VLDB 2026 Research / reviewers in the wild / expert
Ranqi Xu
dblp:363/9453
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Smart cities and intelligent transportation · 50% Computational finance and economics · 50% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Smart cities and intelligent transportation › logistics
crowdsourced delivery |
0.8 | 1 | 2024 | Toward Dynamic Pricing for City-Wide Crowdsourced Instant Delivery Services · IEEE Trans. Mob. Comput. 2024 |
Computational finance and economics › pricing
dynamic pricing |
0.8 | 1 | 2024 | Toward Dynamic Pricing for City-Wide Crowdsourced Instant Delivery Services · IEEE Trans. Mob. Comput. 2024 |
Algorithmic game theory and mechanism design
cooperative game theory |
0.8 | 1 | 2024 | Toward Dynamic Pricing for City-Wide Crowdsourced Instant Delivery Services · IEEE Trans. Mob. Comput. 2024 |
Algorithmic game theory and mechanism design › cooperative game theory
cost sharing |
0.8 | 1 | 2024 | Toward Dynamic Pricing for City-Wide Crowdsourced Instant Delivery Services · IEEE Trans. Mob. Comput. 2024 |
Methods — techniques the papers use, named apart from their topics
probability analysis · 2.3cooperative game theory · 2.3address entity recognition · 2.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Toward Dynamic Pricing for City-Wide Crowdsourced Instant Delivery ServicesabstractThe booming crowdsourced delivery leverages networks of local, part time couriers to meet growing customer demands for increasingly speedy shipping. By conducting city-wide low-cost delivery networks, crowd-sourced enabled instant delivery platforms have fought to figure out a way to offer instant shipping at low price. Nevertheless, limited ubiquitous computing infrastructures impede the discovery of equilibrium between cost reduction and sufficient shipping capacity. In this article, we present our endeavor towards understanding and designing a dynamic pricing framework based on a large-scale food-delivery platform. To reduce delivery fees in capacity overload regions and resolve the decline of service quality caused by insufficient shipping capacity, we address the challenge of quantifying the inter-regional shipping capacity disparities by accordingly applying a variety of techniques, including cooperative game theory, probability analysis and address entity recognition. In particular, we provide an$O(n^{2})$algorithm for the cooperative game based cost allocation, of which the exponential computational complexity$O(n^{2}2^{n})$is generally considered a major challenge in real-world applications. City-wide experiments in Nanjing and Shenzhen illustrate that we achieve a 10% decrease in delivery fees under overload shipping capacity and a 3% increase in completion rates in customer locations with poor service quality. Sen Bai, Shoufeng Tong, Xin Feng 0002, Zhengang Jiang, Xin Bai 0004, Ranqi Xu |
IEEE Trans. Mob. Comput. | 6 |