VLDB 2026 Research / reviewers in the wild / expert
Mao Ye 0005
dblp:36/2301-5
· DBLP profile ↗
15ranked-venue papers
6as first author
2since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 5 first-author · 2 since 2021Artificial intelligence and machine learning · 10 · 5 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
3D vision · 71% Face, body and person analysis · 24% Robot navigation and mapping · 5% | |
| Computer graphics and multimedia
7 papers |
Geometric modeling and processing · 39% Image and video processing · 19% Computational photography and imaging · 13% | |
| Human-computer interaction and pervasive computing
1 paper |
Wearable and physiological sensing · 100% |
Topics — the 30 heaviest of 41, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Face, body and person analysis
human pose estimation |
1.0 | 2 | 2025 | FreeCap: Hybrid Calibration-Free Motion Capture in Open Environments · AAAI 2025 Accurate 3D pose estimation from a single depth image · ICCV 2011 |
Computer vision › 3D vision › motion capture
multi-person motion capture |
0.9 | 1 | 2025 | FreeCap: Hybrid Calibration-Free Motion Capture in Open Environments · AAAI 2025 |
Geometric modeling and processing
3d reconstruction |
0.5 | 2 | 2018 | 3D Reconstruction in the Presence of Glass and Mirrors by Acoustic and Visual Fusion · IEEE Trans. Pattern Anal. Mach. Intell. 2018 Data-Driven Flower Petal Modeling with Botany Priors · CVPR 2014 |
Computer vision › 3D vision › 3d reconstruction › object reconstruction
articulated object reconstruction |
0.4 | 2 | 2016 | Real-Time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera · IEEE Trans. Pattern Anal. Mach. Intell. 2016 Real-Time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera · CVPR 2014 |
Computer vision › 3D vision
pose estimation |
0.4 | 2 | 2016 | Real-Time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera · IEEE Trans. Pattern Anal. Mach. Intell. 2016 Real-Time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera · CVPR 2014 |
Computer vision › 3D vision
3d reconstruction |
0.4 | 2 | 2015 | 3D Reconstruction in the presence of glasses by acoustic and stereo fusion · CVPR 2015 Real-Time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera · CVPR 2014 |
Multimedia analysis and retrieval › multimodal fusion
audio-visual fusion |
0.3 | 1 | 2018 | 3D Reconstruction in the Presence of Glass and Mirrors by Acoustic and Visual Fusion · IEEE Trans. Pattern Anal. Mach. Intell. 2018 |
Geometric modeling and processing › 3d reconstruction
indoor scene reconstruction |
0.3 | 1 | 2018 | 3D Reconstruction in the Presence of Glass and Mirrors by Acoustic and Visual Fusion · IEEE Trans. Pattern Anal. Mach. Intell. 2018 |
Virtual and augmented reality › tracking
sensor fusion |
0.3 | 1 | 2018 | 3D Reconstruction in the Presence of Glass and Mirrors by Acoustic and Visual Fusion · IEEE Trans. Pattern Anal. Mach. Intell. 2018 |
Computer vision › 3D vision › range sensing
depth sensing |
0.3 | 2 | 2015 | 3D Reconstruction in the presence of glasses by acoustic and stereo fusion · CVPR 2015 Quality Dynamic Human Body Modeling Using a Single Low-Cost Depth Camera · CVPR 2014 |
Robotics › Robot navigation and mapping
sensor calibration |
0.3 | 1 | 2025 | FreeCap: Hybrid Calibration-Free Motion Capture in Open Environments · AAAI 2025 |
Computer vision › Face, body and person analysis › human pose estimation
articulated pose estimation |
0.2 | 1 | 2016 | Real-Time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera · IEEE Trans. Pattern Anal. Mach. Intell. 2016 |
Computer vision › 3D vision › 3d shape analysis
shape estimation |
0.2 | 1 | 2016 | Real-Time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth Camera · IEEE Trans. Pattern Anal. Mach. Intell. 2016 |
Virtual and augmented reality
augmented reality |
0.2 | 1 | 2016 | Edge Snapping-Based Depth Enhancement for Dynamic Occlusion Handling in Augmented Reality · ISMAR 2016 |
Image and video processing › image enhancement
depth map enhancement |
0.2 | 1 | 2016 | Edge Snapping-Based Depth Enhancement for Dynamic Occlusion Handling in Augmented Reality · ISMAR 2016 |
Image and video processing
occlusion handling |
0.2 | 1 | 2016 | Edge Snapping-Based Depth Enhancement for Dynamic Occlusion Handling in Augmented Reality · ISMAR 2016 |
Computer vision › 3D vision › 3d reconstruction
transparent object reconstruction |
0.2 | 1 | 2015 | 3D Reconstruction in the presence of glasses by acoustic and stereo fusion · CVPR 2015 |
Computer vision › 3D vision
human body modeling |
0.2 | 1 | 2014 | Quality Dynamic Human Body Modeling Using a Single Low-Cost Depth Camera · CVPR 2014 |
Computer vision › 3D vision
human mesh recovery |
0.2 | 1 | 2014 | Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera · IEEE Trans. Vis. Comput. Graph. 2014 |
Computer vision › 3D vision › 3d human reconstruction
parametric body model |
0.2 | 1 | 2014 | Quality Dynamic Human Body Modeling Using a Single Low-Cost Depth Camera · CVPR 2014 |
Computer vision › 3D vision › pose estimation › pose tracking
real-time pose tracking |
