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Eleonora Mancini

dblp:331/4588 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2025
0000-0001-9205-3289ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 77% Games and playful interaction · 23%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › entertainment robotics
robotic dance
0.712023
Towards Symbiotic Creativity: A Methodological Approach to Compare Human and AI Robotic Dance Creations · IJCAI 2023

Methods — techniques the papers use, named apart from their topics

audience evaluation · 0.7
YearPublicationVenuePosition
2025 LMAC-TD: Producing Time Domain Explanations for Audio Classifiers
abstract
Neural networks are typically black-boxes that remain opaque with regards to their decision mechanisms. Several works in the literature have proposed post-hoc explanation methods to alleviate this issue. This paper proposes LMAC-TD, a post-hoc explanation method that trains a decoder to produce explanations directly in the time domain. This methodology builds upon the foundation of L-MAC, Listenable Maps for Audio Classifiers, a method that produces faithful and listenable explanations. We incorporate SepFormer, a popular transformer-based time-domain source separation architecture. We show through a user study that LMAC-TD significantly improves the audio quality of the produced explanations while not sacrificing from faithfulness.
Eleonora Mancini, Francesco Paissan, Mirco Ravanelli, Cem Subakan
ICASSP1
2025 Promoting the Responsible Development of Speech Datasets for Mental Health and Neurological Disorders Research
abstract
Current research in machine learning and artificial intelligence is largely centered on modeling and performance evaluation, less so on data collection. However, recent research demonstrated that limitations and biases in data may negatively impact trustworthiness and reliability. These aspects are particularly impactful on sensitive domains such as mental health and neurological disorders, where speech data are used to develop AI applications for patients and healthcare providers. In this paper, we chart the landscape of available speech datasets for this domain, to highlight possible pitfalls and opportunities for improvement and promote fairness and diversity. We present a comprehensive list of desiderata for building speech datasets for mental health and neurological disorders and distill it into an actionable checklist focused on ethical concerns to foster more responsible research.
Eleonora Mancini, Ana Tanevska, Andrea Galassi, Alessio Galatolo, Federico Ruggeri, Paolo Torroni
J. Artif. Intell. Res.1
2023 Towards Symbiotic Creativity: A Methodological Approach to Compare Human and AI Robotic Dance Creations
abstract
Artificial Intelligence (AI) has gradually attracted attention in the field of artistic creation, resulting in a debate on the evaluation of AI artistic outputs. However, there is a lack of common criteria for objective artistic evaluation both of human and AI creations. This is a frequent issue in the field of dance, where different performance metrics focus either on evaluating human or computational skills separately. This work proposes a methodological approach for the artistic evaluation of both AI and human artistic creations in the field of robotic dance. First, we define a series of common initial constraints to create robotic dance choreographies in a balanced initial setting, in collaboration with a group of human dancers and choreographer. Then, we compare both creation processes through a human audience evaluation. Finally, we investigate which choreography aspects (e.g., the music genre) have the largest impact on the evaluation, and we provide useful guidelines and future research directions for the analysis of interconnections between AI and human dance creation.
Allegra De Filippo, Luca Giuliani, Eleonora Mancini, Andrea Borghesi, Paola Mello, Michela Milano
IJCAI3