Demo Data from VLDB 2026 / reviewers in the wild / expert
Hanchen Zhang
dblp:352/3796
· DBLP profile ↗
5ranked-venue papers
0as first author
5since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 5 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Language models and text generation · 32% 3D vision · 18% Generative modeling · 18% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-AI interaction · 100% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
LLM agents |
1.5 | 2 | 2024 | AutoWebGLM: A Large Language Model-based Web Navigating Agent · KDD 2024 AgentBench: Evaluating LLMs as Agents · ICLR 2024 |
Machine learning › Reinforcement learning
LLM agent training |
1.0 | 1 | 2026 | KARL: Reinforcement Learning for LLM Agents on Multi-Turn Knowledge-Intensive Agentic Tasks · ACL (1) 2026 |
Machine learning › Generative modeling › diffusion model
3d-aware diffusion |
0.9 | 1 | 2025 | 3D²-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling · AAAI 2025 |
Computer vision › 3D vision › 3d human reconstruction
animatable avatar reconstruction |
0.9 | 1 | 2025 | 3D²-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling · AAAI 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | 3D²-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling · AAAI 2025 |
Knowledge, reasoning and agents › Multi-agent systems › autonomous agents
embodied agent |
0.9 | 1 | 2025 | VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents · ICLR 2025 |
Computer vision › 3D vision › 3d human reconstruction
human avatar modeling |
0.9 | 1 | 2025 | 3D²-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling · AAAI 2025 |
Natural language and speech › Language models and text generation › large language model evaluation
LLM agent evaluation |
0.8 | 1 | 2024 | AgentBench: Evaluating LLMs as Agents · ICLR 2024 |
Natural language and speech › Language models and text generation › LLM agents
web navigation |
0.8 | 1 | 2024 | AutoWebGLM: A Large Language Model-based Web Navigating Agent · KDD 2024 |
Human-AI interaction › LLM-based agents
LLM-based web agents |
0.8 | 1 | 2024 | AutoWebGLM: A Large Language Model-based Web Navigating Agent · KDD 2024 |
Knowledge, reasoning and agents › Multi-agent systems › agentic AI
agentic reasoning |
0.3 | 1 | 2026 | KARL: Reinforcement Learning for LLM Agents on Multi-Turn Knowledge-Intensive Agentic Tasks · ACL (1) 2026 |
Visual content generation and editing
avatar generation |
0.3 | 1 | 2025 | 3D²-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar Modeling · AAAI 2025 |
Human-AI interaction
GUI agent |
0.3 | 1 | 2025 | VisualAgentBench: Towards Large Multimodal Models as Visual Foundation Agents · ICLR 2025 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 2.5program-based solver · 1.7human demonstration · 1.7gaussian splatting · 1.7diffusion model · 1.7differentiable rendering · 1.7agent bootstrapping · 1.7curriculum training · 1.5HTML simplification · 1.5rejection sampling · 0.8benchmark evaluation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | KARL: Reinforcement Learning for LLM Agents on Multi-Turn Knowledge-Intensive Agentic TasksabstractXueqiao Sun, Xiao Liu, Bowen Lv, Hanchen Zhang, Bohao Jing, Zehan Qi, Yifan Xu, Yuxiao Dong, Jie Tang. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026. Xueqiao Sun, Xiao Liu 0036, Bowen Lv, Hanchen Zhang, Bohao Jing, Zehan Qi, Yifan Xu 0014, Yuxiao Dong, Jie Tang 0001 |
ACL (1) | 4 |
| 2025 | 3D²-Actor: Learning Pose-Conditioned 3D-Aware Denoiser for Realistic Gaussian Avatar ModelingabstractAdvancements in neural implicit representations and differentiable rendering have markedly improved the ability to learn animatable 3D avatars from sparse multi-view RGB videos. However, current methods that map observation space to canonical space often face challenges in capturing pose-dependent details and generalizing to novel poses. While diffusion models have demonstrated remarkable zero-shot capabilities in 2D image generation, their potential for creating animatable 3D avatars from 2D inputs remains underexplored. In this work, we introduce 3D²-Actor, a novel approach featuring a pose-conditioned 3D-aware human modeling pipeline that integrates iterative 2D denoising and 3D rectifying steps. The 2D denoiser, guided by pose cues, generates detailed multi-view images that provide the rich feature set necessary for high-fidelity 3D reconstruction and pose rendering. Complementing this, our Gaussian-based 3D rectifier renders images with enhanced 3D consistency through a two-stage projection strategy and a novel local coordinate representation. Additionally, we propose an innovative sampling strategy to ensure smooth temporal continuity across frames in video synthesis. Our method effectively addresses the limitations of traditional numerical solutions in handling ill-posed mappings, producing realistic and animatable 3D human avatars. Experimental results demonstrate that 3D²-Actor excels in high-fidelity avatar modeling and robustly generalizes to novel poses. Zichen Tang, Hongyu Yang 0001, Hanchen Zhang, Jiaxin Chen 0002, Di Huang 0001 |
