VLDB 2026 Research / reviewers in the wild / expert
Fernando García 0007
dblp:35/807-7
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 73% Learning and educational technologies · 27% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction › human behavior modeling
attention estimation |
0.2 | 1 | 2016 | From Real-time Attention Assessment to "With-me-ness" in Human-Robot Interaction · HRI 2016 |
Human-robot interaction
child-robot interaction |
0.2 | 1 | 2016 | Building Successful Long Child-Robot Interactions in a Learning Context · HRI 2016 |
Learning and educational technologies › literacy learning
handwriting teaching |
0.2 | 1 | 2016 | Building Successful Long Child-Robot Interactions in a Learning Context · HRI 2016 |
Human-robot interaction › robot perception
head pose estimation |
0.2 | 1 | 2016 | From Real-time Attention Assessment to "With-me-ness" in Human-Robot Interaction · HRI 2016 |
Learning and educational technologies
robot-assisted learning |
0.2 | 1 | 2016 | Building Successful Long Child-Robot Interactions in a Learning Context · HRI 2016 |
Human-robot interaction
social robot |
0.2 | 1 | 2016 | Building Successful Long Child-Robot Interactions in a Learning Context · HRI 2016 |
Human-robot interaction
robot learning |
0.1 | 1 | 2016 | Building Successful Long Child-Robot Interactions in a Learning Context · HRI 2016 |
Methods — techniques the papers use, named apart from their topics
vision-based head pose estimation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Building Successful Long Child-Robot Interactions in a Learning ContextabstractThe CoWriter activity involves a child in a rich and complex interaction where he has to teach handwriting to a robot. The robot must convince the child it needs his help and it actually learns from his lessons. To keep the child engaged, the robot must learn at the right rate, not too fast otherwise the kid will have no opportunity for improving his skills and not too slow otherwise he may loose trust in his ability to improve the robot' skills. We tested this approach in real pedagogic/therapeutic contexts with children in difficulty over repeated long sessions (40-60 min). Through 3 different case studies, we explored and refined experimental designs and algorithms in order for the robot to adapt to the troubles of each child and to promote their motivation and self-confidence. We report positive observations, suggesting commitment of children to help the robot, and their comprehension that they were good enough to be teachers, overcoming their initial low confidence with handwriting. Alexis Jacq, Séverin Lemaignan, Fernando García 0007, Pierre Dillenbourg, Ana Paiva 0001 |
HRI | 3 |
| 2016 | From Real-time Attention Assessment to "With-me-ness" in Human-Robot InteractionabstractMeasuring “how much the human is in the interaction” - the level of engagement - is instrumental in building effective interactive robots. Engagement, however, is a complex, multi-faceted cognitive mechanism that is only indirectly observable. This article formalizes with-me-ness as one of such indirect measures. With-me-ness, a concept borrowed from the field of Computer-Supported Collaborative Learning, measures in a well-defined way to what extent the human is with the robot over the course of an interactive task. As such, it is a meaningful precursor of engagement. We expose in this paper the full methodology, from real-time estimation of the human's focus of attention (relying on a novel, open-source, vision-based head pose estimator), to on-line computation of with-me-ness. We report as well on the experimental validation of this approach, using a naturalistic setup involving children during a complex robot-teaching task. Séverin Lemaignan, Fernando García 0007, Alexis Jacq, Pierre Dillenbourg |
HRI | 2 |