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Francesca Pentimalli

dblp:345/2177 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 44% Human-AI interaction · 44% Accessibility and assistive technology · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
conversational agents
0.812024
Empowering Persons with Autism Through Cross-Reality and Conversational Agents · IEEE Trans. Vis. Comput. Graph. 2024
Immersive interaction
cross-reality interaction
0.812024
Empowering Persons with Autism Through Cross-Reality and Conversational Agents · IEEE Trans. Vis. Comput. Graph. 2024
Accessibility and assistive technology › autism
assistive technology for autism
0.212024
Empowering Persons with Autism Through Cross-Reality and Conversational Agents · IEEE Trans. Vis. Comput. Graph. 2024

Methods — techniques the papers use, named apart from their topics

empirical study · 0.8
YearPublicationVenuePosition
2024 Empowering Persons with Autism Through Cross-Reality and Conversational Agents
abstract
Autism Spectrum Disorder is a neurodevelopmental condition that can affect autonomy and independence. Our research explores the integration of Cross-Reality and Conversational Agents for Autistic persons to improve ability and confidence in everyday life situations. We combine two technologies of the Virtual-Real continuum. User experiences unfold from the simulation of tasks in VR to the execution of similar tasks supported by AR in the real world. A speech-based Conversational Agent is integrated with both VR and AR. It provides contextualized help, promotes generalization, and stimulates users to apply what they learned in the virtual space. The paper presents the approach and describes an empirical study involving 17 young Autistic persons.
Franca Garzotto, Mattia Gianotti, Alberto Patti, Francesca Pentimalli, Francesco Vona
IEEE Trans. Vis. Comput. Graph.4