Demo Data from VLDB 2026 / reviewers in the wild / expert
Esmée Henrieke Anne de Haas
dblp:329/4335
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2024
0000-0002-9451-4840ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 62% Immersive interaction · 19% Usability and user experience research · 19% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › persuasive technology
manipulative design |
0.8 | 1 | 2024 | Towards Trustworthy MetaShopping: Studying Manipulative Audiovisual Designs in Virtual-Physical Commercial Platforms · ACM Multimedia 2024 |
Immersive interaction
metaverse interaction |
0.2 | 1 | 2024 | Towards Trustworthy MetaShopping: Studying Manipulative Audiovisual Designs in Virtual-Physical Commercial Platforms · ACM Multimedia 2024 |
Usability and user experience research
user awareness |
0.2 | 1 | 2024 | Towards Trustworthy MetaShopping: Studying Manipulative Audiovisual Designs in Virtual-Physical Commercial Platforms · ACM Multimedia 2024 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8survey · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Towards Trustworthy MetaShopping: Studying Manipulative Audiovisual Designs in Virtual-Physical Commercial PlatformsabstractE-commerce has emerged as a significant endeavour in which technological advancements influence the shopping experience. Simultaneously, the metaverse is the next breakthrough to transform multimedia engagement. However, under such situations, deceiving designs aimed at deceiving users into making desired choices might be more successful. This paper proposes the design space of manipulative techniques in e-commerce applications for the metaverse. We construct our arguments by evaluating user interaction with manipulative design in metaverse shopping experiences, followed by a survey among users to understand the effect of counteracting manipulative e-commerce scenarios. Our findings can understanding of design guidelines according to metaverse e-commerce experiences and the possibility of opportunities to improve user awareness of manipulative experiences. © 2024 ACM. Esmée Henrieke Anne de Haas, Lik-Hang Lee, Yiming Huang 0007, Carlos Bermejo 0001, Pan Hui 0001 |
ACM Multimedia | 1 |
| 2022 | Beyond the Blue Sky of Multimodal Interaction: A Centennial Vision of Interplanetary Virtual Spaces in Turn-based MetaverseabstractHuman habitation across multiple planets requires communication and social connection between planets. When the infrastructure of a deep space network becomes mature, immersive cyberspace, known as the Metaverse, can exchange diversified user data and host multitudinous virtual worlds. Nevertheless, such immersive cyberspace unavoidably encounters latency in minutes, and thus operates in a turn-taking manner. This Blue Sky paper illustrates a vision of an interplanetary Metaverse that connects Earthian and Martian users in a turn-based Metaverse. Accordingly, we briefly discuss several grand challenges to catalyze research initiatives for the ‘Digital Big Bang’ on Mars. Lik-Hang Lee, Carlos Bermejo 0001, Ahmad Yousef Alhilal, Tristan Braud, Simo Hosio, Esmée Henrieke Anne de Haas, Pan Hui 0001 |
ICMI | 6 |