Demo Data from VLDB 2026 / reviewers in the wild / expert
Yu Xi Lee
dblp:346/0805
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
0009-0000-4303-5543ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
character animation |
0.7 | 1 | 2023 | Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions · ACM Trans. Graph. 2023 |
Computer animation and physical simulation
contact modeling |
0.7 | 1 | 2023 | Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
triangulated surface manipulation · 1.3isometry-preserving operations · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object InteractionsabstractPosing high-contact interactions is challenging and time-consuming, with hand-object interactions being especially difficult due to the large number of degrees of freedom (DOF) of the hand and the fact that humans are experts at judging hand poses. This paper addresses this challenge by elevating contact areas to first-class primitives. We provide end-to-end art-directable (EAD) tools to model interactions based on contact areas, directly manipulate contact areas, and compute corresponding poses automatically. To make these operations intuitive and fast, we present a novel axis-based contact model that supports real-time approximately isometry-preserving operations on triangulated surfaces, permits movement between surfaces, and is both robust and scalable to large areas. We show that use of our contact model facilitates high quality posing even for unconstrained, high-DOF custom rigs intended for traditional keyframe-based animation pipelines. We additionally evaluate our approach with comparisons to prior art, ablation studies, user studies, qualitative assessments, and extensions to full-body interaction. Arjun Lakshmipathy, Nicole Feng, Yu Xi Lee, Moshe Mahler, Nancy S. Pollard |
ACM Trans. Graph. | 3 |