Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

David Stotko

dblp:361/7241 · DBLP profile ↗
← Back
4ranked-venue papers
2as first author
4since 2021 · last 2026
0009-0008-2270-5710ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 71% Rendering · 19% Computer animation and physical simulation · 11%
Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 77% Human-AI interaction · 23%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
1.622025
SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video · ICCV 2025
Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models · CVPR 2024
Learning and educational technologies › AI in education
AI-assisted learning
1.012026
From Answer Engines to Learning Partners: A Dual-ZPD Design Framework for AI-Supported Learning · CHI 2026
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction
0.912025
SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video · ICCV 2025
Rendering
physically based rendering
0.912025
SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video · ICCV 2025
Geometric modeling and processing › 3d reconstruction › non-rigid 3d reconstruction
shape-from-template
0.812024
Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models · CVPR 2024
Computer animation and physical simulation
cloth simulation
0.522025
SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video · ICCV 2025
Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models · CVPR 2024

Methods — techniques the papers use, named apart from their topics

differentiable rendering · 1.6conceptual framework · 1.0physical simulation · 0.9monocular video · 0.9physics simulation · 0.8neural surrogate model · 0.8gradient-based optimization · 0.8
YearPublicationVenuePosition
2026 From Answer Engines to Learning Partners: A Dual-ZPD Design Framework for AI-Supported Learning
abstract
Generative AI’s function as a frictionless "answer engine" creates a paradox in educational HCI: the very tools that can enhance intellect may also weaken it by allowing users to circumvent crucial cognitive processes. This risks creating a "hollowed mind"—knowledge that is broad but superficial, and a user experience that diminishes learner agency. The convenience of cognitive offloading introduces a motivational challenge that traditional cognitive scaffolding cannot address. We argue that designing genuine human-AI partnerships in learning requires moving beyond cognitive support to motivation-aware scaffolding. This paper provides a toolkit for building motivation-aware AI systems. At its core is the Dual Zone of Proximal Development (DZPD), a conceptual framework building on foundational work in educational psychology. We introduce an overarching design principle, concrete design principles, illustrative archetypes, and examples of measurable indicators. These conceptual tools offer essential guidance for the next wave of empirical HCI research in education.
Reinhard Klein, Daria Benden, Alexander Schier, David Stotko, Fani Lauermann
CHI4
2026 Adaptive Fluid Cohomology on Surfaces
abstract
Simulating inviscid, incompressible fluids on non-simply-connected curved surfaces requires careful treatment of the flow's local and global behavior. While recent theoretical advancements have established the critical dynamics of the harmonic component in such flows, practical applications remain computationally restricted by a lack of spatial and temporal adaptivity. Furthermore, simulations on poor-quality meshes often lead to numerical instability and a failure to preserve the flow's underlying harmonic component when using naive interpolation methods. In this paper, we introduce Adaptive Fluid Cohomology, a framework that integrates dynamic spatial and temporal refinement into the simulation of the Euler equations. We leverage a posteriori error estimation to adjust spatial resolution on the fly, alongside a standard Dormand-Prince 5(4) time-stepping scheme for temporal accuracy. To ensure stability during mesh mutations, we develop a novel method that robustly transfers the harmonic basis during remeshing. While our experimental evaluation focuses on 2D surface flows, the underlying theoretical formulation is presented to capture the 3D setting as well. Our evaluation demonstrates that this adaptive approach accurately recreates the dynamics of high-resolution simulations while reducing the memory footprint by up to 86% and maintaining numerical stability even on poor-quality triangulations where static methods fail.
Bastian Abt, David Stotko, Nils Wandel, Reinhard Klein
Comput. Graph. Forum2
2025 SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video
abstract
The reconstruction of three-dimensional dynamic scenes is a well-established yet challenging task within the domain of computer vision. In this paper, we propose a novel approach that combines the domains of 3D geometry reconstruction and appearance estimation for physically based rendering and present a system that is able to perform both tasks for fabrics, utilizing only a single monocular RGB video sequence as input. In order to obtain realistic and high-quality deformations and renderings, a physical simulation of the cloth geometry and differentiable rendering are employed. In this paper, we introduce two novel regularization terms for the 3D reconstruction task that improve the plausibility of the reconstruction by addressing the depth ambiguity problem in monocular video. In comparison with the most recent methods in the field, we have reduced the error in the 3D reconstruction by a factor of 2.64 while requiring a medium runtime of 30 min per scene. Furthermore, the optimized motion achieves sufficient quality to perform an appearance estimation of the deforming object, recovering sharp details from this single monocular RGB video.
David Stotko, Reinhard Klein
ICCV1
2024 Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models
abstract
3D reconstruction of dynamic scenes is a long-standing problem in computer graphics and increasingly difficult the less information is available. Shape-from-Template (SfT) methods aim to reconstruct a template-based geometry from RGB images or video sequences, often leveraging just a single monocular camera without depth information, such as regular smartphone recordings. Unfortunately, existing reconstruction methods are either unphysical and noisy or slow in optimization. To solve this problem, we propose a novel SfT reconstruction algorithm for cloth using a pre-trained neural surrogate model that is fast to evaluate, stable, and produces smooth reconstructions due to a regularizing physics simulation. Differentiable rendering of the simulated mesh enables pixel-wise comparisons between the reconstruction and a target video sequence that can be used for a gradient-based optimization procedure to extract not only shape information but also physical parameters such as stretching, shearing, or bending stiffness of the cloth. This allows to retain a precise, stable, and smooth reconstructed geometry while reducing the runtime by a factor of 400–500 compared to ϕ-SfT, a state-of-the-art physics-based SfT approach.
David Stotko, Nils Wandel, Reinhard Klein
CVPR1