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Satoshi Sakurai

dblp:35/5531 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Rendering · 33%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 33% Interaction techniques and input · 33% User interface design and tools · 33%
Computer networks
1 paper
Edge and fog computing · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
image-based rendering
0.112010
An image-based system for sharing a 3D object by transmitting to remote locations · VR 2010
Virtual and augmented reality
immersive display
0.112010
An image-based system for sharing a 3D object by transmitting to remote locations · VR 2010
Virtual and augmented reality › 3d display
stereoscopic display
0.112010
An image-based system for sharing a 3D object by transmitting to remote locations · VR 2010
Ubiquitous computing and smart environments › interactive environments
multi-display environments
0.112007
E-conic: a perspective-aware interface for multi-display environments · UIST 2007
Interaction techniques and input › cross-device interaction
multi-display interaction
0.112007
E-conic: a perspective-aware interface for multi-display environments · UIST 2007
User interface design and tools › user interface architecture
window management
0.112007
E-conic: a perspective-aware interface for multi-display environments · UIST 2007

Methods — techniques the papers use, named apart from their topics

image-based rendering · 0.2GPU · 0.2
YearPublicationVenuePosition
2010 An image-based system for sharing a 3D object by transmitting to remote locations
abstract
We propose a system that allows multiple groups of users at remote locations to naturally share a 3D image of real objects. All users can interactively observe a 3D stereoscopic image without distortion from their own viewpoints. The system basically consists of a combination of systems: imaging and display. The imaging system captures the real object's images from certain number of viewpoints which are used to generate stereoscopic images from arbitrary viewpoints based on an image-based rendering technique implemented on GPU. The display system interactively generates a 3D virtual image of the real object based on the IllusionHole technique. Users at one place just put the real object on their imaging system to capture a set of its images from sparse viewpoints around it; other groups of multiple users at remote places connected by networks observe its virtual image from arbitrary viewpoints on their display systems.
Tetsuya Kikukawa, Yoshifumi Kitamura, Tsubasa Ohno, Satoshi Sakurai, Tokuo Yamaguchi, Fumio Kishino, Yutaka Kunita, Megumi Isogai, Hideaki Kimata, Norihiko Matsuura
VR4
2009 A visibility control system for collaborative digital table
Satoshi Sakurai, Yoshifumi Kitamura, Sriram Subramanian, Fumio Kishino
Pers. Ubiquitous Comput.1
2007 E-conic: a perspective-aware interface for multi-display environments
abstract
Multi-display environments compose displays that can be at different locations from and different angles to the user; as a result, it can become very difficult to manage windows, read text, and manipulate objects. We investigate the idea of perspective as a way to solve these problems in multi-display environments. We first identify basic display and control factors that are affected by perspective, such as visibility, fracture, and sharing. We then present the design and implementation of E-conic, a multi-display multi-user environment that uses location data about displays and users to dynamically correct perspective. We carried out a controlled experiment to test the benefits of perspective correction in basic interaction tasks like targeting, steering, aligning, pattern-matching and reading. Our results show that perspective correction significantly and substantially improves user performance in all these tasks.
Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki 0004, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin
UIST2
1994 Four-Quadrant CMOS/BiCMOS Multipliers Using Linear-Region MOS Transistors
abstract
This paper discusses the use of common source MOS transistors operating in the linear region to create four-quadrant multipliers. Analyses of two different multipliers based on this concept are presented and verified through SPICE simulations. The second circuit is shown to have low distortion, low sensitivity to mismatch, and good high frequency performance.>
Christopher J. Abel, Satoshi Sakurai, Frode Larsen, Mohammed Ismail 0001
ISCAS2
1993 A CMOS Square-law Programmable Floating Resistor
Satoshi Sakurai, Mohammed Ismail 0001
ISCAS1