Shaorun Zhang

dblp:358/8178 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0009-0006-3287-2956ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
2 papers
Recommender systems · 100%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems › video recommendation
short-video recommendation
1.822026
User Immersion-aware Short Video Recommendation · ACM Trans. Inf. Syst. 2026
EEG-SVRec: An EEG Dataset with User Multidimensional Affective Engagement Labels in Short Video Recommendation · SIGIR 2024
Recommender systems › user modeling › user behavior prediction
user engagement prediction
1.012026
User Immersion-aware Short Video Recommendation · ACM Trans. Inf. Syst. 2026
Wearable and physiological sensing
electroencephalography
0.812024
EEG-SVRec: An EEG Dataset with User Multidimensional Affective Engagement Labels in Short Video Recommendation · SIGIR 2024
Recommender systems › collaborative filtering
rating prediction
0.212024
EEG-SVRec: An EEG Dataset with User Multidimensional Affective Engagement Labels in Short Video Recommendation · SIGIR 2024

Methods — techniques the papers use, named apart from their topics

self-assessment · 1.5EEG signal processing · 1.5knowledge alignment · 1.0immersion prediction fine-tuning · 1.0
YearPublicationVenuePosition
2026 User Immersion-aware Short Video Recommendation
abstract
Short videos have gained immense popularity, necessitating effective recommender systems that cater to individual preferences. The platforms use advanced algorithms to analyze user engagement and provide videos that satisfy users. A critical factor in user satisfaction is immersion , defined as the feeling of being deeply engaged in an activity. However, existing recommendation algorithms in the short video scenario have largely disregarded user immersion. Our study integrates user immersion into recommendation systems, aiming to predict immersion from user interactions and recommend items to enhance the overall viewing experience. Based on the user study of collecting and analyzing user immersion, we integrate immersion into the recommendations for both lab and large-scale scenarios. We adapt user-annotated immersion to large-scale real-world datasets without immersion labels. Specifically, we propose ImmersRec , an immersion-aware recommendation framework with immersion prediction fine-tuning, immersion knowledge alignment, and immersion-enhanced recommendation. Extensive experiments on two short video platforms indicate that our approach achieves significant enhancements among various context-aware recommender backbones. We investigate the predicted immersion and find it impacts not only short-term utility but also long-term user engagement. This research pioneers the incorporation of user immersion in short video recommendation algorithms, emphasizing its potential for improving recommendations with minimal data. The code can be available at https://github.com/hezy18/ImmersRec .
Zhiyu He 0001, Shaorun Zhang, Weizhi Ma, Jiayu Li 0001, Peijie Sun, Qingyao Ai, Yiqun Liu 0001, Min Zhang 0006
ACM Trans. Inf. Syst.2
2024 EEG-SVRec: An EEG Dataset with User Multidimensional Affective Engagement Labels in Short Video Recommendation
abstract
In recent years, short video platforms have gained widespread popularity, making the quality of video recommendations crucial for retaining users. Existing recommendation systems primarily rely on behavioral data, which faces limitations when inferring user preferences due to issues such as data sparsity and noise from accidental interactions or personal habits. To address these challenges and provide a more comprehensive understanding of user affective experience and cognitive activity, we propose EEG-SVRec, the first EEG dataset with User Multidimensional Affective Engagement Labels in Short Video Recommendation. The study involves 30 participants and collects 3,657 interactions, offering a rich dataset that can be used for a deeper exploration of user preference and cognitive activity. By incorporating self-assessment techniques and real-time, low-cost EEG signals, we offer a more detailed understanding user affective experiences (valence, arousal, immersion, interest, visual and auditory) and the cognitive mechanisms behind their behavior. We establish benchmarks for rating prediction by the recommendation algorithm, showing significant improvement with the inclusion of EEG signals. Furthermore, we demonstrate the potential of this dataset in gaining insights into the affective experience and cognitive activity behind user behaviors in recommender systems. This work presents a novel perspective for enhancing short video recommendation by leveraging the rich information contained in EEG signals and multidimensional affective engagement scores, paving the way for future research in short video recommendation systems.
Shaorun Zhang, Zhiyu He 0001, Ziyi Ye, Peijie Sun, Qingyao Ai, Min Zhang 0006, Yiqun Liu 0001
SIGIR1
2023 Understanding User Immersion in Online Short Video Interaction
abstract
Short video~(SV) online streaming has been one of the most popular Internet applications in recent years. When browsing SVs, users gradually immerse themselves and derive relaxation or knowledge. Whereas prolonged browsing will lead to a decline in positive feelings, users continue due to inertia, resulting in decreased satisfaction. Immersion is shown to be an essential factor for users' positive experience and highly related to users' interactions in film, games, and virtual reality. However, immersion in SV interaction is still unexplored, which differs from the previously studied scenarios essentially because SV delivery is fragmented, discrete, and with limited time for each video.
Zhiyu He 0001, Shaorun Zhang, Peijie Sun, Jiayu Li 0001, Xiaohui Xie, Min Zhang 0006, Yiqun Liu 0001
CIKM2