnvironmentabstractAs a part of an embodied agent, Large Language Models (LLMs) are typically used for behavior planning given natural language instructions from the user.However, dealing with ambiguous instructions in real-world environments remains a challenge for LLMs.Various methods for task ambiguity detection have been proposed.However, it is difficult to compare them because they are tested on different datasets and there is no universal benchmark.For this reason, we propose AmbiK (Ambiguous Tasks in Kitchen Environment), the fully textual dataset of ambiguous instructions addressed to a robot in a kitchen environment.AmbiK was collected with the assistance of LLMs and is human-validated.It comprises 1000 pairs of ambiguous tasks and their unambiguous counterparts, categorized by ambiguity type (Human Preferences, Common Sense Knowledge, Safety), with environment descriptions, clarifying questions and answers, user intents, and task plans, for a total of 2000 tasks.We hope that AmbiK will enable researchers to perform a unified comparison of ambiguity detection methods.AmbiK is available at https: //github.com/cog-model/AmbiK-dataset. Anastasiia Ivanova, Eva Bakaeva, Zoya Volovikova, Alexey K. Kovalev, Aleksandr I. Panov |
ACL (1) | 3 |
| 2025 | CrafText Benchmark: Advancing Instruction Following in Complex Multimodal Open-Ended WorldabstractFollowing instructions in real-world conditions requires a capability to adapt to the world's volatility and entanglement: the environment is dynamic and unpredictable, instructions can be linguistically complex with diverse vocabulary, and the number of possible goals an agent may encounter is vast.Despite extensive research in this area, most studies are conducted in static environments with simple instructions and a limited vocabulary, making it difficult to assess agent performance in more diverse and challenging settings.To address this gap, we introduce CrafText, a benchmark for evaluating instruction following in a multimodal environment with diverse instructions and dynamic interactions.CrafText includes 3,924 instructions with 3,423 unique words, covering Localization, Conditional, Building, and Achievement tasks.Additionally, we propose an evaluation protocol that measures an agent's ability to generalize to novel instruction formulations and dynamically evolving task configurations, providing a rigorous test of both linguistic understanding and adaptive decisionmaking. Zoya Volovikova, Gregory Gorbov, Petr Kuderov, Aleksandr I. Panov, Aleksey Skrynnik |
ACL (1) | 1 |
| 2024 | Instruction Following with Goal-Conditioned Reinforcement Learning in Virtual EnvironmentsabstractIn this study, we address the issue of enabling an artificial intelligence agent to execute complex language instructions within virtual environments. In our framework, we assume that these instructions involve intricate linguistic structures and multiple interdependent tasks that must be navigated successfully to achieve the desired outcomes. To effectively manage these complexities, we propose a hierarchical framework that combines the deep language comprehension of large language models with the adaptive action-execution capabilities of reinforcement learning agents: the language module (based on LLM) translates the language instruction into a high-level action plan, which is then executed by a pre-trained reinforcement learning agent.We have demonstrated the effectiveness of our approach in two different environments: in IGLU, where agents are instructed to build structures, and in Crafter, where agents perform tasks and interact with objects in the surrounding environment according to language commands. Zoya Volovikova, Aleksey Skrynnik, Petr Kuderov, Aleksandr I. Panov |
ECAI | 1 |
| 2023 | Interpreting Decision Process in Offline Reinforcement Learning for Interactive Recommendation Systems
Zoya Volovikova, Petr Kuderov, Aleksandr I. Panov |
ICONIP (9) | 1 |