Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Juliete Rossie

dblp:358/7881 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0002-2950-6622ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Theory of computation · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Knowledge representation and reasoning · 50% Multi-agent systems · 20% 3D vision · 13%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 65% Wearable and physiological sensing · 20% Interaction techniques and input · 15%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
argumentation
1.822026
Truth-Tracking Evaluation in Opinion-Based Argumentation · AAAI 2026
Collective Satisfaction Semantics for Opinion Based Argumentation · KR 2024
Knowledge, reasoning and agents › Multi-agent systems › multi-agent decision making
collective decision-making
1.012026
Truth-Tracking Evaluation in Opinion-Based Argumentation · AAAI 2026
Immersive interaction › virtual reality
cybersickness
0.912025
Beyond Subjectivity: Continuous Cybersickness Detection Using EEG-based Multitaper Spectrum Estimation · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction › motion sickness
cybersickness detection
0.912025
Beyond Subjectivity: Continuous Cybersickness Detection Using EEG-based Multitaper Spectrum Estimation · IEEE Trans. Vis. Comput. Graph. 2025
Wearable and physiological sensing
electroencephalography
0.912025
Beyond Subjectivity: Continuous Cybersickness Detection Using EEG-based Multitaper Spectrum Estimation · IEEE Trans. Vis. Comput. Graph. 2025
Immersive interaction
virtual reality experience
0.912025
Beyond Subjectivity: Continuous Cybersickness Detection Using EEG-based Multitaper Spectrum Estimation · IEEE Trans. Vis. Comput. Graph. 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning › argumentation
abstract argumentation
0.812024
Collective Satisfaction Semantics for Opinion Based Argumentation · KR 2024
Computer vision › 3D vision
depth estimation
0.712023
Structured Light Speckle: Joint Ego-Centric Depth Estimation and Low-Latency Contact Detection via Remote Vibrometry · UIST 2023
Robotics › Robot navigation and mapping › active perception › active depth estimation
structured light depth estimation
0.712023
Structured Light Speckle: Joint Ego-Centric Depth Estimation and Low-Latency Contact Detection via Remote Vibrometry · UIST 2023
Interaction techniques and input › input sensing
touch sensing
0.712023
Structured Light Speckle: Joint Ego-Centric Depth Estimation and Low-Latency Contact Detection via Remote Vibrometry · UIST 2023
Algorithmic game theory and mechanism design › social choice
computational social choice
0.312026
Truth-Tracking Evaluation in Opinion-Based Argumentation · AAAI 2026
Machine learning › Kernel, tree and ensemble methods › classifier combination
voting
0.212024
Collective Satisfaction Semantics for Opinion Based Argumentation · KR 2024
Immersive interaction
mixed reality interaction
0.212023
Structured Light Speckle: Joint Ego-Centric Depth Estimation and Low-Latency Contact Detection via Remote Vibrometry · UIST 2023

Methods — techniques the papers use, named apart from their topics

formal semantics · 2.0empirical evaluation · 2.0remote vibrometry · 1.3laser speckle analysis · 1.3multitaper spectrum estimation · 0.9head motion tracking · 0.9EEG artifact removal · 0.9voting · 0.8semantics analysis · 0.8
YearPublicationVenuePosition
2026 Truth-Tracking Evaluation in Opinion-Based Argumentation
abstract
Truth-tracking in collective reasoning systems is a core challenge in domains such as e-democracy, online deliberation, and citizen opinion polling. Our prior work introduced Opinion-Based Argumentation (OBA), a framework modeling both voting and argumentation, along with collective opinion semantics (COS) designed to select sets of arguments that are mutually coherent and aligned with agents' votes. In this paper, we first formally define the truth-tracking problem within OBA. We then introduce VAST, a comprehensive evaluation framework to systematically assess the epistemic adequacy of COS. Our empirical analysis, conducted using VAST, demonstrates substantial variation in their truth-tracking performance across diverse deliberative conditions.
Juliete Rossie, Jérôme Delobelle, Sébastien Konieczny, Srdjan Vesic
AAAI1
2025 Beyond Subjectivity: Continuous Cybersickness Detection Using EEG-based Multitaper Spectrum Estimation
abstract
Virtual reality (VR) presents immersive opportunities across many applications, yet the inherent risk of developing cybersickness during interaction can severely reduce enjoyment and platform adoption. Cybersickness is marked by symptoms such as dizziness and nausea, which previous work primarily assessed via subjective post-immersion questionnaires and motion-restricted controlled setups. In this paper, we investigate the dynamic nature of cybersickness while users experience and freely interact in VR. We propose a novel method to continuously identify and quantitatively gauge cybersickness levels from users' passively monitored electroencephalography (EEG) and head motion signals. Our method estimates multitaper spectrums from EEG, integrating specialized EEG processing techniques to counter motion artifacts, and, thus, tracks cybersickness levels in real-time. Unlike previous approaches, our method requires no user-specific calibration or personalization for detecting cybersickness. Our work addresses the considerable challenge of reproducibility and subjectivity in cybersickness research. In addition to our method's implementation, we release our dataset of 16 participants and approximately 2 hours of total recordings to spur future work in this domain. Source code: https://github.com/eth-siplab/EEG_Cybersickness_Estimation_VR-Beyond_Subjectivity.
Berken Utku Demirel, Adnan Harun Dogan, Juliete Rossie, Max Möbus, Christian Holz 0001
IEEE Trans. Vis. Comput. Graph.3
2024 Collective Satisfaction Semantics for Opinion Based Argumentation
abstract
Voting on arguments in a debate is a natural approach for reaching a consensual decision. Despite this, there are few formal methods of abstract argumentation dealing with the use of votes in the process of selecting accepted arguments. We introduce the Opinion Based Argumentation (OBA) framework, where individuals can vote (or abstain) for or against arguments in a Dung argumentation framework. Our research aims to determine the most appropriate collective decisions within this framework. We propose a new semantics for this framework, called Collective Satisfaction Semantics (CSS), to evaluate the acceptability of arguments and study their properties. Additionally, we compare these semantics against alternative methods adapted from related literature to provide insights into their relative effectiveness.
Juliete Rossie, Jérôme Delobelle, Sébastien Konieczny, Clément Lens, Srdjan Vesic
KR1
2023 Structured Light Speckle: Joint Ego-Centric Depth Estimation and Low-Latency Contact Detection via Remote Vibrometry
abstract
Despite advancements in egocentric hand tracking using head-mounted cameras, contact detection with real-world objects remains challenging, particularly for the quick motions often performed during interaction in Mixed Reality. In this paper, we introduce a novel method for detecting touch on discovered physical surfaces purely from an egocentric perspective using optical sensing. We leverage structured laser light to detect real-world surfaces from the disparity of reflections in real-time and, at the same time, extract a time series of remote vibrometry sensations from laser speckle motions. The pattern caused by structured laser light reflections enables us to simultaneously sample the mechanical vibrations that propagate through the user’s hand and the surface upon touch.
Paul Streli, Jiaxi Jiang, Juliete Rossie, Christian Holz 0001
UIST3