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Erick Baptista Passos

dblp:36/7996 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorSoftware engineering, systems software and programming languages · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 50% Virtual and augmented reality · 50%
Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging
light field display
0.112011
CATRA: interactive measuring and modeling of cataracts · ACM Trans. Graph. 2011
Virtual and augmented reality › 3d display
parallax barrier display
0.112011
CATRA: interactive measuring and modeling of cataracts · ACM Trans. Graph. 2011

Methods — techniques the papers use, named apart from their topics

user evaluation · 0.2point-spread function reconstruction · 0.2
YearPublicationVenuePosition
2019 How to Avoid Customer Churn in Health Insurance/Plans? A Machine Learn Approach
abstract
In a Health Plan, beneficiaries can cancel their contracts at any given time. For that reason, Health Insurance/Plan Providers (HIP) need to avoid optional contract cancellations to keep their financial operations stable. This work's main purpose is to develop an approach to predict the optional contract cancellation in a Private HIP and help them to prevent those cancelations.
Jefferson Henrique Camelo Soares, Jardeson L. N. Barbosa, Lucas A. Lopes, Gilvan Veras Magalhães Júnior, Ricardo de Andrade Lira Rabelo, Erick Baptista Passos, Pedro de Alcântara dos Santos Neto
CBMS6
2017 Simulated Perceptions for Emergent Storytelling
abstract
Automated story generation is a desired feature in games and interactive media because it can control how a virtual world evolves so that it can be adapted to the players' choices. In order to have variety and quality in the generated stories, previous works have relied on simulation‐based storytelling, in which a story is generated as their characters, represented as agents, try to achieve their goals. One challenge of this approach is to make the agents act more like human characters and less like omniscient intelligent beings. In this article, we present a perception model for simulation‐based story generation that introduces errors into characters' knowledge, (mis)leading them to non‐optimal, but still coherent, believable actions. The perception is executed using a description of the virtual world's elements using physical characteristics, and a pattern matching process that associates combinations of physical characteristics with predefined combinations of attributes, which are allowed to be wrong, and consequently may result in non‐perfect interpretations of the world. We developed a story generation system from the proposed model and tested it with a version of the Little Red Riding Hood story, famous for its perception failure. Our results show interesting variations for the traditional known ending.
David B. Carvalho, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Erick Baptista Passos, Aline Paes
Comput. Intell.4
2015 Working and Playing with Scrum
abstract
Software development is sometimes considered a boring task. To avoid this fact we propose an approach based on the incorporation of game mechanics into Scrum framework, in order to change its use to a more amusing task, by taking advantage of the gamification trend. Gamification is applied to non-game applications and processes, trying to encourage people to adopt them. This work shows a suggestion of Scrum gamification together with an evaluation of the proposed approach in a case study of a software house. The use of this concept can help the software industry to increase the team productivity in a natural way.
Danilo Medeiros, Pedro de Alcântara dos Santos Neto, Erick Baptista Passos, Wandresson Araújo
Int. J. Softw. Eng. Knowl. Eng.3
2012 Working and Playing with SCRUM
Erick Baptista Passos, Danilo Medeiros, Wandresson Araújo, Pedro de Alcântara dos Santos Neto
SEKE1
2011 CATRA: interactive measuring and modeling of cataracts
abstract
We introduce an interactive method to assess cataracts in the human eye by crafting an optical solution that measures the perceptual impact of forward scattering on the foveal region. Current solutions rely on highly-trained clinicians to check the back scattering in the crystallin lens and test their predictions on visual acuity tests. Close-range parallax barriers create collimated beams of light to scan through sub-apertures, scattering light as it strikes a cataract. User feedback generates maps for opacity, attenuation, contrast and sub-aperture point-spread functions. The goal is to allow a general audience to operate a portable high-contrast light-field display to gain a meaningful understanding of their own visual conditions. User evaluations and validation with modified camera optics are performed. Compiled data is used to reconstruct the individual's cataract-affected view, offering a novel approach for capturing information for screening, diagnostic, and clinical analysis.
Vitor F. Pamplona, Erick Baptista Passos, Jan Zizka, Manuel Menezes de Oliveira Neto, Everett Lawson, Esteban Walter Gonzalez Clua, Ramesh Raskar
ACM Trans. Graph.2