0.2 | 1 | 2014 | Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera · IEEE Trans. Vis. Comput. Graph. 2014 |
Computer animation and physical simulation
cloth simulation |
0.2 | 1 | 2014 | Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera · IEEE Trans. Vis. Comput. Graph. 2014 |
Geometric modeling and processing › procedural modeling
plant modeling |
0.2 | 1 | 2014 | Data-Driven Flower Petal Modeling with Botany Priors · CVPR 2014 |
Geometric modeling and processing
shape modeling |
0.2 | 1 | 2014 | Data-Driven Flower Petal Modeling with Botany Priors · CVPR 2014 |
Visual content generation and editing
virtual try-on |
0.2 | 1 | 2014 | Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera · IEEE Trans. Vis. Comput. Graph. 2014 |
Geometric modeling and processing › procedural modeling
architectural modeling |
0.2 | 1 | 2013 | Semantic decomposition and reconstruction of residential scenes from LiDAR data · ACM Trans. Graph. 2013 |
Image and video processing
image enhancement |
0.2 | 1 | 2013 | Video Enhancement of People Wearing Polarized Glasses: Darkening Reversal and Reflection Reduction · CVPR 2013 |
Geometric modeling and processing › surface reconstruction
point cloud reconstruction |
0.2 | 1 | 2013 | Semantic decomposition and reconstruction of residential scenes from LiDAR data · ACM Trans. Graph. 2013 |
Computational photography and imaging
polarization imaging |
0.2 | 1 | 2013 | Video Enhancement of People Wearing Polarized Glasses: Darkening Reversal and Reflection Reduction · CVPR 2013 |
Image and video processing › image restoration › artifact removal
reflection suppression |
0.2 | 1 | 2013 | Video Enhancement of People Wearing Polarized Glasses: Darkening Reversal and Reflection Reduction · CVPR 2013 |
Methods — techniques the papers use, named apart from their topics
pose optimization · 1.7LiDAR · 1.7depth map segmentation · 0.5gaussian mixture model · 0.4exponential-maps parametrization · 0.4ultrasonic sensing · 0.3parametric surface fitting · 0.3dynamic programming · 0.2discrete optimization · 0.2GPU implementation · 0.2probabilistic model · 0.2acoustic and stereo fusion · 0.2texture mapping · 0.2template-based tracking · 0.2shape adaptation · 0.2probabilistic measurement model · 0.2morphable shape model · 0.2level-set segmentation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FreeCap: Hybrid Calibration-Free Motion Capture in Open EnvironmentsabstractWe propose a novel hybrid calibration-free method FreeCap to accurately capture global multi-person motions in open environments. Our system combines a single LiDAR with expandable moving cameras, allowing for flexible and precise motion estimation in a unified world coordinate. In particular, We introduce a local-to-global pose-aware cross-sensor human-matching module that predicts the alignment among each sensor, even in the absence of calibration. Additionally, our coarse-to-fine sensor-expandable pose optimizer further optimizes the 3D human key points and the alignments, it is also capable of incorporating additional cameras to enhance accuracy. Extensive experiments on Human-M3 and FreeMotion datasets demonstrate that our method significantly outperforms state-of-the-art single-modal methods, offering an expandable and efficient solution for multi-person motion capture across various applications. Aoru Xue, Yiming Ren 0001, Zining Song, Mao Ye 0005, Xinge Zhu, Yuexin Ma |
AAAI | 4 |
| 2025 | ABFE-Net: Attention-Based Feature Enhancement Network for Few-Shot Point Cloud ClassificationabstractFew-shot 3D point cloud classification has attracted significant attention due to the challenge of acquiring large-scale labeled data. Existing methods often employ network backbones tailored for fully-supervised learning, which can lead to suboptimal performance in few-shot settings. To tackle these limitations, we propose ABFE-Net, a novel method for point cloud classification with few-shot learning principles. We comprehensively summarize the drawbacks of existing network architectures into four aspects: contextual information loss, channel redundancy, overfitting, and insufficient hidden feature extraction. Accordingly, we design novel modules, such as the Attention-based Dilated Mix-up Module (ADMM) and Attention-based Comprehensive Feature Learning (ACFL), to enhance the network by addressing those issues effectively. Experiments on multiple public datasets demonstrate that ABFE-Net achieves state-of-the-art performance with superior generalization. Kaidi Hu, Mao Ye 0005, Wei Li 0111, Ruigang Yang |
IEEE Signal Process. Lett. | 2 |