AAAI | 3 |
| 2025 | VisualAgentBench: Towards Large Multimodal Models as Visual Foundation AgentsabstractLarge Multimodal Models (LMMs) have ushered in a new era in artificial intelligence, merging capabilities in both language and vision to form highly capable \textbf{Visual Foundation Agents} that are postulated to excel across a myriad of tasks. However, existing benchmarks fail to sufficiently challenge or showcase the full potential of LMMs as visual foundation agents in complex, real-world environments. To address this gap, we introduce VisualAgentBench (VAB), a comprehensive and unified benchmark specifically designed to train and evaluate LMMs as visual foundation agents across diverse scenarios in one standard setting, including Embodied, Graphical User Interface, and Visual Design, with tasks formulated to probe the depth of LMMs' understanding and interaction capabilities. Through rigorous testing across 9 proprietary LMM APIs and 9 open models (18 in total), we demonstrate the considerable yet still developing visual agent capabilities of these models. Additionally, VAB explores the synthesizing of visual agent trajectory data through hybrid methods including Program-based Solvers, LMM Agent Bootstrapping, and Human Demonstrations, offering insights into obstacles, solutions, and trade-offs one may meet in developing open LMM agents. Our work not only aims to benchmark existing models but also provides an instrumental playground for future development into visual foundation agents. Code, train, and test data are available at \url{https://github.com/THUDM/VisualAgentBench}. Xiao Liu 0036, Tianjie Zhang, Yu Gu 0016, Iat Long Iong, Xixuan Song, Yifan Xu 0014, Shudan Zhang, Hanyu Lai, Jiadai Sun, Zehan Qi, Shuntian Yao, Xueqiao Sun, Qinkai Zheng, Hao Yu 0030, Hanchen Zhang, Wenyi Hong, Ming Ding 0004, Lihang Pan, Xiaotao Gu, Aohan Zeng, Zhengxiao Du, Chan Hee Song, Yu Su 0001, Yuxiao Dong, Jie Tang 0001 |
ICLR | 18 |
| 2024 | AgentBench: Evaluating LLMs as AgentsabstractThe potential of Large Language Model (LLM) as agents has been widely acknowledged recently.
Thus, there is an urgent need to quantitatively evaluate LLMs as agents on challenging tasks in interactive environments.
We present AgentBench, a multi-dimensional benchmark that consists of 8 distinct environments to assess LLM-as-Agent's reasoning and decision-making abilities.
Our extensive test over 29 API-based and open-sourced (OSS) LLMs shows that, while top commercial LLMs present a strong ability of acting as agents in complex environments, there is a significant disparity in performance between them and many OSS competitors that are no larger than 70B.
We identify the typical reasons of failures in environments and LLMs, showing that poor long-term reasoning, decision-making, and instruction following abilities are the main obstacles for developing usable LLM agents.
Improving instruction following and training on high quality multi-round alignment data could improve agent performance.
And different from existing assumptions, training on code present ambivalent impacts on different agent tasks.
Datasets, environments, and an integrated evaluation package for AgentBench are released at https://github.com/THUDM/AgentBench. Xiao Liu 0036, Hao Yu 0030, Hanchen Zhang, Yifan Xu 0014, Xuanyu Lei, Hanyu Lai, Yu Gu 0016, Hangliang Ding, Kaiwen Men, Kejuan Yang, Shudan Zhang, Xiang Deng 0001, Aohan Zeng, Zhengxiao Du, Sheng Shen 0001, Tianjun Zhang, Yu Su 0001, Huan Sun 0001, Minlie Huang, Yuxiao Dong, Jie Tang 0001 |
ICLR | 3 |
| 2024 | AutoWebGLM: A Large Language Model-based Web Navigating AgentabstractLarge language models (LLMs) have fueled many intelligent web agents, but most existing ones perform far from satisfying in real-world web navigation tasks due to three factors: (1) the complexity of HTML text data (2) versatility of actions on webpages, and (3) task difficulty due to the open-domain nature of the web. In light of these challenges, we develop the open AutoWebGLM based on ChatGLM3-6B. AutoWebGLM can serve as a powerful automated web navigation agent that outperform GPT-4. Inspired by human browsing patterns, we first design an HTML simplification algorithm to represent webpages with vital information preserved succinctly. We then employ a hybrid human-AI method to build web browsing data for curriculum training. Finally, we bootstrap the model by reinforcement learning and rejection sampling to further facilitate webpage comprehension, browser operations, and efficient task decomposition by itself. For comprehensive evaluation, we establish a bilingual benchmark---AutoWebBench---for real-world web navigation tasks. We evaluate AutoWebGLM across diverse web navigation benchmarks, demonstrating its potential to tackle challenging tasks in real environments. Related code, model, and data are released at https://github.com/THUDM/AutoWebGLM. Hanyu Lai, Xiao Liu 0036, Iat Long Iong, Shuntian Yao, Pengbo Shen, Hao Yu 0030, Hanchen Zhang, Yuxiao Dong, Jie Tang 0001 |
KDD | 8 |