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Shanhe You

dblp:338/0137 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0002-9257-097XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 33% Collaborative and social computing · 33% Immersive interaction · 33%
Artificial intelligence
1 paper
Autonomous driving · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies
educational games
0.712023
MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children's Social & Collaborative Skills · CHI 2023
Immersive interaction
mixed reality interaction
0.712023
MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children's Social & Collaborative Skills · CHI 2023
Collaborative and social computing
remote collaboration
0.712023
MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children's Social & Collaborative Skills · CHI 2023
Robotics › Autonomous driving › autonomous vehicle testing
simulation-based testing
0.312025
A Comprehensive LLM-powered Framework for Driving Intelligence Evaluation · ICRA 2025

Methods — techniques the papers use, named apart from their topics

naturalistic driving experiments · 0.9large language model · 0.9multimodal behavior analysis · 0.7controlled experiment · 0.7
YearPublicationVenuePosition
2025 A Comprehensive LLM-powered Framework for Driving Intelligence Evaluation
abstract
Evaluation methods for autonomous driving are crucial for algorithm optimization. However, due to the complexity of driving intelligence, there is currently no comprehensive evaluation method for the level of autonomous driving intelligence. In this paper, we propose an evaluation framework for driving behavior intelligence in complex traffic environments, aiming to fill this gap. We constructed a natural language evaluation dataset of human professional drivers and passengers through naturalistic driving experiments and post-driving behavior evaluation interviews. Based on this dataset, we developed an LLM-powered driving evaluation framework. The effectiveness of this framework was validated through simulated experiments in the CARLA urban traffic simulator and further corroborated by human assessment. Our research provides valuable insights for evaluating and designing more intelligent, human-like autonomous driving agents. The implementation details of the framework11https://github.com/AIR-DISCOVER/Driving-Intellenge-Evaluation-Framework and detailed information about the dataset22https://github.com/AIR-DISCOVER/Driving-Evaluation-Datasetcan be found at the provided links.
Shanhe You, Xuewen Luo, Xinhe Liang, Jiashu Yu, Chen Zheng 0005, Jiangtao Gong
ICRA1
2025 Designing LLM-simulated Immersive Spaces to Enhance Autistic Children's Social Affordances Understanding in Traffic Settings
abstract
One of the key challenges faced by autistic children is understanding social affordances in complex environments, which further impacts their ability to respond appropriately to social signals. In traffic scenarios, this impairment can even lead to safety concerns. In this paper, we introduce an LLM-simulated immersive projection environment designed to improve this ability in autistic children while ensuring their safety. We first propose 17 design considerations across four major categories, derived from a comprehensive review of previous research. Next, we developed a system called AIroad, which leverages LLMs to simulate drivers with varying social intents, expressed through explicit multimodal social signals. AIroad helps autistic children bridge the gap in recognizing the intentions behind behaviors and learning appropriate responses through various stimuli. A user study involving 14 participants demonstrated that this technology effectively engages autistic children and leads to significant improvements in their comprehension of social affordances in traffic scenarios. Additionally, parents reported high perceived usability of the system. These findings highlight the potential of combining LLM technology with immersive environments for the functional rehabilitation of autistic children in the future.
Yancheng Cao, Yangyang He, Shanhe You, Yulin Qiu, Chen Zheng 0005, Xin Tong 0004, Jiangtao Gong
IUI5
2023 MR.Brick: Designing A Remote Mixed-reality Educational Game System for Promoting Children's Social & Collaborative Skills
abstract
Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration as an alternative approach is still a great challenge for children. This paper presents MR.Brick, a Mixed Reality (MR) educational game system that helps children adapt to remote collaboration. A controlled experimental study involving 24 children aged six to ten was conducted to compare MR.Brick with the traditional video game by measuring their social and collaborative skills and analyzing their multi-modal playing behaviours. The results showed that MR.Brick was more conducive to children’s remote collaboration experience than the traditional video game. Given the lack of training systems designed for children to collaborate remotely, this study may inspire interaction design and educational research in related fields.
Yudan Wu, Shanhe You, Zixuan Guo 0003, Guyue Zhou, Jiangtao Gong
CHI2