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Beste F. Yuksel

dblp:35/7982 · DBLP profile ↗
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10ranked-venue papers
4as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 3 first-author · 1 since 2021Computer networks · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Interaction techniques and input · 32% Immersive interaction · 30% Wearable and physiological sensing · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 56% Rendering · 44%

Topics — the 13 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › embodiment › virtual embodiment
avatar embodiment
0.412019
Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony · CHI 2019
Immersive interaction
virtual reality
0.412019
Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony · CHI 2019
Rendering › rendering optimization
overdraw reduction
0.312018
Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices · CHI 2018
Visualization and visual analytics › scatterplot
scatterplot matrix
0.312018
Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices · CHI 2018
Interaction techniques and input
text entry
0.212016
DriftBoard: A Panning-Based Text Entry Technique for Ultra-Small Touchscreens · UIST 2016
Interaction techniques and input › text entry
touchscreen typing
0.212016
DriftBoard: A Panning-Based Text Entry Technique for Ultra-Small Touchscreens · UIST 2016
Interaction techniques and input › selection techniques
target expansion
0.212014
Brain-based target expansion · UIST 2014
Wearable and physiological sensing
brain-computer interface
0.222014
A novel brain-computer interface using a multi-touch surface · CHI 2010
Brain-based target expansion · UIST 2014
Wearable and physiological sensing
cognitive state monitoring
0.212013
Using fNIRS brain sensing to evaluate information visualization interfaces · CHI 2013
Wearable and physiological sensing › brain sensing
functional near-infrared spectroscopy
0.212013
Using fNIRS brain sensing to evaluate information visualization interfaces · CHI 2013
Visualization and visual analytics › visualization evaluation
user study
0.112018
Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices · CHI 2018
Interaction techniques and input
touch interaction
0.112016
DriftBoard: A Panning-Based Text Entry Technique for Ultra-Small Touchscreens · UIST 2016
Interaction techniques and input › surface computing
multitouch surface
0.012010
A novel brain-computer interface using a multi-touch surface · CHI 2010

Methods — techniques the papers use, named apart from their topics

functional near-infrared spectroscopy · 0.4wearable trackers · 0.4user study · 0.4full body visuomotor synchrony · 0.4animation · 0.3brain-computer interface · 0.2bar graph vs pie chart comparison · 0.2event-related potentials · 0.1EEG · 0.1
YearPublicationVenuePosition
2023 Using a Virtual Workplace Environment to Reduce Implicit Gender Bias
abstract
Implicit gender bias has costly and complex consequences for women in the workplace, with many women reporting gender microaggressions which result in them being overlooked or disrespected. We present an online desktop virtual environment that follows the story of a male or female self-avatar from the first-person perspective, who either experiences a positive or negative workplace scenario. The negative scenario included many examples from the taxonomy of gender microaggressions. Participants who experienced negative workplace experiences with a female self-avatar had significantly decreased levels of implicit gender bias compared to those who had a male self-avatar. There was evidence of empathy and perspective taking in the negative condition for the female self-avatar. Experiences of a positive workplace scenario showed no significant decreases in implicit gender bias regardless of self-avatar gender. We discuss the implications of these findings and make recommendations for virtual environment technologies and scenarios with respect to the reduction of implicit biases.
Kevin Beltran, Cody Rowland, Nicki Hashemi, Lane Harrison, Sophie Engle, Beste F. Yuksel
Int. J. Hum. Comput. Interact.7
2020 Human-in-the-Loop Machine Learning to Increase Video Accessibility for Visually Impaired and Blind Users
abstract
Video accessibility is crucial for blind and visually impaired individuals for education, employment, and entertainment purposes. However, professional video descriptions are costly and time-consuming. Volunteer-created video descriptions could be a promising alternative, however, they can vary in quality and can be intimidating for novice describers. We developed a Human-in-the-Loop Machine Learning (HILML) approach to video description by automating video text generation and scene segmentation and allowing humans to edit the output. The HILML approach facilitates human-machine collaboration to produce high quality video descriptions while keeping a low barrier to entry for volunteer describers. Our HILML system was significantly faster and easier to use for first-time video describers compared to a human-only control condition with no machine learning assistance. The quality of the video descriptions and understanding of the topic created by the HILML system compared to the human-only condition were rated as being significantly higher by blind and visually impaired users.
