VLDB 2026 Research / reviewers in the wild / expert
Jianghui Wang
dblp:348/6732
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2026
0009-0004-5276-5096ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Computer networks · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Efficient and distributed learning · 12% Generative modeling · 12% Multi-agent systems · 12% | |
| Software engineering, system software, and programming languages
1 paper |
Program synthesis and code generation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › diffusion model
diffusion model acceleration |
1.0 | 1 | 2026 | DiffBench Meets DiffAgent: End-to-End LLM-Driven Diffusion Acceleration Code Generation · AAAI 2026 |
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent |
1.0 | 1 | 2026 | MoEC: A Memory-Routed Mixture-of-Experts Controller for Adaptive Minecraft Control · ACL (1) 2026 |
Machine learning › Efficient and distributed learning
model compression |
1.0 | 1 | 2026 | DiffBench Meets DiffAgent: End-to-End LLM-Driven Diffusion Acceleration Code Generation · AAAI 2026 |
Program synthesis and code generation
code generation with language models |
1.0 | 1 | 2026 | DiffBench Meets DiffAgent: End-to-End LLM-Driven Diffusion Acceleration Code Generation · AAAI 2026 |
Natural language and speech › Question answering and dialogue systems › dialogue generation
dialogue response generation |
0.9 | 1 | 2025 | OmniResponse: Online Multimodal Conversational Response Generation in Dyadic Interactions · NeurIPS 2025 |
Computer vision › Vision and language › vision-language model
multimodal large language model |
0.9 | 1 | 2025 | OmniResponse: Online Multimodal Conversational Response Generation in Dyadic Interactions · NeurIPS 2025 |
Natural language and speech › Speech recognition and synthesis › speech synthesis
text-to-speech |
0.9 | 1 | 2025 | OmniResponse: Online Multimodal Conversational Response Generation in Dyadic Interactions · NeurIPS 2025 |
Human-AI interaction › conversational agents
multimodal conversational agent |
0.9 | 1 | 2025 | OmniResponse: Online Multimodal Conversational Response Generation in Dyadic Interactions · NeurIPS 2025 |
Machine learning › Optimization for machine learning
minimax optimization |
0.7 | 1 | 2023 | Task-Robust Pre-Training for Worst-Case Downstream Adaptation · NeurIPS 2023 |
Machine learning › Representation and self-supervised learning
pre-training |
0.7 | 1 | 2023 | Task-Robust Pre-Training for Worst-Case Downstream Adaptation · NeurIPS 2023 |
Natural language and speech › Language models and text generation › large language model training
robust pretraining |
0.7 | 1 | 2023 | Task-Robust Pre-Training for Worst-Case Downstream Adaptation · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
large language model · 2.0genetic algorithm · 2.0automated debugging · 2.0agent-based planning · 2.0text markup · 1.7facial behavior annotation · 1.7autoregressive generation · 1.7non-parametric memory · 1.0mixture of experts · 1.0failure-triggered expert growth · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DiffBench Meets DiffAgent: End-to-End LLM-Driven Diffusion Acceleration Code GenerationabstractDiffusion models have achieved remarkable success in image and video generation. However, their inherently multiple step inference process imposes substantial computational overhead, hindering real-world deployment. Accelerating diffusion models is therefore essential, yet determining how to combine multiple model acceleration techniques remains a significant challenge. To address this issue, we introduce a framework driven by large language models (LLMs) for automated acceleration code generation and evaluation. First, we present DiffBench, a comprehensive benchmark that implements a three stage automated evaluation pipeline across diverse diffusion architectures, optimization combinations and deployment scenarios. Second, we propose DiffAgent, an agent that generates optimal acceleration strategies and codes for arbitrary diffusion models. DiffAgent employs a closed-loop workflow in which a planning component and a debugging component iteratively refine the output of a code generation component, while a genetic algorithm extracts performance feedback from the execution environment to guide subsequent code refinements. We provide a detailed explanation of the DiffBench construction and the design principles underlying DiffAgent. Extensive experiments show that DiffBench offers a thorough evaluation of generated codes and that DiffAgent significantly outperforms existing LLMs in producing effective diffusion acceleration strategies. Jiajun Jiao, Haowei Zhu, Puyuan Yang, Jianghui Wang, Ziqiong Liu, Dong Li 0025, Yuejian Fang, Jun-Hai Yong, Bin Wang 0034, Emad Barsoum |