| 2018 | 3D Reconstruction in the Presence of Glass and Mirrors by Acoustic and Visual FusionabstractWe present a practical and inexpensive method to reconstruct 3D scenes that include transparent and mirror objects. Our work is motivated by the need for automatically generating 3D models of interior scenes, which commonly include glass. These large structures are often invisible to cameras or even to our human visual system. Existing 3D reconstruction methods for transparent objects are usually not applicable in such a room-sized reconstruction setting. Our simple hardware setup augments a regular depth camera (e.g., the Microsoft Kinect camera) with a single ultrasonic sensor, which is able to measure the distance to any object, including transparent surfaces. The key technical challenge is the sparse sampling rate from the acoustic sensor, which only takes one point measurement per frame. To address this challenge, we take advantage of the fact that the large scale glass structures in indoor environments are usually either piece-wise planar or a simple parametric surface. Based on these assumptions, we have developed a novel sensor fusion algorithm that first segments the (hybrid) depth map into different categories such as opaque/transparent/infinity (e.g., too far to measure) and then updates the depth map based on the segmentation outcome. We validated our algorithms with a number of challenging cases, including multiple panes of glass, mirrors, and even a curved glass cabinet. Yu Zhang 0280, Mao Ye 0005, Dinesh Manocha, Ruigang Yang |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2016 | Edge Snapping-Based Depth Enhancement for Dynamic Occlusion Handling in Augmented RealityabstractDynamic occlusion handling is critical for correct depth perception in Augmented Reality (AR) applications. Consequently it is a key component to ensure realistic and immersive AR experiences. Existing solutions to tackle this challenge typically suffer from various limitations, e.g. assumption of a static scene or high computational complexity. In this work, we propose an algorithm for depth map enhancement for dynamic occlusion handling in AR applications. The key of our algorithm is an edge snapping approach, formulated as discrete optimization, that improves the consistency of object boundaries between RGB and depth data. The optimization problem is solved efficiently via dynamic programming and our system runs in near real-time on the tablet platform. Experimental evaluations demonstrate that our approach largely improves the raw sensor data and is particularly suitable compared to several related approaches in terms of both speed and quality. Furthermore, we demonstrate visually pleasing dynamic occlusion effects for multiple AR use cases based on our edge snapping results. Yen-Lin Chen, Mao Ye 0005, Liu Ren 0001 |
ISMAR | 3 |
| 2016 | Real-Time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth CameraabstractIn this paper we present a novel real-time algorithm for simultaneous pose and shape estimation for articulated objects, such as human beings and animals. The key of our pose estimation component is to embed the articulated deformation model with exponential-maps-based parametrization into a Gaussian Mixture Model. Benefiting from this probabilistic measurement model, our algorithm requires no explicit point correspondences as opposed to most existing methods. Consequently, our approach is less sensitive to local minimum and handles fast and complex motions well. Moreover, our novel shape adaptation algorithm based on the same probabilistic model automatically captures the shape of the subjects during the dynamic pose estimation process. The personalized shape model in turn improves the tracking accuracy. Furthermore, we propose novel approaches to use either a mesh model or a sphere-set model as the template for both pose and shape estimation under this unified framework. Extensive evaluations on publicly available data sets demonstrate that our method outperforms most state-of-the-art pose estimation algorithms with large margin, especially in the case of challenging motions. Furthermore, our shape estimation method achieves comparable accuracy with state of the arts, yet requires neither statistical shape model nor extra calibration procedure. Our algorithm is not only accurate but also fast, we have implemented the entire processing pipeline on GPU. It can achieve up to 60 frames per second on a middle-range graphics card. Mao Ye 0005, Yang Shen 0011, Ruigang Yang |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2015 | 3D Reconstruction in the presence of glasses by acoustic and stereo fusionabstractWe present a practical and inexpensive method to reconstruct 3D scenes that include piece-wise planar transparent objects. Our work is motivated by the need for automatically generating 3D models of interior scenes, in which glass structures are common. These large structures are often invisible to cameras or even our human visual system. Existing 3D reconstruction methods for transparent objects are usually not applicable in such a room-size reconstruction setting. Our approach augments a regular depth camera (e.g., the Microsoft Kinect camera) with a single ultrasonic sensor, which is able to measure distance to any objects, including transparent surfaces. We present a novel sensor fusion algorithm that first segments the depth map into different categories such as opaque/transparent/infinity (e.g., too far to measure) and then updates the depth map based on the segmentation outcome. Our current hardware setup can generate only one additional point measurement per frame, yet our fusion algorithm is able to generate satisfactory reconstruction results based on our probabilistic model. We highlight the performance in many challenging indoor benchmarks. Mao Ye 0005, Yu Zhang 0280, Ruigang Yang, Dinesh Manocha |