Beste F. Yuksel, Pooyan Fazli, Umang Mathur 0002, Vaishali Bisht, Soo Jung Kim 0001, Joshua Junhee Lee, Seung Jung Jin, Yue-Ting Siu, Joshua A. Miele, Ilmi Yoon
Conference on Designing Interactive Systems1
2019 Investigating Implicit Gender Bias and Embodiment of White Males in Virtual Reality with Full Body Visuomotor Synchrony
abstract
Previous research has shown that when White people embody a black avatar in virtual reality (VR) with full body visuomotor synchrony, this can reduce their implicit racial bias. In this paper, we put men in female and male avatars in VR with full visuomotor synchrony using wearable trackers and investigated implicit gender bias and embodiment. We found that participants embodied in female avatars displayed significantly higher levels of implicit gender bias than those embodied in male avatars. The implicit gender bias actually increased after exposure to female embodiment in contrast to male embodiment. Results also showed that participants felt embodied in their avatars regardless of gender matching, demonstrating that wearable trackers can be used for a realistic sense of avatar embodiment in VR. We discuss the future implications of these findings for both VR scenarios and embodiment technologies.
Sarah Lopez, Kevin Beltran, Soo Jung Kim 0001, Jennifer Cruz Hernandez, Chelsy Simran, Bingkun Yang, Beste F. Yuksel
CHI8
2018 Using Animation to Alleviate Overdraw in Multiclass Scatterplot Matrices
abstract
The scatterplot matrix (SPLOM) is a commonly used technique for visualizing multiclass multivariate data. However, multiclass SPLOMs have issues with overdraw (overlapping points), and most existing techniques for alleviating overdraw focus on individual scatterplots with a single class. This paper explores whether animation using flickering points is an effective way to alleviate overdraw in these multiclass SPLOMs. In a user study with 69 participants, we found that users not only performed better at identifying dense regions using animated SPLOMs, but also found them easier to interpret and preferred them to static SPLOMs. These results open up new directions for future work on alleviating overdraw for multiclass SPLOMs, and provide insights for applying animation to alleviate overdraw in other settings.
Helen Chen, Sophie Engle, Alark Joshi, Eric D. Ragan, Beste F. Yuksel, Lane Harrison
CHI5
2017 Brains or Beauty: How to Engender Trust in User-Agent Interactions
abstract
Software-based agents are becoming increasingly ubiquitous and automated. However, current technology and algorithms are still fallible, which considerably affects users’ trust and interaction with such agents. In this article, we investigate two factors that can engender user trust in agents: reliability and attractiveness of agents. We show that agent reliability is not more important than agent attractiveness. Subjective user ratings of agent trust and perceived accuracy suggest that attractiveness may be even more important than reliability.
Beste F. Yuksel, Penny Collisson, Mary Czerwinski
ACM Trans. Internet Techn.1
2016 Learn Piano with BACh: An Adaptive Learning Interface that Adjusts Task Difficulty Based on Brain State
abstract
We present Brain Automated Chorales (BACh), an adaptive brain-computer system that dynamically increases the levels of difficulty in a musical learning task based on pianists' cognitive workload measured by functional near-infrared spectroscopy. As users' cognitive workload fell below a certain threshold, suggesting that they had mastered the material and could handle more cognitive information, BACh automatically increased the difficulty of the learning task. We found that learners played with significantly increased accuracy and speed in the brain-based adaptive task compared to our control condition. Participant feedback indicated that they felt they learned better with BACh and they liked the timings of the level changes. The underlying premise of BACh can be applied to learning situations where a task can be broken down into increasing levels of difficulty.