AAAI | 4 |
| 2026 | MoEC: A Memory-Routed Mixture-of-Experts Controller for Adaptive Minecraft ControlabstractEmbodied agents in open-ended environments such as Minecraft increasingly adopt planner-controller architectures, with large language models acting as high-level planners.While planning has advanced rapidly, control remains underexplored.Existing systems commonly rely on a monolithic policy to execute subgoals across varying contexts, forcing incompatible behaviors into a shared parameter space and causing interference that scaling only partially mitigates.To address this, we propose MoEC, a Memory-Routed Mixture-of-Experts Controller for Adaptive Minecraft Control.MoEC routes via a subgoal-indexed, nonparametric expert memory and regulates capacity through failure-triggered expert growth and redundancy-aware consolidation.This design enables continual adaptation without full retraining, while maintaining parameter efficiency and with bounded inference cost.We evaluate MoEC on diverse and compositional Minecraft tasks, demonstrating significant gains in adaptability, robustness, and execution consistency over strong baselines, yielding a scalable and efficient alternative for openended control. Jianghui Wang, Ziqiong Liu, Dong Li 0025, Yiwei Dai, Emad Barsoum |
ACL (1) | 3 |
| 2025 | OmniResponse: Online Multimodal Conversational Response Generation in Dyadic InteractionsabstractIn this paper, we introduce Online Multimodal Conversational Response Generation (OMCRG), a novel task designed to produce synchronized verbal and non-verbal listener feedback online, based on the speaker's multimodal inputs. OMCRG captures natural dyadic interactions and introduces new challenges in aligning generated audio with listeners' facial responses. To tackle these challenges, we incorporate text as an intermediate modality to connect audio and facial responses. We propose OmniResponse, a Multimodal Large Language Model (MLLM) that autoregressively generates accurate multimodal listener responses. OmniResponse leverages a pretrained LLM enhanced with two core components: Chrono-Text Markup, which precisely timestamps generated text tokens, and TempoVoice, a controllable online text-to-speech (TTS) module that outputs speech synchronized with facial responses. To advance OMCRG research, we offer ResponseNet, a dataset of 696 detailed dyadic interactions featuring synchronized split-screen videos, multichannel audio, transcripts, and annotated facial behaviors. Comprehensive evaluations on ResponseNet demonstrate that OmniResponse outperforms baseline models in terms of semantic speech content, audio-visual synchronization, and generation quality. Our dataset, code, and models are publicly available at https://omniresponse.github.io/. Jianghui Wang, Bing Li 0024, Siyang Song, Bernard Ghanem |
NeurIPS | 2 |
| 2025 | An Efficient Updating Scheme for Popular Edge Data in User-Centric Internet of Things Systems
Jianghui Wang, Guangming Cui |
IEEE Internet Things J. | 1 |
| 2023 | Task-Robust Pre-Training for Worst-Case Downstream AdaptationabstractPre-training has achieved remarkable success when transferred to downstream tasks. In machine learning, we care about not only the good performance of a model but also its behavior under reasonable shifts of condition. The same philosophy holds when pre-training a foundation model. However, the foundation model may not uniformly behave well for a series of related downstream tasks. This happens, for example, when conducting mask recovery regression where the recovery ability or the training instances diverge like pattern features are extracted dominantly on pre-training, but semantic features are also required on a downstream task. This paper considers pre-training a model that guarantees a uniformly good performance over the downstream tasks. We call this goal as *downstream-task robustness*.
Our method first separates the upstream task into several representative ones and applies a simple minimax loss for pre-training. We then design an efficient algorithm to solve the minimax loss
and prove its convergence in the convex setting. In the experiments, we show both on large-scale natural language processing and computer vision datasets our method increases the metrics on worse-case downstream tasks. Additionally, some theoretical explanations for why our loss is beneficial are provided. Specifically, we show fewer samples are inherently required for the most challenging downstream task in some cases. Jianghui Wang, Xingyu Xie, Cong Fang 0001, Zhouchen Lin |
NeurIPS | 1 |