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Mufei He

dblp:344/9334 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2025
0000-0003-4045-0295ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Security and privacy · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 59% Health and well-being technologies · 23% Interaction techniques and input · 18%
Network and information security
1 paper
Privacy and data protection · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Privacy and data protection
privacy of vulnerable populations
0.912025
Navigating Security and Privacy Threats in Homeless Service Provision · USENIX Security Symposium 2025
Immersive interaction › embodiment › virtual embodiment
avatar embodiment
0.712023
HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands · CHI 2023
Interaction techniques and input
hand-based interaction
0.212023
HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands · CHI 2023

Methods — techniques the papers use, named apart from their topics

qualitative analysis · 1.7interview study · 1.7observation study · 0.7joint-to-joint mapping optimization · 0.7
YearPublicationVenuePosition
2025 Navigating Security and Privacy Threats in Homeless Service Provision
Ruoxi Zhang, Shiyue Liu, Mufei He, Aidan Hong, Jeremy J. Northup, Calla Kainaroi, Fei Fang 0001, Hong Shen 0004
USENIX Security Symposium4
2024 Singular Action, Complex Cognition: An Intelligent Tutoring System in Riichi Mahjong
Marshall An, Mufei He, John C. Stamper
EC-TEL (2)2
2023 HandAvatar: Embodying Non-Humanoid Virtual Avatars through Hands
abstract
We propose HandAvatar to enable users to embody non-humanoid avatars using their hands. HandAvatar leverages the high dexterity and coordination of users’ hands to control virtual avatars, enabled through our novel approach for automatically-generated joint-to-joint mappings. We contribute an observation study to understand users’ preferences on hand-to-avatar mappings on eight avatars. Leveraging insights from the study, we present an automated approach that generates mappings between users’ hands and arbitrary virtual avatars by jointly optimizing control precision, structural similarity, and comfort. We evaluated HandAvatar on static posing, dynamic animation, and creative exploration tasks. Results indicate that HandAvatar enables more precise control, requires less physical effort, and brings comparable embodiment compared to a state-of-the-art body-to-avatar control method. We demonstrate HandAvatar’s potential with applications including non-humanoid avatar based social interaction in VR, 3D animation composition, and VR scene design with physical proxies. We believe that HandAvatar unlocks new interaction opportunities, especially for usage in Virtual Reality, by letting users become the avatar in applications including virtual social interaction, animation, gaming, or education.
Yu Jiang 0010, Zhipeng Li 0001, Mufei He, David Lindlbauer, Yukang Yan
CHI3