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Sunli Chen

dblp:359/3746 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Reinforcement learning · 21% Planning, search and constraint satisfaction · 17% Multi-agent systems · 17%
Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%

Topics — the 17 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
compositional world models
0.912025
COMBO: Compositional World Models for Embodied Multi-Agent Cooperation · ICLR 2025
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
embodied multi-agent cooperation
0.912025
COMBO: Compositional World Models for Embodied Multi-Agent Cooperation · ICLR 2025
Knowledge, reasoning and agents › Multi-agent systems
multi-agent collaboration
0.912025
COMBO: Compositional World Models for Embodied Multi-Agent Cooperation · ICLR 2025
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
0.912025
COMBO: Compositional World Models for Embodied Multi-Agent Cooperation · ICLR 2025
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › multi-agent planning
collaborative planning
0.812024
Constrained Human-AI Cooperation: An Inclusive Embodied Social Intelligence Challenge · NeurIPS 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning
commonsense reasoning
0.812024
SOK-Bench: A Situated Video Reasoning Benchmark with Aligned Open-World Knowledge · CVPR 2024
Robotics › Robot navigation and mapping › embodied navigation
embodied decision-making
0.812024
HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environments · ICLR 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning
0.812024
HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environments · ICLR 2024
Computer vision › Video understanding and tracking › deep video understanding
video reasoning
0.812024
SOK-Bench: A Situated Video Reasoning Benchmark with Aligned Open-World Knowledge · CVPR 2024
Computer vision › Vision and language › visual reasoning
visual commonsense reasoning
0.812024
SOK-Bench: A Situated Video Reasoning Benchmark with Aligned Open-World Knowledge · CVPR 2024
Human-AI interaction
human-AI collaboration
0.812024
Constrained Human-AI Cooperation: An Inclusive Embodied Social Intelligence Challenge · NeurIPS 2024
Machine learning › Reinforcement learning
policy optimization
0.712023
Iteratively Learn Diverse Strategies with State Distance Information · NeurIPS 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › agent planning
embodied planning
0.312025
COMBO: Compositional World Models for Embodied Multi-Agent Cooperation · ICLR 2025
Natural language and speech › Language models and text generation
large language model
0.212024
Constrained Human-AI Cooperation: An Inclusive Embodied Social Intelligence Challenge · NeurIPS 2024
Natural language and speech › Language models and text generation
LLM agents
0.212024
HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environments · ICLR 2024
Computer vision › Vision and language › vision-language model › multimodal large language model
multimodal large language model evaluation
0.212024
SOK-Bench: A Situated Video Reasoning Benchmark with Aligned Open-World Knowledge · CVPR 2024
Machine learning › Optimization for machine learning › hyperparameter optimization
population-based training
0.212023
Iteratively Learn Diverse Strategies with State Distance Information · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

