Demo Data from VLDB 2026 / reviewers in the wild / expert
Joy Ko
dblp:34/9405
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0003-3821-965XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 57% Computational fabrication · 43% | |
| Human-computer interaction and pervasive computing
2 papers |
User interface design and tools · 72% Design research and methods · 28% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape modeling
parametric modeling |
0.6 | 1 | 2022 | Rapid Sketching of Woven Textile Behavior: The Experimental Use of Parametric Modeling and Interactive Simulation in the Weaving Process · Comput. Aided Des. 2022 |
User interface design and tools
interactive design tools |
0.4 | 1 | 2020 | Weavecraft: an interactive design and simulation tool for 3D weaving · ACM Trans. Graph. 2020 |
Design research and methods
interactive simulation |
0.2 | 1 | 2022 | Rapid Sketching of Woven Textile Behavior: The Experimental Use of Parametric Modeling and Interactive Simulation in the Weaving Process · Comput. Aided Des. 2022 |
Methods — techniques the papers use, named apart from their topics
parametric modeling · 1.1interactive simulation · 1.1weave block representation · 0.9physically based simulation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Rapid Sketching of Woven Textile Behavior: The Experimental Use of Parametric Modeling and Interactive Simulation in the Weaving Process
Elizabeth Meiklejohn, Brooks Hagan, Joy Ko |
Comput. Aided Des. | 3 |
| 2020 | Weavecraft: an interactive design and simulation tool for 3D weavingabstract3D weaving is an emerging technology for manufacturing multilayer woven textiles. In this work, we present Weavecraft: an interactive, simulation-based design tool for 3D weaving. Unlike existing textile software that uses 2D representations for design patterns, we propose a novel weave block representation that helps the user to understand 3D woven structures and to create complex multi-layered patterns. With Weavecraft, users can create blocks either from scratch or by loading traditional weaves, compose the blocks into large structures, and edit the pattern at various scales. Furthermore, users can verify the design with a physically based simulator, which predicts and visualizes the geometric structure of the woven material and reveals potential defects at an interactive rate. We demonstrate a range of results created with our tool, from simple two-layer cloth and well known 3D structures to a more sophisticated design of a 3D woven shoe, and we evaluate the effectiveness of our system via a formative user study. Rundong Wu, Joy Xiaoji Zhang, Jonathan Leaf, Xinru Hua, Ante Qu, Claire Harvey, Emily Holtzman, Joy Ko, Brooks Hagan, Doug L. James, François Guimbretière, Steve Marschner |
ACM Trans. Graph. | 8 |