Demo Data from VLDB 2026 / reviewers in the wild / expert
Qingfei You
dblp:327/7365
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 72% Language models and text generation · 21% Deep learning architectures and training · 7% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 100% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning |
0.8 | 1 | 2024 | The Generalization Gap in Offline Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning › offline reinforcement learning
generalization in offline RL |
0.8 | 1 | 2024 | The Generalization Gap in Offline Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.8 | 1 | 2024 | The Generalization Gap in Offline Reinforcement Learning · ICLR 2024 |
Collaborative and social computing › collaborative editing
collaborative writing |
0.7 | 1 | 2023 | PEER: A Collaborative Language Model · ICLR 2023 |
Machine learning › Deep learning architectures and training
sequence modeling |
0.2 | 1 | 2024 | The Generalization Gap in Offline Reinforcement Learning · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
language model · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | The Generalization Gap in Offline Reinforcement LearningabstractDespite recent progress in offline learning, these methods are still trained and tested on the same environment. In this paper, we compare the generalization abilities of widely used online and offline learning methods such as online reinforcement learning (RL), offline RL, sequence modeling, and behavioral cloning. Our experiments show that offline learning algorithms perform worse on new environments than online learning ones. We also introduce the first benchmark for evaluating generalization in offline learning, collecting datasets of varying sizes and skill-levels from Procgen (2D video games) and WebShop (e-commerce websites). The datasets contain trajectories for a limited number of game levels or natural language instructions and at test time, the agent has to generalize to new levels or instructions. Our experiments reveal that existing offline learning algorithms struggle to match the performance of online RL on both train and test environments. Behavioral cloning is a strong baseline, outperforming state-of-the-art offline RL and sequence modeling approaches when trained on data from multiple environments and tested on new ones. Finally, we find that increasing the diversity of the data, rather than its size, improves performance on new environments for all offline learning algorithms. Our study demonstrates the limited generalization of current offline learning algorithms highlighting the need for more research in this area. Ishita Mediratta, Qingfei You, Minqi Jiang, Roberta Raileanu |
ICLR | 2 |
| 2023 | PEER: A Collaborative Language Model
Timo Schick, Jane Dwivedi-Yu, Zhengbao Jiang, Fabio Petroni, Patrick S. H. Lewis, Gautier Izacard, Qingfei You, Christoforos Nalmpantis, Edouard Grave, Sebastian Riedel 0001 |
ICLR | 7 |