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Peike Wang

dblp:339/4613 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0002-0302-2558ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 56% Wearable and physiological sensing · 28% Haptics and multimodal interaction · 17%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality
cybersickness
0.912025
Multimodal Contrastive Learning for Cybersickness Recognition Using Brain Connectivity Graph Representation · IEEE Trans. Vis. Comput. Graph. 2025
Wearable and physiological sensing
physiological signal analysis
0.912025
Multimodal Contrastive Learning for Cybersickness Recognition Using Brain Connectivity Graph Representation · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
virtual reality
0.912025
Multimodal Contrastive Learning for Cybersickness Recognition Using Brain Connectivity Graph Representation · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
multimodal fusion
0.312025
Multimodal Contrastive Learning for Cybersickness Recognition Using Brain Connectivity Graph Representation · IEEE Trans. Vis. Comput. Graph. 2025
Haptics and multimodal interaction
multimodal interaction
0.312025
Multimodal Contrastive Learning for Cybersickness Recognition Using Brain Connectivity Graph Representation · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

multimodal fusion · 0.9graph representation learning · 0.9contrastive learning · 0.9
YearPublicationVenuePosition
2026 Cybersickness Exploration for Different VR Tasks Under Variable Rendering Conditions
abstract
Cybersickness is a major challenge in virtual reality (VR), adversely affecting user comfort and usability. While prior research has examined visual and system factors, the impact of different VR tasks under varied rendering conditions remains underexplored. To address this, we investigated three interaction tasks—navigation, selection, and manipulation—together with two rendering parameters: center area radius (CAR) and peripheral resolution (PR). Cybersickness severity and frequency were assessed using Simulator Sickness Questionnaire (SSQ) scores and electroencephalography (EEG) data. Results show that task type significantly affects cybersickness severity, with CAR playing a critical role. Moreover, α-band power spectral density (PSD) strongly correlates with SSQ scores, suggesting its potential as a biomarker for cybersickness. Neural responses also exhibited temporal delays compared to subjective reports, offering insights into the mechanisms of cybersickness. These findings advance understanding of task- and rendering-related influences, informing more effective prediction and mitigation strategies in VR system design.
Peike Wang, Jian Wu 0033, Lili Wang 0006, Yong-Jin Liu 0001
Int. J. Hum. Comput. Interact.1
2025 Multimodal Contrastive Learning for Cybersickness Recognition Using Brain Connectivity Graph Representation
abstract
Cybersickness significantly impairs user comfort and immersion in virtual reality (VR). Effective identification of cybersickness leveraging physiological, visual, and motion data is a critical prerequisite for its mitigation. However, current methods primarily employ direct feature fusion across modalities, which often leads to limited accuracy due to inadequate modeling of inter-modal relationships. In this paper, we propose a multimodal contrastive learning method for cybersickness recognition. First, we introduce Brain Connectivity Graph Representation (BCGR), an innovative graph-based representation that captures cybersickness-related connectivity patterns across modalities. We further develop three BCGR instances: E-BCGR, constructed based on EEG signals; MV-BCGR, constructed based on video and motion data; and S-BCGR, obtained through our proposed standardized decomposition algorithm. Then, we propose a connectivity-constrained contrastive fusion module, which aligns E-BCGR and MV-BCGR into a shared latent space via graph contrastive learning while utilizing S-BCGR as a connectivity constraint to enhance representation quality. Moreover, we construct a multimodal cybersickness dataset comprising synchronized EEG, video, and motion data collected in VR environments to promote further research in this domain. Experimental results demonstrate that our method outperforms existing state-of-the-art methods across four critical evaluation metrics: accuracy, sensitivity, specificity, and the area under the curve. Source code: https://github.com/PEKEW/cybersickness-bcgr.
Peike Wang, Ziteng Wang 0002, Yong-Jin Liu 0001, Lili Wang 0006
IEEE Trans. Vis. Comput. Graph.1
2023 A dual decomposition strategy for large-scale multiobjective evolutionary optimization
Cuicui Yang, Peike Wang, Junzhong Ji
Neural Comput. Appl.2