Demo Data from VLDB 2026 / reviewers in the wild / expert
Yanming Wan
dblp:346/1162
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 52% Probabilistic and Bayesian machine learning · 15% Knowledge representation and reasoning · 9% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 100% |
Topics — the 14 heaviest of 16, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
1.6 | 2 | 2025 | Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward · NeurIPS 2025 Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning › exploration › intrinsic motivation
curiosity-driven exploration |
0.9 | 1 | 2025 | Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward · NeurIPS 2025 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › agent planning
embodied planning |
0.9 | 1 | 2025 | Infer Human's Intentions Before Following Natural Language Instructions · AAAI 2025 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › theory of mind
intention recognition |
0.9 | 1 | 2025 | Infer Human's Intentions Before Following Natural Language Instructions · AAAI 2025 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.9 | 1 | 2025 | Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward · NeurIPS 2025 |
Natural language and speech › Question answering and dialogue systems
personalized dialogue |
0.9 | 1 | 2025 | Enhancing Personalized Multi-Turn Dialogue with Curiosity Reward · NeurIPS 2025 |
Machine learning › Probabilistic and Bayesian machine learning › structured models
latent variable model |
0.8 | 1 | 2024 | Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning · NeurIPS 2024 |
Natural language and speech › Language models and text generation › alignment
pluralistic alignment |
0.8 | 1 | 2024 | Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning
preference learning |
0.8 | 1 | 2024 | Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning · NeurIPS 2024 |
Machine learning › Reinforcement learning › reward learning
reward modeling |
0.8 | 1 | 2024 | Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning · NeurIPS 2024 |
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference
variational inference |
0.8 | 1 | 2024 | Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning · NeurIPS 2024 |
Human-robot interaction › robot communication
instruction following |
0.6 | 1 | 2022 | HandMeThat: Human-Robot Communication in Physical and Social Environments · NeurIPS 2022 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.2 | 1 | 2022 | HandMeThat: Human-Robot Communication in Physical and Social Environments · NeurIPS 2022 |
Machine learning › Reinforcement learning › online decision making
online reinforcement learning |
0.2 | 1 | 2022 | HandMeThat: Human-Robot Communication in Physical and Social Environments · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
transformer · 1.7language grounding · 1.7chain-of-thought prompting · 1.7reinforcement learning · 1.1user modeling · 0.9reinforcement learning from human feedback · 0.9variational preference learning · 0.8active learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Infer Human's Intentions Before Following Natural Language InstructionsabstractFor AI agents to be helpful to humans, they should be able to follow natural language instructions to complete everyday cooperative tasks in human environments. However, real human instructions inherently possess ambiguity, because the human speakers assume sufficient prior knowledge about their hidden goals and intentions. Standard language grounding and planning methods fail to address such ambiguities because they do not model human internal goals as additional partially observable factors in the environment. We propose a new framework, Follow Instructions with Social and Embodied Reasoning (FISER), aiming for better natural language instruction following in collaborative embodied tasks. Our framework makes explicit inferences about human goals and intentions as intermediate reasoning steps. We implement a set of Transformer-based models and evaluate them over a challenging benchmark, HandMeThat. We empirically demonstrate that using social reasoning to explicitly infer human intentions before making action plans surpasses purely end-to-end approaches. We also compare our implementation with strong baselines, including Chain of Thought prompting on the largest available pre-trained language models, and find that FISER provides better performance on the embodied social reasoning tasks under investigation, reaching the state-of-the-art on HandMeThat. Yanming Wan, Jiayuan Mao, Natasha Jaques |
AAAI | 1 |
| 2025 | Enhancing Personalized Multi-Turn Dialogue with Curiosity RewardabstractEffective conversational agents must personalize their interactions to adapt to user preferences, personalities, and attributes across diverse domains like education and healthcare. Current methods like Reinforcement Learning from Human Feedback (RLHF), often prioritize helpfulness and safety but fall short in fostering truly empathetic, adaptive, and personalized dialogues. Existing personalization approaches typically rely on extensive user history, limiting their effectiveness for new or context-limited users. To address these limitations, we propose leveraging a user model to incorporate a curiosity-based intrinsic reward into multi-turn RLHF. This novel reward mechanism encourages the agent to actively infer user traits by optimizing conversations to improve its user model's accuracy. Consequently, the agent delivers more personalized interactions by learning more about the user. We demonstrate our method's effectiveness in two distinct domains: significantly improving personalization performance in a conversational recommendation task, and personalizing conversations for different learning styles in an educational setting with improved generalization capabilities compared to traditional multi-turn RLHF, all while maintaining conversation quality. Our method offers a promising solution for creating more personalized, adaptive, and engaging conversational agents. Yanming Wan, Jiaxing Wu, Marwa Abdulhai, Lior Shani, Natasha Jaques |
NeurIPS | 1 |
| 2024 | Personalizing Reinforcement Learning from Human Feedback with Variational Preference LearningabstractReinforcement Learning from Human Feedback (RLHF) is a powerful paradigm for aligning foundation models to human values and preferences. However, current RLHF techniques cannot account for the naturally occurring differences in individual human preferences across a diverse population. When these differences arise, traditional RLHF frameworks simply average over them, leading to inaccurate rewards and poor performance for individual subgroups. To address the need for pluralistic alignment, we develop a class of multimodal RLHF methods. Our proposed techniques are based on a latent variable formulation - inferring a novel user-specific latent and learning reward models and policies conditioned on this latent without additional user-specific data. While conceptually simple, we show that in practice, this reward modeling requires careful algorithmic considerations around model architecture and reward scaling. To empirically validate our proposed technique, we first show that it can provide a way to combat underspecification in simulated control problems, inferring and optimizing user-specific reward functions. Next, we conduct experiments on pluralistic language datasets representing diverse user preferences and demonstrate improved reward function accuracy. We additionally show the benefits of this probabilistic framework in terms of measuring uncertainty, and actively learning user preferences. This work enables learning from diverse populations of users with divergent preferences, an important challenge that naturally occurs in problems from robot learning to foundation model alignment. Sriyash Poddar, Yanming Wan, Hamish Ivison, Natasha Jaques |
NeurIPS | 2 |
| 2022 | HandMeThat: Human-Robot Communication in Physical and Social EnvironmentsabstractWe introduce HandMeThat, a benchmark for a holistic evaluation of instruction understanding and following in physical and social environments. While previous datasets primarily focused on language grounding and planning, HandMeThat considers the resolution of human instructions with ambiguities based on the physical (object states and relations) and social (human actions and goals) information. HandMeThat contains 10,000 episodes of human-robot interactions. In each episode, the robot first observes a trajectory of human actions towards her internal goal. Next, the robot receives a human instruction and should take actions to accomplish the subgoal set through the instruction. In this paper, we present a textual interface for our benchmark, where the robot interacts with a virtual environment through textual commands. We evaluate several baseline models on HandMeThat, and show that both offline and online reinforcement learning algorithms perform poorly on HandMeThat, suggesting significant room for future work on physical and social human-robot communications and interactions. Yanming Wan, Jiayuan Mao, Josh Tenenbaum |
NeurIPS | 1 |