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Ziheng Xi

dblp:363/7340 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0008-7007-8803ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 80% Wearable and physiological sensing · 20%
Artificial intelligence
2 papers
Face, body and person analysis · 70% 3D vision · 23% Autonomous driving · 7%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › on-body sensing
wrist-worn sensing
1.012026
WristPP: A Wrist-Worn System for Hand Pose and Pressure Estimation · CHI 2026
Interaction techniques and input › input sensing › gesture recognition
tapping gesture recognition
0.912025
FineType: Fine-grained Tapping Gesture Recognition for Text Entry · CHI 2025
Interaction techniques and input
text entry
0.912025
FineType: Fine-grained Tapping Gesture Recognition for Text Entry · CHI 2025
Interaction techniques and input
touch interaction
0.912025
FineType: Fine-grained Tapping Gesture Recognition for Text Entry · CHI 2025
Computer vision › 3D vision › 3d human reconstruction
3d human body shape
0.812024
LiDAR-Based Person Re-Identification · CVPR 2024
Computer vision › Face, body and person analysis › gait analysis › gait recognition
cross-modality gait recognition
0.812024
Camera-LiDAR Cross-Modality Gait Recognition · ECCV (34) 2024
Computer vision › Face, body and person analysis › gait analysis
gait recognition
0.812024
Camera-LiDAR Cross-Modality Gait Recognition · ECCV (34) 2024
Computer vision › Face, body and person analysis
person re-identification
0.812024
LiDAR-Based Person Re-Identification · CVPR 2024
Interaction techniques and input › target selection › pointing
mid-air pointing
0.312026
WristPP: A Wrist-Worn System for Hand Pose and Pressure Estimation · CHI 2026
Robotics › Autonomous driving › perception
LiDAR perception
0.212024
Camera-LiDAR Cross-Modality Gait Recognition · ECCV (34) 2024

Methods — techniques the papers use, named apart from their topics

vision transformer · 1.0camera-based sensing · 1.0VQ-VAE · 1.0gesture recognition · 0.9pre-training · 0.8point cloud completion · 0.8graph attention · 0.8camera-LiDAR fusion · 0.8
YearPublicationVenuePosition
2026 WristPP: A Wrist-Worn System for Hand Pose and Pressure Estimation
abstract
Accurate 3D hand pose and pressure sensing is essential for immersive human-computer interaction, yet simultaneously achieving both in mobile scenarios remains a significant challenge. We present WristP2, a camera-based wrist-worn system that estimates 3D hand pose and per-vertex pressure from a single wide-FOV RGB frame in real time. A ViT (Vision Transformer) backbone with joint-aligned tokens predicts Hand–VQ–VAE codebook indices for mesh recovery, while an extrinsics-conditioned branch jointly estimates per-vertex pressure. On a self-collected dataset of 133,000 frames (20 subjects; 48 on-plane and 28 mid-air gestures), WristP2 attains MPJPE (Mean Per-Joint Position Error) of 2.9 mm, Contact \(\operatorname{IoU}\) of 0.712, \(\operatorname{Vol.IoU}\) of 0.618, and foreground pressure MAE of 10.4 g. Across three user studies, WristP2 delivers touchpad-level efficiency in mid-air pointing and robust multi-finger pressure control on an uninstrumented desktop. In a real-world large-display Whac-A-Mole task, WristP2 also enables higher success ratio and lower arm fatigue than head-mounted camera-based baselines. These results position WristP2 as an effective, mobile solution for versatile pose- and pressure-based interaction.
Ziheng Xi, Zihang Ao, Wanmei Zhang, Jianjiang Feng, Jie Zhou 0001
CHI1
2025 FineType: Fine-grained Tapping Gesture Recognition for Text Entry
Chentao Li 0001, Ziheng Xi, Jianjiang Feng, Jie Zhou 0001
CHI2
2024 LiDAR-Based Person Re-Identification
abstract
Camera-based person re-identification (ReID) systems have been widely applied in the field of public security. However, cameras often lack the perception of 3D morphological information of human and are susceptible to various limitations, such as inadequate illumination, complex background, and personal privacy. In this paper, we propose a LiDAR-based ReID framework, ReID3D, that utilizes pre-training strategy to retrieve features of 3D body shape and introduces Graph-based Complementary Enhancement Encoder for extracting comprehensive features. Due to the lack of LiDAR datasets, we build LReID, the first LiDAR-based person ReID dataset, which is collected in several outdoor scenes with variations in natural conditions. Additionally, we introduce LReID-sync, a simulated pedestrian dataset designed for pre-training encoders with tasks of point cloud completion and shape parameter learning. Extensive experiments on LReID show that ReID3D achieves exceptional performance with a rank-1 accuracy of 94.0, highlighting the significant potential of LiDAR in addressing person ReID tasks. To the best of our knowledge, we are the first to propose a solution for LiDAR-based ReID. The code and dataset are available at https://github.com/GWxuan/ReID3D.
Yingping Liang, Ziheng Xi, Zhicheng Zhong 0001, Jianjiang Feng, Jie Zhou 0001
CVPR4
2024 Camera-LiDAR Cross-Modality Gait Recognition
Yingping Liang, Ziheng Xi, Jianjiang Feng, Jie Zhou 0001
ECCV (34)4