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Binghao Huang

dblp:324/2475 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0008-1758-5531ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot manipulation · 89% Transfer learning and domain adaptation · 11%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › dexterous manipulation
tactile manipulation
1.622025
Touch in the Wild: Learning Fine-Grained Manipulation with a Portable Visuo-Tactile Gripper · NeurIPS 2025
Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement Learning · ICRA 2024
Robotics › Robot manipulation
dexterous manipulation
1.022024
Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing · ICRA 2024
Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement Learning · ICRA 2024
Robotics › Robot manipulation
grasping
0.912025
Touch in the Wild: Learning Fine-Grained Manipulation with a Portable Visuo-Tactile Gripper · NeurIPS 2025
Robotics › Robot manipulation › tactile sensing
visuo-tactile policy learning
0.912025
Touch in the Wild: Learning Fine-Grained Manipulation with a Portable Visuo-Tactile Gripper · NeurIPS 2025
Robotics › Robot manipulation › dexterous manipulation
in-hand manipulation
0.812024
Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing · ICRA 2024
Machine learning › Transfer learning and domain adaptation
sim-to-real transfer
0.812024
Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement Learning · ICRA 2024
Robotics › Robot manipulation › tactile sensing › force/tactile sensing › multimodal tactile sensing
visual-tactile fusion
0.812024
Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing · ICRA 2024
Robotics › Robot manipulation › dexterous manipulation
fine manipulation
0.312025
Touch in the Wild: Learning Fine-Grained Manipulation with a Portable Visuo-Tactile Gripper · NeurIPS 2025
Haptics and multimodal interaction
tactile sensing
0.312025
Touch in the Wild: Learning Fine-Grained Manipulation with a Portable Visuo-Tactile Gripper · NeurIPS 2025

Methods — techniques the papers use, named apart from their topics

imitation learning · 1.7cross-modal representation learning · 1.7sim-to-real transfer · 1.5reinforcement learning · 1.5tactile sensing · 0.8point cloud representation · 0.8
YearPublicationVenuePosition
2025 Touch in the Wild: Learning Fine-Grained Manipulation with a Portable Visuo-Tactile Gripper
abstract
Handheld grippers are increasingly used to collect human demonstrations due to their ease of deployment and versatility. However, most existing designs lack tactile sensing, despite the critical role of tactile feedback in precise manipulation. We present a portable, lightweight gripper with integrated tactile sensors that enables synchronized collection of visual and tactile data in diverse, real-world, and in-the-wild settings. Building on this hardware, we propose a cross-modal representation learning framework that integrates visual and tactile signals while preserving their distinct characteristics. The learning procedure allows the emergence of interpretable representations that consistently focus on contacting regions relevant for physical interactions. When used for downstream manipulation tasks, these representations enable more efficient and effective policy learning, supporting precise robotic manipulation based on multimodal feedback. We validate our approach on fine-grained tasks such as test tube insertion and pipette-based fluid transfer, demonstrating improved accuracy and robustness under external disturbances. Our project page is available at \url{https://binghao-huang.github.io/touch_in_the_wild/}.
Xinyue Zhu, Binghao Huang, Yunzhu Li
NeurIPS2
2024 Sim2Real Manipulation on Unknown Objects with Tactile-based Reinforcement Learning
abstract
Using tactile sensors for manipulation remains one of the most challenging problems in robotics. At the heart of these challenges is generalization: How can we train a tactile-based policy that can manipulate unseen and diverse objects? In this paper, we propose to perform Reinforcement Learning with only visual tactile sensing inputs on diverse objects in a physical simulator. By training with diverse objects in simulation, it enables the policy to generalize to unseen objects. However, leveraging simulation introduces the Sim2Real transfer problem. To mitigate this problem, we study different tactile representations and evaluate how each affects real-robot manipulation results after transfer. We conduct our experiments on diverse real-world objects and show significant improvements over baselines. Our project page is available at https://tactilerl.github.io/.
Entong Su, Chengzhe Jia, Yuzhe Qin, Wenxuan Zhou 0001, Annabella Macaluso, Binghao Huang, Xiaolong Wang 0004
ICRA6
2024 Robot Synesthesia: In-Hand Manipulation with Visuotactile Sensing
abstract
Executing contact-rich manipulation tasks necessitates the fusion of tactile and visual feedback. However, the distinct nature of these modalities poses significant challenges. In this paper, we introduce a system that leverages visual and tactile sensory inputs to enable dexterous in-hand manipulation. Specifically, we propose Robot Synesthesia, a novel point cloudbased tactile representation inspired by human tactile-visual synesthesia. This approach allows for the simultaneous and seamless integration of both sensory inputs, offering richer spatial information and facilitating better reasoning about robot actions. Comprehensive ablations are performed on how the integration of vision and touch can improve reinforcement learning and Sim2Real performance. Our project page is available at https://yingyuan0414.github.io/visuotactile/.
Haichuan Che, Yuzhe Qin, Binghao Huang, Zhao-Heng Yin, Kang-Won Lee 0001, Yi Wu 0013, Soo-Chul Lim, Xiaolong Wang 0004
ICRA4