CVPR | 1 |
| 2014 | Real-Time Simultaneous Pose and Shape Estimation for Articulated Objects Using a Single Depth CameraabstractIn this paper we present a novel real-time algorithm for simultaneous pose and shape estimation for articulated objects, such as human beings and animals. The key of our pose estimation component is to embed the articulated deformation model with exponential-maps-based parametrization into a Gaussian Mixture Model. Benefiting from the probabilistic measurement model, our algorithm requires no explicit point correspondences as opposed to most existing methods. Consequently, our approach is less sensitive to local minimum and well handles fast and complex motions. Extensive evaluations on publicly available datasets demonstrate that our method outperforms most state-of-art pose estimation algorithms with large margin, especially in the case of challenging motions. Moreover, our novel shape adaptation algorithm based on the same probabilistic model automatically captures the shape of the subjects during the dynamic pose estimation process. Experiments show that our shape estimation method achieves comparable accuracy with state of the arts, yet requires neither parametric model nor extra calibration procedure. Mao Ye 0005, Ruigang Yang |
CVPR | 1 |
| 2014 | Quality Dynamic Human Body Modeling Using a Single Low-Cost Depth CameraabstractIn this paper we present a novel autonomous pipeline to build a personalized parametric model (pose-driven avatar) using a single depth sensor. Our method first captures a few high-quality scans of the user rotating herself at multiple poses from different views. We fit each incomplete scan using template fitting techniques with a generic human template, and register all scans to every pose using global consistency constraints. After registration, these watertight models with different poses are used to train a parametric model in a fashion similar to the SCAPE method. Once the parametric model is built, it can be used as an animitable avatar or more interestingly synthesizing dynamic 3D models from single-view depth videos. Experimental results demonstrate the effectiveness of our system to produce dynamic models. Qing Zhang 0017, Mao Ye 0005, Ruigang Yang |
CVPR | 3 |
| 2014 | Data-Driven Flower Petal Modeling with Botany PriorsabstractIn this paper we focus on the 3D modeling of flower, in particular the petals. The complex structure, severe occlusions, and wide variations make the reconstruction of their 3D models a challenging task. Therefore, even though the flower is the most distinctive part of a plant, there has been little modeling study devoted to it. We overcome these challenges by combining data driven modeling techniques with domain knowledge from botany. Taking a 3D point cloud of an input flower scanned from a single view, our method starts with a level-set based segmentation of each individual petal, using both appearance and 3D information. Each segmented petal is then fitted with a scale-invariant morphable petal shape model, which is constructed from individually scanned exemplar petals. Novel constraints based on botany studies, such as the number and spatial layout of petals, are incorporated into the fitting process for realistically reconstructing occluded regions and maintaining correct 3D spatial relations. Finally, the reconstructed petal shape is texture mapped using the registered color images, with occluded regions filled in by content from visible ones. Experiments show that our approach can obtain realistic modeling of flowers even with severe occlusions and large shape/size variations. Mao Ye 0005, Ruigang Yang |
CVPR | 2 |
| 2014 | Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth CameraabstractWe present a system that allows the user to virtually try on new clothes. It uses a single commodity depth camera to capture the user in 3D. Both the pose and the shape of the user are estimated with a novel real-time template-based approach that performs tracking and shape adaptation jointly. The result is then used to drive realistic cloth simulation, in which the synthesized clothes are overlayed on the input image. The main challenge is to handle missing data and pose ambiguities due to the monocular setup, which captures less than 50 percent of the full body. Our solution is to incorporate automatic shape adaptation and novel constraints in pose tracking. The effectiveness of our system is demonstrated with a number of examples. Mao Ye 0005, Huamin Wang 0001, Nianchen Deng, Xubo Yang, Ruigang Yang |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2013 | Video Enhancement of People Wearing Polarized Glasses: Darkening Reversal and Reflection ReductionabstractWith the wide-spread of consumer 