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Ang Li 0007

dblp:33/2805-7 · also Ang Leon Li · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2026
0000-0001-7707-0494ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Wearable and physiological sensing · 23%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › scientific visualization
in-situ visualization
1.012026
Running with Data: A Survey of the Current Research and a Design Exploration of Future Immersive Visualisations · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction
augmented reality
1.012026
Running with Data: A Survey of the Current Research and a Design Exploration of Future Immersive Visualisations · IEEE Trans. Vis. Comput. Graph. 2026
Visualization and visual analytics › visual analytics
immersive analytics
0.712023
GestureExplorer: Immersive Visualisation and Exploration of Gesture Data · CHI 2023
Visualization and visual analytics
visual analytics
0.712023
GestureExplorer: Immersive Visualisation and Exploration of Gesture Data · CHI 2023
Wearable and physiological sensing
wearable display
0.312026
Running with Data: A Survey of the Current Research and a Design Exploration of Future Immersive Visualisations · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

design space analysis · 2.0workshops · 1.0workshop · 1.0clustering · 0.73d skeletal visualization · 0.7
YearPublicationVenuePosition
2026 Running with Data: A Survey of the Current Research and a Design Exploration of Future Immersive Visualisations
abstract
This work investigates the current research on in-situ visualisations for running: visualisations about data that are referred to during the running activity. We analyse 47 papers from 33 Human-Computer Interaction and Visualisation venues and identify six dimensions of a design space of in-situ running visualisations. Our analysis of this design space highlights an emerging trend: a shift from on-body, peripersonal visualisations (i.e., in the space within direct reach, such as visualisations on a smartwatch or a mobile phone display) towards extrapersonal displays (i.e., in the space beyond immediate reach, such as visualisations in immersive augmented reality displays) that integrate data in the runner's surrounding environment. We explore this opportunity by conducting a series of workshops with 10 active runners in total, eliciting design concepts for running visualisations and interactions beyond conventional 2D displays. We find that runners show a strong interest for visualisation designs that favour more context-aware, interactive, and unobtrusive experiences that seamlessly integrate with their run. These findings inform a set of design considerations for future immersive running visualisations and highlight directions for further research.
Ang Li 0007, Charles Perin, Gianluca Demartini, Stephen Viller, Jarrod Knibbe, Maxime Cordeil
IEEE Trans. Vis. Comput. Graph.1
2025 Embedded and Situated Visualisation in Mixed Reality to Support Interval Running
abstract
Abstract We investigate the use of mixed reality visualisations to help pace tracking for interval running. We introduce three immersive visual designs to support pace tracking. Our designs leverage two properties afforded by mixed reality environments to display information: the space in front of the user and the physical environment to embed pace visualisation. In this paper, we report on the first design exploration and controlled study of mixed reality technology to support pacing tracking during interval running on an outdoor running track. Our results show that mixed reality and immersive visualisation designs for interval training offer a viable option to help runners (a) maintain regular pace, (b) maintain running flow, and (c) reduce mental task load.
Ang Li 0007, Charles Perin, Jarrod Knibbe, Gianluca Demartini, Stephen Viller, Maxime Cordeil
Comput. Graph. Forum1
2023 GestureExplorer: Immersive Visualisation and Exploration of Gesture Data
abstract
This paper presents the design and evaluation of GestureExplorer, an Immersive Analytics tool that supports the interactive exploration, classification and sensemaking with large sets of 3D temporal gesture data. GestureExplorer features 3D skeletal and trajectory visualisations of gestures combined with abstract visualisations of clustered sets of gestures. By leveraging the large immersive space afforded by a Virtual Reality interface our tool allows free navigation and control of viewing perspective for users to gain a better understanding of gestures.
Ang Li 0007, Jiazhou Liu, Maxime Cordeil, Jack Topliss, Thammathip Piumsomboon, Barrett Ens
CHI1