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Minke Nouwens

dblp:329/6165 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0001-9155-2318ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Design research and methods · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
qualitative analysis
0.912025
Micro-Phenomenology as a Method for Studying User Experience in Human-Computer Interaction · CHI 2025

Methods — techniques the papers use, named apart from their topics

qualitative analysis · 0.9micro-phenomenological interviews · 0.9
YearPublicationVenuePosition
2025 Micro-Phenomenology as a Method for Studying User Experience in Human-Computer Interaction
abstract
We examine how micro-phenomenology, a qualitative research method developed to attend to, articulate, and analyse lived experience in fine detail, can be employed to study the experience of using digital systems. Micro-phenomenological interviews unpack the specific experiences of interviewees in fine-grained detail and have previously been acknowledged as a potent tool for Human-Computer Interaction Research. More recently, the method has been extended to comprise a structured analysis method to systematically analyse the temporal unfolding and qualitative dimensions of experiences captured by the interviews. This is the first paper demonstrating the combined use of interviews and analysis via a case in which they were employed to examine the experience of using WeUsedTo, a website for sharing experiences related to the COVID-19 pandemic. On this basis, we discuss the potentials of the method for eliciting and understanding experiential aspects of interactive systems, particularly pertaining to embodiment, temporality, attention, agency, and the systemic nature of experience.
Katrin Heimann, Minke Nouwens, Suneetha Saggurthi, Peter Dalsgård
CHI2
2024 Creativity and Ethnography: An Expansive Proposal for 'in the Wild' Research of Ideas in Practice in Design Studios
abstract
A growing number of scholars are exploring ideas ‘in the wild’ and across different timescales through qualitative research, and especially ethnography. Previous controlled and lab-based studies have formalized techniques to encourage idea development and outlined measurements to rate the success of produced ideas based on quantity, quality, novelty, and variety. Qualitative ’in the wild’ research aims to fill the knowledge gap regarding the evolution of ideas, how prior ideas shape new ones, and what other factors impact ideas and their development within a professional setting. However, these studies have been hindered due to difficulty around knowing how to ’do’ ethnography and to interpret findings through a theoretical lens via ethnographic analysis and writing in creativity studies, HCI, and Design. This paper provides an in-depth discussion of an ethnographic analysis and writing process from a year-long fieldstudy with designers at a large Danish library. In doing so, it also contributes a better understanding of how to do ethnography on ideas to promote a betterment of the scholarship on ideas, designing, and creativity in the field of creativity studies, HCI, and design.
Minke Nouwens
Creativity & Cognition1