Demo Data from VLDB 2026 / reviewers in the wild / expert
Francesca Pentimalli
dblp:345/2177
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 44% Human-AI interaction · 44% Accessibility and assistive technology · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction
conversational agents |
0.8 | 1 | 2024 | Empowering Persons with Autism Through Cross-Reality and Conversational Agents · IEEE Trans. Vis. Comput. Graph. 2024 |
Immersive interaction
cross-reality interaction |
0.8 | 1 | 2024 | Empowering Persons with Autism Through Cross-Reality and Conversational Agents · IEEE Trans. Vis. Comput. Graph. 2024 |
Accessibility and assistive technology › autism
assistive technology for autism |
0.2 | 1 | 2024 | Empowering Persons with Autism Through Cross-Reality and Conversational Agents · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
empirical study · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Empowering Persons with Autism Through Cross-Reality and Conversational AgentsabstractAutism Spectrum Disorder is a neurodevelopmental condition that can affect autonomy and independence. Our research explores the integration of Cross-Reality and Conversational Agents for Autistic persons to improve ability and confidence in everyday life situations. We combine two technologies of the Virtual-Real continuum. User experiences unfold from the simulation of tasks in VR to the execution of similar tasks supported by AR in the real world. A speech-based Conversational Agent is integrated with both VR and AR. It provides contextualized help, promotes generalization, and stimulates users to apply what they learned in the virtual space. The paper presents the approach and describes an empirical study involving 17 young Autistic persons. Franca Garzotto, Mattia Gianotti, Alberto Patti, Francesca Pentimalli, Francesco Vona |
IEEE Trans. Vis. Comput. Graph. | 4 |