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Yiming Dou

dblp:333/2362 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author · 5 since 2021Systems, architecture and hardware · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Robot manipulation · 51% 3D vision · 24% Video understanding and tracking · 15%
Computer graphics and multimedia
2 papers
Rendering · 64% Audio and music processing · 36%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 13 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
tactile sensing
2.532025
Contrastive Touch-to-Touch Pretraining · ICRA 2025
Tactile Functasets: Neural Implicit Representations of Tactile Datasets · ICRA 2025
Binding Touch to Everything: Learning Unified Multimodal Tactile Representations · CVPR 2024
Computer vision › 3D vision
3d scene understanding
0.912025
Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes · CVPR 2025
Computer vision › 3D vision
implicit neural representation
0.912025
Tactile Functasets: Neural Implicit Representations of Tactile Datasets · ICRA 2025
Robotics › Robot manipulation › tactile sensing
tactile representation learning
0.912025
Tactile Functasets: Neural Implicit Representations of Tactile Datasets · ICRA 2025
Audio and music processing
sound synthesis
0.912025
Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes · CVPR 2025
Computer vision › Video understanding and tracking › human action analysis
action understanding
0.812024
From Isolated Islands to Pangea: Unifying Semantic Space for Human Action Understanding · CVPR 2024
Robotics › Robot manipulation
grasping
0.812024
Binding Touch to Everything: Learning Unified Multimodal Tactile Representations · CVPR 2024
Robotics › Robot manipulation › grasping
grasp prediction
0.812024
Binding Touch to Everything: Learning Unified Multimodal Tactile Representations · CVPR 2024
Rendering
neural radiance fields
0.812024
Tactile-Augmented Radiance Fields · CVPR 2024
Haptics and multimodal interaction › tactile sensing
visuotactile sensing
0.812024
Tactile-Augmented Radiance Fields · CVPR 2024
Machine learning › Representation and self-supervised learning
contrastive learning
0.312025
Contrastive Touch-to-Touch Pretraining · ICRA 2025
Robotics › Robot manipulation
in-hand pose estimation
0.312025
Tactile Functasets: Neural Implicit Representations of Tactile Datasets · ICRA 2025
Machine learning › Generative modeling
diffusion model
0.212024
Tactile-Augmented Radiance Fields · CVPR 2024

