Demo Data from VLDB 2026 / reviewers in the wild / expert
Irmak Güzey
dblp:331/2139
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Robot manipulation · 60% Motion planning and robot control · 32% Reinforcement learning · 9% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
dexterous manipulation |
2.3 | 3 | 2025 | Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025 See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024 Holo-Dex: Teaching Dexterity with Immersive Mixed Reality · ICRA 2023 |
Robotics › Motion planning and robot control
robot learning |
1.6 | 2 | 2025 | Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025 See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024 |
Robotics › Robot manipulation › learning from demonstration
learning from human video |
0.9 | 1 | 2025 | Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025 |
Robotics › Robot manipulation › dexterous manipulation
multi-fingered manipulation |
0.9 | 1 | 2025 | Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025 |
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation |
0.8 | 1 | 2024 | See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024 |
Machine learning › Reinforcement learning
imitation learning |
0.7 | 1 | 2023 | Holo-Dex: Teaching Dexterity with Immersive Mixed Reality · ICRA 2023 |
Robotics › Robot manipulation › robotic hand
multi-fingered robot hand |
0.5 | 2 | 2025 | Bridging the Human to Robot Dexterity Gap Through Object-Oriented Rewards · ICRA 2025 See to Touch: Learning Tactile Dexterity through Visual Incentives · ICRA 2024 |
Immersive interaction › mixed reality
mixed reality teleoperation |
0.2 | 1 | 2023 | Holo-Dex: Teaching Dexterity with Immersive Mixed Reality · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
non-parametric imitation learning · 1.3immersive mixed reality · 1.3hand pose estimation · 1.3feature learning · 1.3reward shaping · 0.9point tracking · 0.9online fine-tuning · 0.9optimal transport · 0.8online reinforcement learning · 0.8contrastive representation learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Bridging the Human to Robot Dexterity Gap Through Object-Oriented RewardsabstractTraining robots directly from human videos is an emerging area in robotics and computer vision. While there has been notable progress with two-fingered grippers, learning autonomous tasks without teleoperation remains a difficult problem for multi-fingered robot hands. A key reason for this difficulty is that a policy trained on human hands may not directly transfer to a robot hand with a different morphology. In this work, we present HUDOR, a technique that enables online fine-tuning of the policy by constructing a reward function from the human video. Importantly, this reward function is built using object-oriented rewards derived from off-the-shelf point trackers, which allows for meaningful learning signals even when the robot hand is in the visual observation, while the human hand is used to construct the reward. Given a single video of human solving a task, such as gently opening a music box, HUDOR allows our four-fingered Allegro hand to learn this task with just an hour of online interaction. Our experiments across four tasks, show that HUDOR outperforms alternatives with an average of$4 \times$improvement. Code and videos are available on our website https://object-rewards.github.io/. Irmak Güzey, Yinlong Dai, Georgy Savva, Raunaq M. Bhirangi, Lerrel Pinto |
ICRA | 1 |
| 2024 | See to Touch: Learning Tactile Dexterity through Visual IncentivesabstractEquipping multi-fingered robots with tactile sensing is crucial for achieving the precise, contact-rich, and dexterous manipulation that humans excel at. However, relying solely on tactile sensing fails to provide adequate cues for reasoning about objects’ spatial configurations, limiting the ability to correct errors and adapt to changing situations. In this paper, we present Tactile Adaptation from Visual Incentives (TAVI), a new framework that enhances tactile-based dexterity by optimizing dexterous policies using vision-based rewards. First, we use a contrastive-based objective to learn visual representations. Next, we construct a reward function using these visual representations through optimal-transport based matching on one human demonstration. Finally, we use online reinforcement learning on our robot to optimize tactile-based policies that maximize the visual reward. On six challenging tasks, such as peg pick-and-place, unstacking bowls, and flipping slender objects, TAVI achieves a success rate of 73% using our four-fingered Allegro robot hand. The increase in performance is 108% higher than policies using tactile and vision-based rewards and 135% higher than policies without tactile observational input. Robot videos are best viewed on our project website: https://see-to-touch.github.io/. Irmak Güzey, Yinlong Dai, Ben Evans, Soumith Chintala, Lerrel Pinto |
ICRA | 1 |
| 2023 | Holo-Dex: Teaching Dexterity with Immersive Mixed RealityabstractA fundamental challenge in teaching robots is to provide an effective interface for human teachers to demonstrate useful skills to a robot. This challenge is exacerbated in dexterous manipulation, where teaching high-dimensional, contact-rich behaviors often require esoteric teleoperation tools. In this work, we present Holo − Dex, a framework for dexter-ous manipulation that places a teacher in an immersive mixed reality through commodity VR headsets. The high-fidelity hand pose estimator onboard the headset is used to teleoperate the robot and collect demonstrations for a variety of general-purpose dexterous tasks. Given these demonstrations, we use powerful feature learning combined with non-parametric imi-tation to train dexterous skills. Our experiments on six common dexterous tasks, including in-hand rotation, spinning, and bottle opening, indicate that HOLO-DEX can both collect high-quality demonstration data and train skills in a matter of hours. Finally, we find that our trained skills can exhibit generalization on objects not seen in training. Videos of HOLO − DEX are available on {https://holo-dex.github.io/.} Sridhar Pandian Arunachalam, Irmak Güzey, Soumith Chintala, Lerrel Pinto |
ICRA | 2 |