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Emanuel Nunez Sardinha

dblp:327/8701 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 44% Wearable and physiological sensing · 44% Human-robot interaction · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › eye tracking
gaze-based interaction
0.912025
Comparison of Three Interface Approaches for Gaze Control of Assistive Robots for Individuals with Tetraplegia · ICRA 2025
Human-robot interaction
workload assessment
0.312025
Comparison of Three Interface Approaches for Gaze Control of Assistive Robots for Individuals with Tetraplegia · ICRA 2025

Methods — techniques the papers use, named apart from their topics

between-subjects experiment · 0.9SUS · 0.9NASA-TLX · 0.9
YearPublicationVenuePosition
2025 Comparison of Three Interface Approaches for Gaze Control of Assistive Robots for Individuals with Tetraplegia
abstract
Individuals with tetraplegia have their independence and quality of life severely affected. Assistive robotic arms can enhance their autonomy, but effective control interfaces are essential for optimizing their usability and performance. This study aims to evaluate the performance and user experience of three control interfaces for an assistive robotic arm: Graphical User Interfaces (GUI), Embedded Interface, and Directional Gaze. Thirty-three able-bodied participants were recruited to control an assistive robotic arm through the three different interfaces in a between-subjects experiment. Performance was measured using the Yale-CMU-Berkeley (YCB) Block Pick and Place Protocol. Usability (SUS) and task, workload (NASATLX) were measured through subjective questionnaires. Additionally, we report saccades per minute and fixation duration. The results revealed statistically significant differences showing that Embedded and GUI interfaces, when compared to the Directional Gaze interface, can lead to lower workloads and higher performance in pick-up tasks.
Emanuel Nunez Sardinha, Nancy Zook, Virginia Ruiz Garate, David G. Western, Marcela Múnera
ICRA1
2025 Diegetic Graphical User Interfaces for Robot Control via Eye-gaze
abstract
Eye-gaze stands out as an intuitive interface for hands-free control of robotic devices due to its brief training time, fast calibration, low invasiveness, and reduced complexity and cost. However, current approaches are limited by available screen space, excessive wait times, frequent context switching, inconsistent gaze tracker accuracy, and the trade-off between feature-richness and usability. This article presents Diegetic Graphical User Interfaces, a novel, intuitive, and computationally inexpensive approach for gaze-controlled interfaces applied to a robotic arm for precision pick-and-place tasks. By using customizable symbols paired with fiducial markers, interactive buttons are defined and embedded into the robot, which users can trigger via gaze. Twenty-one participants completed the Yale-CMU-Berkeley (YCB) Block Pick and Place Protocol, reporting good usability and user experience, while achieving comparable workload to similar systems. The resulting system is fast to learn, does not restrain the user’s head, and mitigates context switching, while demonstrating intuitive control continuous Cartesian control of a robot arm in precision tasks.
Emanuel Nunez Sardinha, Marcela Múnera, Nancy Zook, David G. Western, Virginia Ruiz Garate
IROS1
2025 Towards Understanding the Impact of Swarm Motion on Human Trust
abstract
Robot swarms are decentralised systems that use simple rules to achieve collective goals, yet their real-world deployment is limited by a lack of understanding of human trust and perception. This study examines how swarm motion affects the trust of novice users in a service-oriented swarm, using an automated cloakroom as a test case. We conducted 20 human trials, where participants interacted with a swarm exhibiting either structured (grid-like) or organic (adaptive) motion, with performance controlled across conditions. Trust and perception were assessed via self-reporting questionnaires and eye-tracking data. Results indicate that performance and reliability, rather than motion, are the key drivers of trust. However, motion influenced perceived predictability, highlighting its role in designing transparent and user-friendly swarm systems.
Razanne Abu-Aisheh, Shyamli Suneesh, Tom Didiot-Cook, Emanuel Nunez Sardinha, Marcela Múnera, Sabine Hauert
RO-MAN5