3D-TV technology, stereoscopic videoconferencing systems are emerging. However, the special glasses participants wear to see 3D can create distracting images. This paper presents a computational framework to reduce undesirable artifacts in the eye regions caused by these 3D glasses. More specifically, we add polarized filters to the stereo camera so that partial images of reflection can be captured. A novel Bayesian model is then developed to describe the imaging process of the eye regions including darkening and reflection, and infer the eye regions based on Classification Expectation-Maximization (EM). The recovered eye regions under the glasses are brighter and with little reflections, leading to a more nature videoconferencing experience. Qualitative evaluations and user studies are conducted to demonstrate the substantial improvement our approach can achieve. Mao Ye 0005, Cha Zhang, Ruigang Yang |
CVPR | 1 |
| 2013 | Semantic decomposition and reconstruction of residential scenes from LiDAR dataabstractWe present a complete system to semantically decompose and reconstruct 3D models from point clouds. Different than previous urban modeling approaches, our system is designed for residential scenes, which consist of mainly low-rise buildings that do not exhibit the regularity and repetitiveness as high-rise buildings in downtown areas. Our system first automatically labels the input into distinctive categories using supervised learning techniques. Based on the semantic labels, objects in different categories are reconstructed with domain-specific knowledge. In particular, we present a novel building modeling scheme that aims to decompose and fit the building point cloud into basic blocks that are block-wise symmetric and convex . This building representation and its reconstruction algorithm are flexible, efficient, and robust to missing data. We demonstrate the effectiveness of our system on various datasets and compare our building modeling scheme with other state-of-the-art reconstruction algorithms to show its advantage in terms of both quality and speed. Jizhou Gao, Yu Zhou 0007, Guiliang Lu, Mao Ye 0005, Ruigang Yang |
ACM Trans. Graph. | 5 |
| 2012 | Edge-preserving photometric stereo via depth fusionabstractWe present a sensor fusion scheme that combines active stereo with photometric stereo. Aiming at capturing full-frame depth for dynamic scenes at a minimum of three lighting conditions, we formulate an iterative optimization scheme that (1) adaptively adjusts the contribution from photometric stereo so that discontinuity can be preserved; (2) detects shadow areas by checking the visibility of the estimated point with respect to the light source, instead of using image-based heuristics; and (3) behaves well for ill-conditioned pixels that are under shadow, which are inevitable in almost any scene. Furthermore, we decompose our non-linear cost function into subproblems that can be optimized efficiently using linear techniques. Experiments show significantly improved results over the previous state-of-the-art in sensor fusion. Qing Zhang 0017, Mao Ye 0005, Ruigang Yang, Yasuyuki Matsushita, Bennett Wilburn |
CVPR | 2 |
| 2012 | See-through Image Enhancement through Sensor FusionabstractMany hardware designs have been developed to allow a camera to be placed optically directly behind the screen. The purpose of such setups is to enable two-way video teleconferencing that maintains eye-contact. However, the image from the see-through camera usually exhibits a number of imaging artifacts such as low signal to noise ratio, incorrect color balance, and lost of details. We develop a novel image enhancement framework that utilizes an auxiliary color+depth camera that is mounted on the side of the screen. By fusing the information from both cameras, we are able to significantly improve the quality of the see-through image. Experimental results have demonstrated that our fusion method compares favorably against traditional image enhancement/warping methods that uses only a single image. Mao Ye 0005, Ruigang Yang, Cha Zhang |
ICME | 2 |
| 2011 | Accurate 3D pose estimation from a single depth imageabstractThis paper presents a novel system to estimate body pose configuration from a single depth map. It combines both pose detection and pose refinement. The input depth map is matched with a set of pre-captured motion exemplars to generate a body configuration estimation, as well as semantic labeling of the input point cloud. The initial estimation is then refined by directly fitting the body configuration with the observation (e.g., the input depth). In addition to the new system architecture, our other contributions include modifying a point cloud smoothing technique to deal with very noisy input depth maps, a point cloud alignment and pose search algorithm that is view-independent and efficient. Experiments on a public dataset show that our approach achieves significantly higher accuracy than previous state-of-art methods. Mao Ye 0005, Xianwang Wang, Ruigang Yang, Liu Ren 0001, Marc Pollefeys |
ICCV | 1 |