Methods — techniques the papers use, named apart from their topics

neural radiance field · 2.3multi-view geometry · 2.3conditional diffusion model · 2.3rectified flow · 1.7contrastive learning · 1.6shared embedding space · 0.9probabilistic inference · 0.9neural implicit functions · 0.9verb taxonomy hierarchy · 0.8transfer learning · 0.8
YearPublicationVenuePosition
2025 Hearing Hands: Generating Sounds from Physical Interactions in 3D Scenes
abstract
We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects within a 3D scene using their hands. We then use these action-sound pairs to train a rectified flow model to map 3D hand trajectories to their corresponding audio. At test time, a user can query the model for other actions, parameterized as sequences of hand poses, within the scene to estimate their corresponding sounds. In our experiments, we find that our generated sounds accurately convey material properties and actions, and that they are often indistinguishable to human observers from real sounds. Project page: https://www.yimingdou.com/hearing_hands/.
Yiming Dou, Yuqing Luo, Antonio Loquercio, Andrew Owens
CVPR1
2025 Tactile Functasets: Neural Implicit Representations of Tactile Datasets
abstract
Modern incarnations of tactile sensors produce high-dimensional raw sensory feedback such as images, making it challenging to efficiently store, process, and generalize across sensors. To address these concerns, we introduce a novel implicit function representation for tactile sensor feedback. Rather than directly using raw tactile images, we propose neural implicit functions trained to reconstruct the tactile dataset, producing compact representations that capture the underlying structure of the sensory inputs. These representations offer several advantages over their raw counterparts: they are compact, enable probabilistically interpretable inference, and facilitate generalization across different sensors. We demonstrate the efficacy of this representation on the downstream task of in-hand object pose estimation, achieving improved performance over image-based methods while simplifying downstream models. We release code, demos and datasets at https://www.mmintlab.com/tactile-functasets.
Sikai Li, Samanta Rodriguez, Yiming Dou, Andrew Owens, Nima Fazeli
ICRA3
2025 Contrastive Touch-to-Touch Pretraining
abstract
Today's tactile sensors have a variety of different designs, making it challenging to develop general-purpose methods for processing touch signals. In this paper, we learn a unified representation that captures the shared information between different tactile sensors. Unlike current approaches that focus on reconstruction or task-specific supervision, we leverage contrastive learning to integrate tactile signals from two different sensors into a shared embedding space, using a dataset in which the same objects are probed with multiple sensors. We apply this approach to paired touch signals from GelSlim and Soft Bubble sensors. We show that our learned features provide strong pretraining for downstream pose estimation and classification tasks. We also show that our embedding enables models trained using one touch sensor to be deployed using another without additional training. Project details can be found at https://www.mmintlab.com/research/cttp/.
Samanta Rodriguez, Yiming Dou, William van den Bogert, Miquel Oller, Kevin So, Andrew Owens, Nima Fazeli
ICRA2
2024 From Isolated Islands to Pangea: Unifying Semantic Space for Human Action Understanding
abstract
Action understanding has attracted long-term attention. It can be formed as the mapping from the physical space to the semantic space. Typically, researchers built datasets according to idiosyncratic choices to define classes and push the envelope of benchmarks respectively. Datasets are incompatible with each other like “Isolated Islands” due to semantic gaps and various class granularities, e.g., do housework in dataset A and wash plate in dataset B. We argue that we need a more principled semantic space to concentrate the community efforts and use all datasets together to pursue generalizable action learning. To this end, we design a structured action semantic space in view of verb taxonomy hierarchy and covering massive actions. By aligning the classes of previous datasets to our semantic space, we gather (image/video/skeleton/McCap] datasets into a unified database in a unified label system, i.e., bridging “isolated islands” into a “Pangea”. Accordingly, we propose a novel model mapping from the physical space to semantic space to fully use Pangea. In extensive experiments, our new system shows significant superiority, especially in transfer learning. Our code and data will be made public at https://mvig-rhos.com/pangea.
Yong-Lu Li 0001, Xinpeng Liu 0002, Yiming Dou, Yikun Ji, Junyi Zhang 0004, Yixing Li, Jingru Tan, Cewu Lu
CVPR5
2024 Tactile-Augmented Radiance Fields
abstract
We present a scene representation, which we call a tactile-augmented radiance field (TaRF), that brings vision and touch into a shared 3D space. This representation can be used to estimate the visual and tactile signals for a given 3D position within a scene. We capture a scene's TaRF from a collection of photos and sparsely sampled touch probes. Our approach makes use of two insights: (i) common vision-based touch sensors are built on ordinary cameras and thus can be registered to images using meth-ods from multi-view geometry, and (ii) visually and structurally similar regions of a scene share the same tactile features. We use these insights to register touch signals to a captured visual scene, and to train a conditional diffusion model that, provided with an RGB-D image rendered from a neural radiance field, generates its corresponding tactile signal. To evaluate our approach, we collect a dataset of TaRFs. This dataset contains more touch samples than pre-vious real-world datasets, and it provides spatially aligned visual signals for each captured touch signal. We demon-strate the accuracy of our cross-modal generative model and the utility of the captured visual-tactile data on sev-eral downstream tasks. Project page: https://dou-yiming.github.io/TaRF.
Yiming Dou, Antonio Loquercio, Andrew Owens
CVPR1
2024 Binding Touch to Everything: Learning Unified Multimodal Tactile Representations
abstract
Touch provides crucial information about the physical properties of the objects around us. Creating models that capture cross-modal associations between touch and other modalities, however, remains a challenging problem, due to wide variety of touch sensors and the intensive effort required to collect tactile data. We propose UniTouch, a unified model for vision-based touch sensors that connects their tactile signals to other modalities, including vision, language, and sound. We achieve this by aligning our tactile embeddings to pretrained image embeddings already associated with a variety of other modalities. We further propose learnable sensor-specific tokens, allowing the model to learn from a set of heterogeneous tactile sensors, all at the same time. UniTouch is capable of conducting various touch sensing tasks in a zero-shot setting, from robot grasping prediction to touch-based question answering. To the best of our knowledge, UniTouch is the first model to demonstrate these capabilities. Project Page: https://cfeng16.github.io/UniTouch/.
Fengyu Yang 0003, Hyoungseob Park, Daniel Wang 0005, Yiming Dou, Ziyao Zeng, Xien Chen, Rit Gangopadhyay, Andrew Owens, Alex Wong 0001
CVPR6
2023 The Object Folder Benchmark : Multisensory Learning with Neural and Real Objects
abstract
We introduce the ObjectFolder Benchmark, a benchmark suite of 10 tasks for multisensory object-centric learning, centered around object recognition, reconstruction, and manipulation with sight, sound, and touch. We also introduce the Objectfolder Real dataset, including the multisensory measurements for 100 real-world household objects, building upon a newly designed pipeline for collecting the 3D meshes, videos, impact sounds, and tactile readings of real-world objects. We conduct systematic benchmarking on both the 1,000 multisensory neural objects from Objectfolder, and the real multisensory data from Objectfolder Real. Our results demonstrate the importance of multisensory perception and reveal the respective roles of vision, audio, and touch for different object-centric learning tasks. By publicly releasing our dataset and benchmark suite, we hope to catalyze and enable new research in multisensory object-centric learning in computer vision, robotics, and beyond. Project page: https://objectfolder.stanford.edu
Ruohan Gao, Yiming Dou, Hao Li 0076, Tanmay Agarwal, Jeannette Bohg, Yunzhu Li, Li Fei-Fei 0001, Jiajun Wu 0001
CVPR2