Demo Data from VLDB 2026 / reviewers in the wild / expert
Ziheng Xi
dblp:363/7340
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0008-7007-8803ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 80% Wearable and physiological sensing · 20% | |
| Artificial intelligence
2 papers |
Face, body and person analysis · 70% 3D vision · 23% Autonomous driving · 7% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Wearable and physiological sensing › on-body sensing
wrist-worn sensing |
1.0 | 1 | 2026 | WristPP: A Wrist-Worn System for Hand Pose and Pressure Estimation · CHI 2026 |
Interaction techniques and input › input sensing › gesture recognition
tapping gesture recognition |
0.9 | 1 | 2025 | FineType: Fine-grained Tapping Gesture Recognition for Text Entry · CHI 2025 |
Interaction techniques and input
text entry |
0.9 | 1 | 2025 | FineType: Fine-grained Tapping Gesture Recognition for Text Entry · CHI 2025 |
Interaction techniques and input
touch interaction |
0.9 | 1 | 2025 | FineType: Fine-grained Tapping Gesture Recognition for Text Entry · CHI 2025 |
Computer vision › 3D vision › 3d human reconstruction
3d human body shape |
0.8 | 1 | 2024 | LiDAR-Based Person Re-Identification · CVPR 2024 |
Computer vision › Face, body and person analysis › gait analysis › gait recognition
cross-modality gait recognition |
0.8 | 1 | 2024 | Camera-LiDAR Cross-Modality Gait Recognition · ECCV (34) 2024 |
Computer vision › Face, body and person analysis › gait analysis
gait recognition |
0.8 | 1 | 2024 | Camera-LiDAR Cross-Modality Gait Recognition · ECCV (34) 2024 |
Computer vision › Face, body and person analysis
person re-identification |
0.8 | 1 | 2024 | LiDAR-Based Person Re-Identification · CVPR 2024 |
Interaction techniques and input › target selection › pointing
mid-air pointing |
0.3 | 1 | 2026 | WristPP: A Wrist-Worn System for Hand Pose and Pressure Estimation · CHI 2026 |
Robotics › Autonomous driving › perception
LiDAR perception |
0.2 | 1 | 2024 | Camera-LiDAR Cross-Modality Gait Recognition · ECCV (34) 2024 |
Methods — techniques the papers use, named apart from their topics
vision transformer · 1.0camera-based sensing · 1.0VQ-VAE · 1.0gesture recognition · 0.9pre-training · 0.8point cloud completion · 0.8graph attention · 0.8camera-LiDAR fusion · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | WristPP: A Wrist-Worn System for Hand Pose and Pressure EstimationabstractAccurate 3D hand pose and pressure sensing is essential for immersive human-computer interaction, yet simultaneously achieving both in mobile scenarios remains a significant challenge. We present WristP2, a camera-based wrist-worn system that estimates 3D hand pose and per-vertex pressure from a single wide-FOV RGB frame in real time. A ViT (Vision Transformer) backbone with joint-aligned tokens predicts Hand–VQ–VAE codebook indices for mesh recovery, while an extrinsics-conditioned branch jointly estimates per-vertex pressure. On a self-collected dataset of 133,000 frames (20 subjects; 48 on-plane and 28 mid-air gestures), WristP2 attains MPJPE (Mean Per-Joint Position Error) of 2.9 mm, Contact \(\operatorname{IoU}\) of 0.712, \(\operatorname{Vol.IoU}\) of 0.618, and foreground pressure MAE of 10.4 g. Across three user studies, WristP2 delivers touchpad-level efficiency in mid-air pointing and robust multi-finger pressure control on an uninstrumented desktop. In a real-world large-display Whac-A-Mole task, WristP2 also enables higher success ratio and lower arm fatigue than head-mounted camera-based baselines. These results position WristP2 as an effective, mobile solution for versatile pose- and pressure-based interaction. Ziheng Xi, Zihang Ao, Wanmei Zhang, Jianjiang Feng, Jie Zhou 0001 |
CHI | 1 |
| 2025 | FineType: Fine-grained Tapping Gesture Recognition for Text Entry
Chentao Li 0001, Ziheng Xi, Jianjiang Feng, Jie Zhou 0001 |
CHI | 2 |
| 2024 | LiDAR-Based Person Re-IdentificationabstractCamera-based person re-identification (ReID) systems have been widely applied in the field of public security. However, cameras often lack the perception of 3D morphological information of human and are susceptible to various limitations, such as inadequate illumination, complex background, and personal privacy. In this paper, we propose a LiDAR-based ReID framework, ReID3D, that utilizes pre-training strategy to retrieve features of 3D body shape and introduces Graph-based Complementary Enhancement Encoder for extracting comprehensive features. Due to the lack of LiDAR datasets, we build LReID, the first LiDAR-based person ReID dataset, which is collected in several outdoor scenes with variations in natural conditions. Additionally, we introduce LReID-sync, a simulated pedestrian dataset designed for pre-training encoders with tasks of point cloud completion and shape parameter learning. Extensive experiments on LReID show that ReID3D achieves exceptional performance with a rank-1 accuracy of 94.0, highlighting the significant potential of LiDAR in addressing person ReID tasks. To the best of our knowledge, we are the first to propose a solution for LiDAR-based ReID. The code and dataset are available at https://github.com/GWxuan/ReID3D. Yingping Liang, Ziheng Xi, Zhicheng Zhong 0001, Jianjiang Feng, Jie Zhou 0001 |
CVPR | 4 |
| 2024 | Camera-LiDAR Cross-Modality Gait Recognition
Yingping Liang, Ziheng Xi, Jianjiang Feng, Jie Zhou 0001 |
ECCV (34) | 4 |