Demo Data from VLDB 2026 / reviewers in the wild / expert
Kotaro Tanimichi
dblp:358/2883
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-8846-5616ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Personal fabrication and tangible interfaces · 100% | |
| Computer graphics and multimedia
1 paper |
Computational fabrication · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational fabrication › origami design
crease pattern design |
0.2 | 1 | 2023 | Crane: An Integrated Computational Design Platform for Functional, Foldable, and Fabricable Origami Products · ACM Trans. Comput. Hum. Interact. 2023 |
Methods — techniques the papers use, named apart from their topics
thickening · 1.3simulation · 1.3inverse design · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Crane: An Integrated Computational Design Platform for Functional, Foldable, and Fabricable Origami ProductsabstractDespite the recent trend of computational origami for human-computer interaction (HCI) and digital fabrication, it is still difficult for designers to complete a series of design, simulation, and fabrication of objects leveraging computational origami theory. In this paper, we propose Crane, an integrated origami design platform implemented with Grasshopper. With this platform, users can seamlessly (1) design the 2D and 3D crease pattern, (2) simulate 3D folding transformation from the given crease pattern, (3) inversely find a new pattern under design constraints, (4) thicken the 2D pattern into a 3D volume along with the appropriate hinge structures for different fabrication methods, and (5) optionally connect the resulting design to other Rhinoceros or Grasshopper plugins for post-processes. To help understand how to use our system and demonstrate its feasibility, we showed three examples of origami products designed using our system. We also reported user feedback from the workshop as an evaluation. Kai Suto, Yuta Noma, Kotaro Tanimichi, Koya Narumi, Tomohiro Tachi |
ACM Trans. Comput. Hum. Interact. | 3 |