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Yihao Meng

dblp:344/8834 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0003-3147-5810ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Computer networks · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Visual content generation and editing · 50% Computer animation and physical simulation · 50%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%
Artificial intelligence
2 papers
Generative modeling · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › 2d animation
animation colorization
0.912025
LongAnimation: Long Animation Generation with Dynamic Global-Local Memory · ICCV 2025
Computer animation and physical simulation › motion synthesis › motion interpolation
motion in-betweening
0.912025
AniDoc: Animation Creation Made Easier · CVPR 2025
Computer animation and physical simulation
motion synthesis
0.912025
Dynamic Typography: Bringing Text to Life via Video Diffusion Prior · ICCV 2025
Visual content generation and editing
video generation
0.912025
LongAnimation: Long Animation Generation with Dynamic Global-Local Memory · ICCV 2025
Human-AI interaction › human-AI collaboration
human-AI collaborative annotation
0.712023
PaTAT: Human-AI Collaborative Qualitative Coding with Explainable Interactive Rule Synthesis · CHI 2023
Program synthesis and code generation
interactive program synthesis
0.712023
PaTAT: Human-AI Collaborative Qualitative Coding with Explainable Interactive Rule Synthesis · CHI 2023
Machine learning › Generative modeling › diffusion model
video diffusion model
0.522025
Dynamic Typography: Bringing Text to Life via Video Diffusion Prior · ICCV 2025
AniDoc: Animation Creation Made Easier · CVPR 2025
Human-AI interaction
explainable AI
0.212023
PaTAT: Human-AI Collaborative Qualitative Coding with Explainable Interactive Rule Synthesis · CHI 2023

Methods — techniques the papers use, named apart from their topics

video diffusion model · 1.7vector graphics optimization · 1.7perceptual loss · 1.7neural displacement field · 1.7correspondence matching · 1.7user study · 1.3thematic analysis · 1.3qualitative coding · 1.3long video understanding model · 0.9dynamic global-local memory · 0.9color consistency reward · 0.9
YearPublicationVenuePosition
2025 AniDoc: Animation Creation Made Easier
abstract
The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above process by harnessing the potential of increasingly powerful generative AI. Using video diffusion models as the foundation, AniDoc1emerges as a video line art colorization tool, which automatically converts sketch sequences into colored animations following the reference character specification. Our model exploits correspondence matching as an explicit guidance, yielding strong robustness to the variations (e.g., posture) between the reference character and each line art frame. In addition, our model could even automate the in-betweening process, such that users can easily create a temporally consistent animation by simply providing a character image as well as the start and end sketches. Our code is available at: https://yihaomeng.github.io/AniDocdemo.
Yihao Meng, Hao Ouyang, Qiuyu Wang, Ka Leong Cheng, Yujun Shen, Huamin Qu
CVPR1
2025 LongAnimation: Long Animation Generation with Dynamic Global-Local Memory
abstract
Animation colorization is a crucial part of real animation industry production. Long animation colorization has high labor costs. Therefore, automated long animation colorization based on the video generation model has significant research value. Existing studies are limited to short-term colorization. These studies adopt a local paradigm, fusing overlapping features to achieve smooth transitions between local segments. However, the local paradigm neglects global information, failing to maintain long-term color consistency. In this study, we argue that ideal long-term color consistency can be achieved through a dynamic global-local paradigm, i.e., dynamically extracting global color-consistent features relevant to the current generation. Specifically, we propose LongAnimation, a novel framework, which mainly includes a SketchDiT, a Dynamic Global-Local Memory (DGLM), and a Color Consistency Reward. The SketchDiT captures hybrid reference features to support the DGLM module. The DGLM module employs a long video understanding model to dynamically compress global historical features and adaptively fuse them with the current generation features. To refine the color consistency, we introduce a Color Consistency Reward. During inference, we propose a color consistency fusion to smooth the video segment transition. Extensive experiments on both short-term (14 frames) and long-term (average 500 frames) animations show the effectiveness of LongAnimation in maintaining short-term and long-term color consistency for open-domain animation colorization task. The code can be found at https://cn-makers.github.io/long_animation_web/.
Mengqi Huang, Yihao Meng, Zhendong Mao 0001
ICCV3
2025 Dynamic Typography: Bringing Text to Life via Video Diffusion Prior
abstract
Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are semantically aware poses significant challenges, demanding expertise in graphic design and animation. We present an automated text animation scheme, termed "Dynamic Typography", which combines two challenging tasks. It deforms letters to convey semantic meaning and infuses them with vibrant movements based on user prompts. Our technique harnesses vector graphics representations and an end-to-end optimization-based framework. This framework employs neural displacement fields to convert letters into base shapes and applies per-frame motion, encouraging coherence with the intended textual concept. Shape preservation techniques and perceptual loss regularization are employed to maintain legibility and structural integrity throughout the animation process. We demonstrate the generalizability of our approach across various text-to-video models and highlight the superiority of our end-to-end methodology over baseline methods, which might comprise separate tasks. Through quantitative and qualitative evaluations, we demonstrate the effectiveness of our framework in generating coherent text animations that faithfully interpret user prompts while maintaining readability. Our code is available at: https://animate-your-word.github.io/demo/.
Yihao Meng, Hao Ouyang, Yue Yu 0008, Bolin Zhao, Daniel Cohen-Or, Huamin Qu
ICCV2
2024 Optimization Design Framework for In-Vehicle Time-Sensitive Networking Architecture
abstract
The in-vehicle network (IVN) architecture significantly impacts the performance of high-level autonomous vehicles. This paper proposed an innovative optimization design framework for in-vehicle time-sensitive networking (TSN) architecture. This pioneering framework is specifically designed to optimize switch port assignment, load distribution, and end-to-end delay. To balance port allocation and load distribution, a multi-objective optimization problem is formulated. An adaptive non-dominated sorting genetic algorithm (NSGA-II), which in-corporates adaptive crossover and mutation probabilities, is employed to identify candidate topologies. The end-to-end delay is evaluated by an improved gray wolf optimizer (IGWO) based TSN scheduling algorithm. By integrating genetic and tabu search operators, the efficiency and scheduling effectiveness of the IGWO are significantly enhanced. The simulation verifies the superiority of the adaptive NSGA-II and IGWO on search capability. A design instance for a high-level autonomous vehicle is completed based on the proposed framework. The results demonstrate the effectiveness of the design framework, and some design ideas are summarized.
Yuan Zou, Xudong Zhang 0002, Yihao Meng, Xiaoran Lu
IEEE Internet Things J.7
2023 PaTAT: Human-AI Collaborative Qualitative Coding with Explainable Interactive Rule Synthesis
abstract
Over the years, the task of AI-assisted data annotation has seen remarkable advancements. However, a specific type of annotation task, the qualitative coding performed during thematic analysis, has characteristics that make effective human-AI collaboration difficult. Informed by a formative study, we designed PaTAT, a new AI-enabled tool that uses an interactive program synthesis approach to learn flexible and expressive patterns over user-annotated codes in real-time as users annotate data. To accommodate the ambiguous, uncertain, and iterative nature of thematic analysis, the use of user-interpretable patterns allows users to understand and validate what the system has learned, make direct fixes, and easily revise, split, or merge previously annotated codes. This new approach also helps human users to learn data characteristics and form new theories in addition to facilitating the “learning” of the AI model. PaTAT’s usefulness and effectiveness were evaluated in a lab user study.
Simret Araya Gebreegziabher, Zheng Zhang 0043, Xiaohang Tang, Yihao Meng, Elena L. Glassman, Toby Jia-Jun Li
CHI4