VLDB 2026 Research / reviewers in the wild / expert
Lawrence Amadi
dblp:339/1960
· DBLP profile ↗
2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0003-2913-4056ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
text entry |
0.9 | 1 | 2025 | Poster: Real-time Keyboard Segmentation and Finger-Press Detection for Keystroke Tracking in Virtual Keyboards · MobiSys 2025 |
Interaction techniques and input › text entry
virtual keyboard |
0.9 | 1 | 2025 | Poster: Real-time Keyboard Segmentation and Finger-Press Detection for Keystroke Tracking in Virtual Keyboards · MobiSys 2025 |
Computer vision › 3D vision › low-level vision › feature detection
keypoint detection |
0.3 | 1 | 2025 | Poster: Real-time Keyboard Segmentation and Finger-Press Detection for Keystroke Tracking in Virtual Keyboards · MobiSys 2025 |
Methods — techniques the papers use, named apart from their topics
object detection · 1.7deep learning · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Poster: Real-time Keyboard Segmentation and Finger-Press Detection for Keystroke Tracking in Virtual KeyboardsabstractReal-time recognition and localization of keyboard keys combined with real-time hand tracking and detection of finger-press actions are critical functions of vision-based virtual keyboards. These are not trivial tasks because there are numerous types of keyboard layouts and typist behaviors. Furthermore, key detection is especially difficult in uncontrolled real-world scenarios, where users' hands occlude significant portions of the keyboard while typing. Also, the detection finger press-down actions is further complicated in-the-wild by frequently changing camera viewpoints without direct line of sight to the finger pressing a key. In this work, we address the challenge of complete keyboard segmentation and detection of hand-occluded keys by proposing a deep learning approach for realtime finger-press detection, visible-key detection, and occluded-key recovery. Our models were trained and evaluated on Kaggle's Keyboard Key Detection dataset [1] and further empirically tested on the MSU Typing Behavior Database [3]. Our best models achieved 88% finger press-down detection and a key detection performance of 0.91 IOU and 97.8% mAP@75, while running at 60 fps. Lawrence Amadi, Andrew Lu, Chih-Hsien Chou |
MobiSys | 1 |
| 2022 | Boosting the Performance of Weakly-Supervised 3d Human Pose Estimators With Pose Prior RegularizersabstractThis work aims to boost the performance of 3D human pose estimators trained in a weakly-supervised setting where there are much fewer annotated 3D poses than unlabeled video data. We formulate two self-supervised pose prior regularizers (PPR) - bone proportion and joint mobility constraints that are pose translation, scale, and rotation invariant. These regularizers, combined with bone symmetry loss, reduce overfitting to the 2D reprojection loss commonly used in weakly-supervised settings by optimizing the bone lengths and joint rotations of estimated 3D poses. Consequently, improving the accuracy of 3D pose estimators. The regularizers are network independent and can be applied to any network architecture without modifications. We apply our proposed PPR to VideoPose3D network [1] and show that it decreases the MPJPE by 24% when using ≤5% of annotated H36M [2] 3D data, improving state-of-the-art accuracy by 7.9 mm. Lawrence Amadi, Gady Agam |
ICIP | 1 |