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Oskar Keurulainen

dblp:344/9608 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-3182-1704ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 50% User interface design and tools · 50%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › target selection
pointing
0.712023
Amortised Experimental Design and Parameter Estimation for User Models of Pointing · CHI 2023
User interface design and tools
user models
0.712023
Amortised Experimental Design and Parameter Estimation for User Models of Pointing · CHI 2023
Machine learning › Reinforcement learning
policy learning
0.212023
Amortised Experimental Design and Parameter Estimation for User Models of Pointing · CHI 2023

Methods — techniques the papers use, named apart from their topics

gaussian process · 1.3bayesian experimental design · 1.3amortized inference · 1.3
YearPublicationVenuePosition
2023 Amortised Experimental Design and Parameter Estimation for User Models of Pointing
abstract
User models play an important role in interaction design, supporting automation of interaction design choices. In order to do so, model parameters must be estimated from user data. While very large amounts of user data are sometimes required, recent research has shown how experiments can be designed so as to gather data and infer parameters as efficiently as possible, thereby minimising the data requirement. In the current article, we investigate a variant of these methods that amortises the computational cost of designing experiments by training a policy for choosing experimental designs with simulated participants. Our solution learns which experiments provide the most useful data for parameter estimation by interacting with in-silico agents sampled from the model space thereby using synthetic data rather than vast amounts of human data. The approach is demonstrated for three progressively complex models of pointing.
Antti Keurulainen, Isak Westerlund, Oskar Keurulainen, Andrew Howes 0001
CHI3