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Pavlos Makridis

dblp:322/8221 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0003-1345-3834ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 67% Human-robot interaction · 33%
Computer graphics and multimedia
1 paper
Rendering · 50% Image and video processing · 50%
Computer networks
1 paper
Network performance modeling · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image restoration
denoising
0.912025
A compact stochastic representation for Monte Carlo Path Traced images · SIGGRAPH Asia 2025
Rendering › ray tracing
path tracing
0.912025
A compact stochastic representation for Monte Carlo Path Traced images · SIGGRAPH Asia 2025
Haptics and multimodal interaction
haptic teleoperation
0.912025
Utilizing Operator Intent for Haptic Teleoperation Under High Latencies · IEEE Trans. Mob. Comput. 2025
Haptics and multimodal interaction › haptic teleoperation
model-mediated teleoperation
0.912025
Utilizing Operator Intent for Haptic Teleoperation Under High Latencies · IEEE Trans. Mob. Comput. 2025

Methods — techniques the papers use, named apart from their topics

user study · 1.7quantization · 0.9gaussian mixture model · 0.9codebook · 0.9
YearPublicationVenuePosition
2025 A compact stochastic representation for Monte Carlo Path Traced images
abstract
We present a compact, learning-based representation that captures the full Monte Carlo sampling distribution of a rendered image. Our approach enables rendering at arbitrary samples per pixel (SPP) during inference without requiring expensive path tracing operations. This is achieved by fitting parametric distributions to per-pixel radiance values, which can be efficiently estimated, stored, and sampled. Our method proceeds in three stages. First, we map radiance samples into radial log space, which encourages Gaussian-like distributions while preserving angular relationships. Second, we fit each pixel’s distribution using 3D Gaussian Mixture Models (GMMs), trained online with minimal memory overhead, making the approach compatible with standard path tracers. For inference, we introduce an optimized sampling scheme whose complexity is independent of the target SPP, enabling fast synthesis of high-SPP images. Additionally, we demonstrate that the learned representations can be heavily compressed using quantization and codebook techniques with negligible quality loss. Experiments show that GMMs strike an effective balance between expressiveness and sparsity. Compared to alternative models, our method better captures pixel-wise Monte Carlo distributions. Lastly, we illustrate the versatility of our representation with applications such as firefly rejection and ray-distribution-driven denoising.
Matthias Treder, Pavlos Makridis, Alexis Lechat, Jesus Zarzar, Marina Villanueva Barreiro, Roc R. Currius
SIGGRAPH Asia2
2025 Utilizing Operator Intent for Haptic Teleoperation Under High Latencies
abstract
Haptic teleoperation is a promising technology with applications in telemaintenance and disaster management. However, it faces significant challenges when the application is subjected to a high network latency and environments with moving objects. This work aims to extend Model Mediated Teleoperation (MMT) to overcome challenges in supporting dynamic environments. Instead of striving for perfect model alignment, we acknowledge the inevitable mismatch between the remote environment and its model at the operator. We propose a set of design principles and an accompanying framework for designing MMT solutions that prioritize operator intent. Our approach is exemplified through an application where an operator, located 8000 km away (The Netherlands – India) and subjected to an average of 179 ms end-to-end latency, guides a robot arm to draw on a whiteboard whose position is actively altered. We evaluate the effectiveness of our approach through a user study. We show a 3-point improvement on a 7-point Likert scale when users utilize our approach to teleoperate over significant network latency of up to 1 second.
Kees Kroep, Pavlos Makridis, J. Huidobro, Koen Wösten, Deepak Choudhary, Nithish K. Gnani, Prabhakar Venkata Tamma, Stijn Coppens, Kilian van Berlo, R. Venkatesha Prasad
IEEE Trans. Mob. Comput.2