Demo Data from VLDB 2026 / reviewers in the wild / expert
Kensuke Sato
dblp:33/6373
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Systems, architecture and hardware · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 100% | |
| Artificial intelligence
2 papers |
Video understanding and tracking · 72% Face, body and person analysis · 28% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
emotion expression |
0.0 | 1 | 2000 | An Anthropomorphic Head-Eye Robot Expressing Emotions Based on Equations of Emotion · ICRA 2000 |
Human-robot interaction
social robot |
0.0 | 1 | 2000 | An Anthropomorphic Head-Eye Robot Expressing Emotions Based on Equations of Emotion · ICRA 2000 |
Computer vision › Video understanding and tracking
object tracking |
0.0 | 1 | 1998 | Development of an Anthropomorphic Head-Eye System for a Humanoid Robot-Realization of Human-Like Head-Eye Motion Using Eyelids Adjusting to Brightness · ICRA 1998 |
Computer vision › Face, body and person analysis
facial expression |
0.0 | 1 | 2000 | An Anthropomorphic Head-Eye Robot Expressing Emotions Based on Equations of Emotion · ICRA 2000 |
Methods — techniques the papers use, named apart from their topics
temperature sensing · 0.1tactile sensing · 0.1equations of emotion · 0.1eyelid adjustment · 0.0brightness adaptation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2000 | An Anthropomorphic Head-Eye Robot Expressing Emotions Based on Equations of EmotionabstractThe authors have been developing anthropomorphic head-eye robots, in order to elucidate the human vision system from an engineering point of view, and to develop a new head mechanism and function for a humanoid robot having the ability to communicate naturally with a human. We developed an anthropomorphic head-eye robot "WE-3R III" (Waseda Eye No.3 Refined III) having auditory sensation, cutaneous sensation and a facial expression mechanism with eyes, eyelids, eyebrows, lips, a jaw and a neck. It is said that the human cutaneous sensations include contact, pressure, cold, warmth and pain, so a tactile sensor and a temperature sensor were mounted on the robot. For the tactile sensor, we adopted a force sensing resistor. We think that the difference in touching methods such as 'push', 'stroke' and 'hit' have an effect on emotion, therefore we developed the method for recognizing those differences, and installed it in the robot. By improving and rebuilding the artificial psychological model of WE-3RII using a new concept-equations of emotion-in a 3D mental space, we realized expression of the mental state affected by various stimuli with WE-3R III. Atsuo Takanishi, Kensuke Sato, Kunio Segawa, Hideaki Takanobu, Hiroyasu Miwa |
ICRA | 2 |
| 1998 | Development of an Anthropomorphic Head-Eye System for a Humanoid Robot-Realization of Human-Like Head-Eye Motion Using Eyelids Adjusting to BrightnessabstractIn this study the authors have been developing anthropomorphic head-eye robots, in order to elucidate the human vision system from an engineering point of view, and to develop a new human-friendly communication system. We developed an anthropomorphic head-eye robot "WE-3R" (Waseda Eye No.3 Refined) as a human-friendly head-eye subsystem of a humanoid robot "Hadaly-2". WE-3R has eyelids as hardware, while the functions of retina (adaptation) and iris (adjustment of the pupil diameter) are realized as software so WE-3R can adjust to brightness. The system can pursue objects in 3 dimensional space with adjusting to the brightness in a human-like manner that can be considered important for smooth and natural human-robot interaction. Atsuo Takanishi, Satoshi Hirano, Kensuke Sato |
ICRA | 3 |