large language model · 3.0behavior modeling · 1.5vision-language model · 0.9tree search · 0.9generative model · 0.9search-based method · 0.8rule-based methods · 0.8reinforcement learning · 0.8question-answer generation · 0.8planning-based baseline · 0.8multimodal large language model · 0.8learning-based baseline · 0.8
YearPublicationVenuePosition
2025 COMBO: Compositional World Models for Embodied Multi-Agent Cooperation
abstract
In this paper, we investigate the problem of embodied multi-agent cooperation, where decentralized agents must cooperate given only egocentric views of the world. To effectively plan in this setting, in contrast to learning world dynamics in a single-agent scenario, we must simulate world dynamics conditioned on an arbitrary number of agents' actions given only partial egocentric visual observations of the world. To address this issue of partial observability, we first train generative models to estimate the overall world state given partial egocentric observations. To enable accurate simulation of multiple sets of actions on this world state, we then propose to learn a compositional world model for multi-agent cooperation by factorizing the naturally composable joint actions of multiple agents and compositionally generating the video conditioned on the world state. By leveraging this compositional world model, in combination with Vision Language Models to infer the actions of other agents, we can use a tree search procedure to integrate these modules and facilitate online cooperative planning. We evaluate our methods on three challenging benchmarks with 2-4 agents. The results show our compositional world model is effective and the framework enables the embodied agents to cooperate efficiently with different agents across various tasks and an arbitrary number of agents, showing the promising future of our proposed methods. More videos can be found at https://umass-embodied-agi.github.io/COMBO
Qiushi Lyu, Sunli Chen, Tianmin Shu, Behzad Dariush, Kwonjoon Lee, Yilun Du, Chuang Gan 0001
ICLR5
2024 SOK-Bench: A Situated Video Reasoning Benchmark with Aligned Open-World Knowledge
abstract
Learning commonsense reasoning from visual contexts and scenes in real-world is a crucial step toward advanced artificial intelligence. However, existing video reasoning benchmarks are still inadequate since they were mainly designed for factual or situated reasoning and rarely involve broader knowledge in the real world. Our work aims to delve deeper into reasoning evaluations, specifically within dynamic, open-world, and structured context knowledge. We propose a new benchmark (SOK-Bench), consisting of 44K questions and 10K situations with instance-level annotations depicted in the videos. The reasoning process is required to understand and apply situated knowledge and general knowledge for problem-solving. To create such a dataset, we propose an automatic and scalable gener-ation method to generate question-answer pairs, knowledge graphs, and rationales by instructing the combinations of LLMs and MLLMs. Concretely, we first extract observable situated entities, relations, and processes from videos for situated knowledge and then extend to open-world knowledge beyond the visible content. The task generation is facilitated through multiple dialogues as iterations and subsequently corrected and refined by our designed self-promptings and demonstrations. With a corpus of both explicit situated facts and implicit commonsense, we generate associated question-answer pairs and reasoning processes, finally followed by manual reviews for quality assurance. We evaluated recent mainstream large vision-language models on the benchmark and found several in-sightful conclusions. For more information, please refer to our benchmark at www.bobbywu.com/SOKBench.
Andong Wang, Bo Wu 0018, Sunli Chen, Zhenfang Chen, Haotian Guan, Wei-Ning Lee, Li Erran Li, Chuang Gan 0001
CVPR3
2024 HAZARD Challenge: Embodied Decision Making in Dynamically Changing Environments
abstract
Recent advances in high-fidelity virtual environments serve as one of the major driving forces for building intelligent embodied agents to perceive, reason and interact with the physical world. Typically, these environments remain unchanged unless agents interact with them. However, in real-world scenarios, agents might also face dynamically changing environments characterized by unexpected events and need to rapidly take action accordingly. To remedy this gap, we propose a new simulated embodied benchmark, called HAZARD, specifically designed to assess the decision-making abilities of embodied agents in dynamic situations. HAZARD consists of three unexpected disaster scenarios, including fire, flood, and wind, and specifically supports the utilization of large language models (LLMs) to assist common sense reasoning and decision-making. This benchmark enables us to evaluate autonomous agents' decision-making capabilities across various pipelines, including reinforcement learning (RL), rule-based, and search-based methods in dynamically changing environments. As a first step toward addressing this challenge using large language models, we further develop an LLM-based agent and perform an in-depth analysis of its promise and challenge of solving these challenging tasks. HAZARD is available at https://vis-www.cs.umass.edu/hazard/.
Qinhong Zhou, Sunli Chen, Haozhe Xu, Weihua Du, Yilun Du, Josh Tenenbaum, Chuang Gan 0001
ICLR2
2024 Constrained Human-AI Cooperation: An Inclusive Embodied Social Intelligence Challenge
abstract
We introduce Constrained Human-AI Cooperation (CHAIC), an inclusive embodied social intelligence challenge designed to test social perception and cooperation in embodied agents. In CHAIC, the goal is for an embodied agent equipped with egocentric observations to assist a human who may be operating under physical constraints—e.g., unable to reach high places or confined to a wheelchair—in performing common household or outdoor tasks as efficiently as possible. To achieve this, a successful helper must: (1) infer the human's intents and constraints by following the human and observing their behaviors (social perception), and (2) make a cooperative plan tailored to the human partner to solve the task as quickly as possible, working together as a team (cooperative planning). To benchmark this challenge, we create four new agents with real physical constraints and eight long-horizon tasks featuring both indoor and outdoor scenes with various constraints, emergency events, and potential risks. We benchmark planning- and learning-based baselines on the challenge and introduce a new method that leverages large language models and behavior modeling. Empirical evaluations demonstrate the effectiveness of our benchmark in enabling systematic assessment of key aspects of machine social intelligence. Our benchmark and code are publicly available at https://github.com/UMass-Foundation-Model/CHAIC.
Weihua Du, Qiushi Lyu, Jiaming Shan, Zhenting Qi, Sunli Chen, Andi Peng, Tianmin Shu, Kwonjoon Lee, Behzad Dariush, Chuang Gan 0001
NeurIPS6
2023 Iteratively Learn Diverse Strategies with State Distance Information
abstract
In complex reinforcement learning (RL) problems, policies with similar rewards may have substantially different behaviors. It remains a fundamental challenge to optimize rewards while also discovering as many *diverse* strategies as possible, which can be crucial in many practical applications. Our study examines two design choices for tackling this challenge, i.e., *diversity measure* and *computation framework*. First, we find that with existing diversity measures, visually indistinguishable policies can still yield high diversity scores. To accurately capture the behavioral difference, we propose to incorporate the state-space distance information into the diversity measure. In addition, we examine two common computation frameworks for this problem, i.e., population-based training (PBT) and iterative learning (ITR). We show that although PBT is the precise problem formulation, ITR can achieve comparable diversity scores with higher computation efficiency, leading to improved solution quality in practice. Based on our analysis, we further combine ITR with two tractable realizations of the state-distance-based diversity measures and develop a novel diversity-driven RL algorithm, *State-based Intrinsic-reward Policy Optimization* (SIPO), with provable convergence properties. We empirically examine SIPO across three domains from robot locomotion to multi-agent games. In all of our testing environments, SIPO consistently produces strategically diverse and human-interpretable policies that cannot be discovered by existing baselines.
Weihua Du, Sunli Chen, Jingzhao Zhang, Yi Wu 0013
NeurIPS4