Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Adrian Steinemann

dblp:33/9717 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 44% Interaction techniques and input · 22% Personal fabrication and tangible interfaces · 22%

Topics — the 2 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › tangible interaction
tangible input device
0.112006
InfrActables: Multi-User Tracking System for Interactive Surfaces · VR 2006
Games and playful interaction
driving simulator
0.012011
Full body haptic display for low-cost racing car driving simulators · VR 2011

Methods — techniques the papers use, named apart from their topics

user study · 0.1air cushion actuators · 0.1wireless tracking · 0.1back-projection display · 0.1
YearPublicationVenuePosition
2011 Full body haptic display for low-cost racing car driving simulators
abstract
Motion platforms are advanced systems for driving simulators. Studies showed that these systems imitate the real driving behavior of cars very accurately. In low-cost driving simulators, most installations lack motion platforms and miss to simulate real motion forces. Their focus is on high-quality video and audio, or force feedback on steering wheels. We aim to substitute the real motion forces with low-cost actuators triggering the human extremities to create an extended immersion. By this, the quality of driving simulators without any motion platform can be increased. Our full body haptic display concept for low-cost racing car simulators is based on air cushion and pull mechanisms to support longitudinal and lateral forces addressing the human's mechanoreceptive and proprioceptive senses. The concept is analyzed within a user study covering twenty-two participants.
Adrian Steinemann, Sebastian Tschudi, Andreas M. Kunz
VR1
2006 InfrActables: Multi-User Tracking System for Interactive Surfaces
abstract
We present InfrActables, a wireless technology for human computer interaction devices. It allows multiple users to interact simultaneously on back-projection displays. It recognizes each device’s position, orientation, and identification, but also enables the tools to communicate their states to the application that the user interacts with. This makes it possible to build complex interaction devices for direct manipulation with buttons, sliders, and other input capabilities. The technology was developed for a computer-supported environment, allowing multiple users to interact simultaneously on a surface using multiple styli and other user input devices. The principle of operation is not limited to two-dimensional surfaces, three-dimensional user input devices can also profit from its advantages.
Christoph Ganser, Adrian Steinemann, Andreas M. Kunz
VR2