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Yihan Mei

dblp:349/4807 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 3 since 2021Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
User interface design and tools · 36% Immersive interaction · 30% Usability and user experience research · 16%
Computer networks
1 paper
Internet of things and sensor networks · 50% Edge and fog computing · 50%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 9 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
virtual reality experience
1.012026
"Capture Your Experience at This Moment": Collecting Concurrent User Experience Data in Immersive Virtual Environment · CHI 2026
Human-AI interaction › generative AI
generative AI in design
0.912025
GeneyMAP: Exploring the Potential of GenAI to Facilitate Mapping User Journeys for UX Design · CHI 2025
Internet of things and sensor networks
mobile crowdsensing
0.712023
Towards Robust Task Assignment in Mobile Crowdsensing Systems · IEEE Trans. Mob. Comput. 2023
Edge and fog computing
task allocation
0.712023
Towards Robust Task Assignment in Mobile Crowdsensing Systems · IEEE Trans. Mob. Comput. 2023
Interaction techniques and input › annotation
in-situ annotation
0.312026
"Capture Your Experience at This Moment": Collecting Concurrent User Experience Data in Immersive Virtual Environment · CHI 2026
User interface design and tools › design tools
design tool support
0.312025
GeneyMAP: Exploring the Potential of GenAI to Facilitate Mapping User Journeys for UX Design · CHI 2025
User interface design and tools
user experience design
0.312025
ImmerJM: A 3D Design Tool for Creating User Journey Maps Based on Immersive Virtual Environments · ISMAR 2025
Mathematical optimization › evolutionary computation
evolutionary multitasking
0.212023
Towards Robust Task Assignment in Mobile Crowdsensing Systems · IEEE Trans. Mob. Comput. 2023
Mathematical optimization › metaheuristic optimization
population-based optimization
0.212023
Towards Robust Task Assignment in Mobile Crowdsensing Systems · IEEE Trans. Mob. Comput. 2023

Methods — techniques the papers use, named apart from their topics

formative study · 1.9pareto optimization · 1.3evolutionary multi-tasking · 1.3assignment graph · 1.3mixed-method design · 1.0generative AI · 0.9comparative evaluation · 0.9
YearPublicationVenuePosition
2026 "Capture Your Experience at This Moment": Collecting Concurrent User Experience Data in Immersive Virtual Environment
abstract
Environmental User Experience (UX) data collection is essential for user research, enabling evidence-based design decisions. However, traditional retrospective methods like micro-phenomenological interviews suffer from recall inaccuracies and memory distortions. Concurrent UX data collection methods with environmental contexts are promising but lack in-depth investigation. To examine this potential, we conducted a formative study with 34 participants, identifying design goals such as natural interaction, in-situ annotation, and spatial-temporal coupling. We developed JourneyCapturer, an interactive tool that fulfills these goals to integrate concurrent annotation within Immersive Virtual Environment (IVE), enabling real-time UX data capture within contextual scenarios. Using a mixed-method design, we comparatively evaluated concurrent IVE annotations, retrospective interviews, and the combined method with 20 participants, demonstrating how JourneyCapturer improves UX collection processes and outcomes. Our findings suggest that a consciously proactive concurrent IVE method with a first-person perspective advances UX research, offering implications for expert collaboration, multi-modal analytics, and IVE-based field studies.
Henry Been-Lirn Duh, Yihan Mei, Haohan Wang, Zhibin Zhou 0002
CHI4
2025 GeneyMAP: Exploring the Potential of GenAI to Facilitate Mapping User Journeys for UX Design
Yihan Mei, Junnan Yu, Wenan Li, Zhibin Zhou 0002
CHI1
2025 ImmerJM: A 3D Design Tool for Creating User Journey Maps Based on Immersive Virtual Environments
abstract
Immersive Virtual Environment (IVE) have demonstrated substantial potential in user research. However, the integration of IVE into Journey Map (JM) creation remains unexplored, as traditional JM creation still predominantly relies on 2D data. To bridge this research gap, we integrated IVE into the JM creation process, aiming to explore the potential of applying IVE in the JM creation process. Through a formative study with design experts ($\mathrm{N}=14$), six design goals were identified, reflecting designers' expectations for incorporating IVE into JM creation. Based on these goals, we developed ImmerJM, a tool that enables designers to analyze and document user journeys directly within immersive 3D environments. We conducted a comparative evaluation with User Experience (UX) participants ($\mathrm{N}=20$) to assess the JM creation process of ImmerJM against a traditional screen-based method. The quantitative and qualitative analyses revealed key improvements (e.g., phase-based JM mapping) in journey process and outputs. Our findings suggest that ImmerJM advances JM methodologies by leveraging spatial immersion, offering crucial implications for future JM creation and broader UX design practices involving IVE technologies.
Weiyue Gao, Yihan Mei, Yusheng Guo, Henry Been-Lirn Duh, Zhibin Zhou 0002
ISMAR4
2025 Multi-label out-of-distribution detection with spectral normalized joint energy
Yihan Mei, Xinyu Wang 0022, Changzhi Sun, Dell Zhang, Xiaoling Wang 0004
World Wide Web (WWW)1
2023 Towards Robust Task Assignment in Mobile Crowdsensing Systems
abstract
Mobile Crowdsensing (MCS), which assigns outsourced sensing tasks to volunteer workers, has become an appealing paradigm to collaboratively collect data from surrounding environments. However, during actual task implementation, various unpredictable disruptions are usually inevitable, which might cause a task execution failure and thus impair the benefit of MCS systems. Practically, via reactively shifting the pre-determined assignment scheme in real time, it is usually impossible to develop reassignment schemes without a sacrifice of the system performance. Against this background, we turn to an alternative solution, i.e., proactively creating a robust task assignment scheme offline. In this work, we provide the first attempt to investigate an important and realisticRoBustTaskAssignment (RBTA) problem in MCS systems, and try to strengthen the assignment scheme's robustness while minimizing the workers’ traveling detour cost simultaneously. By leveraging the workers’ spatiotemporal mobility, we propose an assignment-graph-based approach. First, an assignment graph is constructed to locally model the assignment relationship between the released MCS tasks and available workers. And then, under the framework of evolutionary multi-tasking, we devise a population-based optimization algorithm, namelyEMTRA, to effectively achieve adequate Pareto-optimal schemes. Comprehensive experiments on two real-world datasets clearly validate the effectiveness and applicability of our proposed approach.
Liang Wang 0017, Zhiwen Yu 0001, Kaishun Wu, Dingqi Yang, En Wang, Tian Wang 0001, Yihan Mei, Bin Guo 0001
IEEE Trans. Mob. Comput.7