Andrew Zhu

dblp:332/1446 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2024
0000-0002-6664-3215ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Language models and text generation · 40% Generative modeling · 28% Question answering and dialogue systems · 16%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
machine-generated text detection
0.812024
RAID: A Shared Benchmark for Robust Evaluation of Machine-Generated Text Detectors · ACL (1) 2024
Natural language and speech › Question answering and dialogue systems
task-oriented dialogue
0.712023
I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons · ACL (1) 2023
Natural language and speech › Language models and text generation
text generation
0.712023
FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information · ACL (1) 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning
theory of mind
0.712023
I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons · ACL (1) 2023
Machine learning › Generative modeling › generative adversarial network › GAN training
GAN training stability
0.612022
DuelGAN: A Duel Between Two Discriminators Stabilizes the GAN Training · ECCV (23) 2022
Machine learning › Generative modeling
generative adversarial network
0.612022
DuelGAN: A Duel Between Two Discriminators Stabilizes the GAN Training · ECCV (23) 2022

Methods — techniques the papers use, named apart from their topics

large language model fine-tuning · 1.3game state conditioning · 1.3benchmarking · 0.8theory of mind · 0.7intent modeling · 0.7dual discriminator · 0.6adversarial training · 0.6
YearPublicationVenuePosition
2024 RAID: A Shared Benchmark for Robust Evaluation of Machine-Generated Text Detectors
abstract
Liam Dugan, Alyssa Hwang, Filip Trhlík, Andrew Zhu, Josh Magnus Ludan, Hainiu Xu, Daphne Ippolito, Chris Callison-Burch. Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2024.
Liam Dugan, Alyssa Hwang, Filip Trhlík, Andrew Zhu, Josh Magnus Ludan, Hainiu Xu, Daphne Ippolito, Chris Callison-Burch
ACL (1)4
2023 I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons
abstract
Pei Zhou, Andrew Zhu, Jennifer Hu, Jay Pujara, Xiang Ren, Chris Callison-Burch, Yejin Choi, Prithviraj Ammanabrolu. Proceedings of the 61st Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2023.
Andrew Zhu, Jennifer Hu 0001, Jay Pujara, Xiang Ren 0001, Chris Callison-Burch, Yejin Choi 0001, Prithviraj Ammanabrolu
ACL (1)2
2023 FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information
abstract
Dungeons & Dragons (D&D) is a tabletop roleplaying game with complex natural language interactions between players and hidden state information.Recent work has shown that large language models (LLMs) that have access to state information can generate higher quality game turns than LLMs that use dialog history alone.However, previous work used game state information that was heuristically created and was not a true gold standard game state.We present FIREBALL, a large dataset containing nearly 25,000 unique sessions from real D&D gameplay on Discord with true game state info.We recorded game play sessions of players who used the Avrae bot, which was developed to aid people in playing D&D online, capturing language, game commands and underlying game state information.We demonstrate that FIRE-BALL can improve natural language generation (NLG) by using Avrae state information, improving both automated metrics and human judgments of quality.Additionally, we show that LLMs can generate executable Avrae commands, particularly after finetuning.
Andrew Zhu, Karmanya Aggarwal, Alexander H. Feng, Lara J. Martin, Chris Callison-Burch
ACL (1)1
2022 DuelGAN: A Duel Between Two Discriminators Stabilizes the GAN Training
Jiaheng Wei, Minghao Liu 0009, Jiahao Luo, Andrew Zhu, James Davis 0001, Yang Liu 0018
ECCV (23)4