Demo Data from VLDB 2026 / reviewers in the wild / expert
Chuanxiong Zheng
dblp:339/2240
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2024
0000-0002-2465-0062ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 100% | |
| Artificial intelligence
1 paper |
Robot manipulation · 77% Reinforcement learning · 23% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
learning from demonstration |
0.8 | 1 | 2024 | Shaping Social Robot to Play Games with Human Demonstrations and Evaluative Feedback · ICRA 2024 |
Human-robot interaction › nonverbal communication
robot gaze behavior |
0.8 | 1 | 2024 | Assisting Group Discussions Using Desktop Robot Haru · ICRA 2024 |
Human-robot interaction › assistive robotics
socially assistive robotics |
0.8 | 1 | 2024 | Assisting Group Discussions Using Desktop Robot Haru · ICRA 2024 |
Machine learning › Reinforcement learning › reward learning
preference-based reward learning |
0.2 | 1 | 2024 | Shaping Social Robot to Play Games with Human Demonstrations and Evaluative Feedback · ICRA 2024 |
Methods — techniques the papers use, named apart from their topics
deep reinforcement learning · 2.3learning from demonstration · 1.5evaluative feedback · 1.5dialogue balance · 0.8dialogue assistance · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Assisting Group Discussions Using Desktop Robot HaruabstractSocially assistive robots are potentially to be integrated with human daily lives in the near future, and expected to be able to improve group dynamics when interacting with groups of people in social settings. In this paper, we developed a system with desktop robot Haru to assist group discussions. The system consists of three modules: a dialogue assistance module which facilitates Haru to speak to users and answer questions in a free way; a dialogue balance module to encourage participation of users in the discussion with verbal behaviors; an autonomous gazing behavior module trained via deep reinforcement learning in simulation and deployed on physical Haru in reality, which can show politeness during group discussion, e.g., gazing to the speaking member, looking to the middle when both members are talking or silent, looking at the least spoken person when encouraging her. Results of user study with 40 subjects show the significant effectiveness of our system in assisting group discussion. Chuanxiong Zheng, Hongqi Yu, Lei Zhang 0188, Eric Nichols, Randy Gomez, Guangliang Li |
ICRA | 2 |
| 2024 | Shaping Social Robot to Play Games with Human Demonstrations and Evaluative FeedbackabstractIn this paper, building on recent advances in the fields of gaming AI and social robotics, we present a new approach to facilitate the social robot Haru to imitate game strategies from human players’ demonstrated trajectories and evaluative feedback in a real-time two-player game. Our research shows that Haru is able to learn and imitate human different game strategies from human players in a human time scale. In addition, our results show that human evaluative feedback plays an important role in allowing Haru to obtain a better performance via our method than human player’s demonstrations. Finally, results of our user study indicate that Haru imitating human player’s game strategies via our method is perceived to be more human-like and have better game performance and experience than self-learning from pre-defined reward functions via traditional deep reinforcement learning. Chuanxiong Zheng, Lei Zhang 0188, Hui Wang 0141, Randy Gomez, Eric Nichols, Guangliang Li |
ICRA | 1 |
| 2024 | Autonomous Storytelling for Social Robot with Human-Centered Reinforcement LearningabstractSocial robots are gradually integrating into human’s daily lives. Storytelling by social robots could bring a different experience to users through non-verbal and emotional capabilities compared to text-only one. However, as user needs and preferences over storytelling might change over time during long-term interaction with social robots, it is important for social robots to learn from social interactions with human users in real-time. In this paper, we propose to allow our social robot Haru to learn personalized storytelling styles for different human user’s emotional states via human-centered reinforcement learning using the reward provided and delivered by directly interaction with the user explicitly. Results of our user study show that Haru can learn to adapt its storytelling style for detected human emotional states in a few number of interactions, and was perceived to have a better storytelling performance, experience and impact than a neutral one. Lei Zhang 0188, Chuanxiong Zheng, Hui Wang 0141, Randy Gomez, Eric Nichols, Guangliang Li |
IROS | 2 |