Beste F. Yuksel, Kurt B. Oleson, Lane Harrison, Evan M. Peck, Daniel Afergan, Remco Chang, Robert J. K. Jacob
CHI1
2016 DriftBoard: A Panning-Based Text Entry Technique for Ultra-Small Touchscreens
abstract
Emerging ultra-small wearables like smartwatches pose a design challenge for touch-based text entry. This is due to the "fat-finger problem," wherein users struggle to select elements much smaller than their fingers. To address this challenge, we developed DriftBoard, a panning-based text entry technique where the user types by positioning a movable qwerty keyboard on an interactive area with respect to a fixed cursor point. In this paper, we describe the design and implementation of DriftBoard and report results of a user study on a watch-size touchscreen. The study compared DriftBoard to two ultra-small keyboards, ZoomBoard (tapping-based) and Swipeboard (swiping-based). DriftBoard performed comparably (no significant difference) to ZoomBoard in the major metrics of text entry speed and error rate, and outperformed Swipeboard, which suggests that panning-based typing is a promising input method for text entry on ultra-small touchscreens.
Tomoki Shibata, Daniel Afergan, Danielle Kong, Beste F. Yuksel, I. Scott MacKenzie, Robert J. K. Jacob
UIST4
2014 Brain-based target expansion
abstract
The bubble cursor is a promising cursor expansion technique, improving a user's movement time and accuracy in pointing tasks. We introduce a brain-based target expansion system, which improves the efficacy of bubble cursor by increasing the expansion of high importance targets at the optimal time based on brain measurements correlated to a particular type of multitasking. We demonstrate through controlled experiments that brain-based target expansion can deliver a graded and continuous level of assistance to a user according to their cognitive state, thereby improving task and speed-accuracy metrics, even without explicit visual changes to the system. Such an adaptation is ideal for use in complex systems to steer users toward higher priority goals during times of increased demand.
Daniel Afergan, Tomoki Shibata, Samuel W. Hincks, Evan M. Peck, Beste F. Yuksel, Remco Chang, Robert J. K. Jacob
UIST5
2013 Using fNIRS brain sensing to evaluate information visualization interfaces
abstract
We show how brain sensing can lend insight to the evaluation of visual interfaces and establish a role for fNIRS in visualization. Research suggests that the evaluation of visual design benefits by going beyond performance measures or questionnaires to measurements of the user's cognitive state. Unfortunately, objectively and unobtrusively monitoring the brain is difficult. While functional near-infrared spectroscopy (fNIRS) has emerged as a practical brain sensing technology in HCI, visual tasks often rely on the brain's quick, massively parallel visual system, which may be inaccessible to this measurement. It is unknown whether fNIRS can distinguish differences in cognitive state that derive from visual design alone. In this paper, we use the classic comparison of bar graphs and pie charts to test the viability of fNIRS for measuring the impact of a visual design on the brain. Our results demonstrate that we can indeed measure this impact, and furthermore measurements indicate that there are not universal differences in bar graphs and pie charts.
Evan M. Peck, Beste F. Yuksel, Alvitta Ottley, Robert J. K. Jacob, Remco Chang
CHI2
2010 A novel brain-computer interface using a multi-touch surface
abstract
We present a novel integration of a brain-computer interface (BCI) with a multi-touch surface. BCIs based on the P300 paradigm often use a visual stimulus of a flashing character to elicit an event related potential in the brain's EEG signal. Traditionally, P300-based BCI paradigms use a grid layout of visual targets, commonly an alphabet, and allow users to select targets using their thoughts. In our new system a multi-touch table senses objects placed upon its surface and the system can highlight the objects on the table by flashing an area of light around them. This allows us to construct a P300-based BCI that uses a user-assembled collection of objects as targets, rather than a pre-determined grid layout. An experiment shows that our new paradigm works just as well as the traditional paradigms, thus highlighting the potential for BCIs to be integrated in a broader range of situations.
Beste F. Yuksel, Michael Donnerer, James Tompkin 0001, Anthony Steed
CHI1