Demo Data from VLDB 2026 / reviewers in the wild / expert
Chi-Ching Wen
dblp:345/0012
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-2189-1354ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 77% Immersive interaction · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality controller |
0.2 | 1 | 2023 | transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a Controller · CHI 2023 |
Methods — techniques the papers use, named apart from their topics
omnidirectional force rendering · 0.7just-noticeable difference study · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | transPAF: Rendering Omnidirectional Impact Feedback with Dynamic Point of Application of Force All Round a ControllerabstractImpact force is common haptic feedback on virtual reality (VR) controllers, such as hitting objects with weapons or rackets. It applies to different points of application of force (PAFs) and directions in varied scenarios. For example, using weapons with different shapes, e.g., a sword and a pickaxe, using a weapon in different ways, e.g., stabbing and slashing with a sword, or a ball flying and hitting a racket in different directions cause different PAFs and/or force directions. Therefore, to achieve realistic VR experiences, rendering dynamic PAF and force direction is essential. Although previous works have proposed the concept of dynamic PAF, the PAF is only in a limited space and without dynamic force direction. Therefore, we propose a controller, transPAF, to render omnidirectional impact feedback with dynamic PAF all round the controller for versatile VR scenarios. transPAF consists of a controller, a semicircular track, a linear track, and an impactor, which are all rotatable. The impactor can move to any position in a sphere, which means the whole 3D space all round the controller, and rotate in any direction. Therefore, dynamic PAF and force direction are achieved and independent to each other. We conducted a just-noticeable difference (JND) study to understand users’ distinguishability in position and direction, separately. A VR experience study was further performed to verify that feedback from transPAF with dynamic PAF and force direction enhances the VR experiences and demonstrate some applications for transPAF. Hong-Xian Chen, Shih-Kang Chiu, Chi-Ching Wen, Hsin-Ruey Tsai |
CHI | 3 |