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Salah-eddine Laidoudi

dblp:364/0004 · DBLP profile ↗
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4ranked-venue papers
4as first author
4since 2021 · last 2025
0009-0002-5209-9893ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author · 4 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Image recognition and object detection · 44% Deep learning architectures and training · 44% Generative modeling · 13%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training › attention mechanism
multi-scale attention
0.912025
Dual Focus Multiscale Attention for Object Detection in Mixed Reality: Leveraging Customizable Synthetic Datasets · ISMAR 2025
Computer vision › Image recognition and object detection
object detection
0.912025
Dual Focus Multiscale Attention for Object Detection in Mixed Reality: Leveraging Customizable Synthetic Datasets · ISMAR 2025
Machine learning › Generative modeling
synthetic training data
0.312025
Dual Focus Multiscale Attention for Object Detection in Mixed Reality: Leveraging Customizable Synthetic Datasets · ISMAR 2025
Immersive interaction
augmented reality interaction
0.312025
Dual Focus Multiscale Attention for Object Detection in Mixed Reality: Leveraging Customizable Synthetic Datasets · ISMAR 2025

Methods — techniques the papers use, named apart from their topics

feature pyramid network · 1.7attention mechanism · 1.7YOLO · 1.7
YearPublicationVenuePosition
2025 Dual Focus Multiscale Attention for Object Detection in Mixed Reality: Leveraging Customizable Synthetic Datasets
abstract
We propose a novel object detection framework tailored for mixed reality (MR), combining a customizable synthetic dataset with a lightweight attention-enhanced detection model. Our dataset generation pipeline synthesizes planetary and telescope foregrounds with hybrid real-synthetic backgrounds, enabling robust learning across variable lighting and occlusion scenarios—challenges common in educational MR environments. At the core of our architecture is the Dual Focus Multiscale Attention (DFMA) module, which simultaneously refines spatial and channel-wise features at multiple scales. Integrated into a YOLO-based (You Only Look Once) backbone and FPN, DFMA significantly improves feature discrimination while preserving real-time efficiency. On MS COCO our model improves mean Average Precision (mAP) across Intersection over Union (IoU) thresholds from 0.5 to 0.95 ([email protected]:0.95) over state-of-the-art nano detectors from 39.3% to 41.3% (± 2%) at only +6% params and +3% GFLOPs, with a notable reduction in false positives on visually similar, low-textured objects. We further demonstrate real-time deployment in a Unity-based MR application, highlighting the system's effectiveness in immersive astronomy-focused educational scenarios. Our results underscore the potential of synthetic data and multiscale attention to bridge accuracy, speed, and realism in next generation MR systems.
Salah-eddine Laidoudi, Madjid Maidi, Samir Otmane
ISMAR1
2025 Gated Temporal Shifts with Depth-Efficient Channel Attention for Real-Time Hand-Gesture Interaction
abstract
We introduce a compact video-classification pipeline for real-time dynamic hand-gesture recognition in mixed-reality (MR) settings. The network marries a MobileNetV3 backbone with two purpose-built temporal components: (1) a Gated Discriminative Temporal Shift Module (G-DiTSM) that inserts first-order motion differences and learns channel-wise gates to fuse them adaptively, and (2) a lightweight Depth-Efficient Channel Attention (DepthECA) block that recalibrates spatial features on the fly. Operating on eight sparsely sampled frames per clip (Temporal Segment Network paradigm), the resulting model contains 2.65 M parameters and requires only 0.084 GFLOPs per inference. Evaluated on the RGB-only 20BN Jester benchmark (148k clips spanning 27 gesture classes) recorded from front-facing viewpoints. The system reaches 95.34% Top-1 and 99.80% Top-5 accuracy, surpassing recent 3D CNNs and transformer baselines while being an order of magnitude lighter. Ablations confirm that DepthECA and G-DiTSM provide complementary gains (+18.78% and +0.93% Top-1, respectively, over the MobileNetV3 baseline). Because all components are plug-and-play and introduce minimal overhead, the architecture is well suited to the tight latency and power budgets of standalone MR headsets, paving the way for natural grab, rotate, and command interactions using only on-board RGB cameras
Salah-eddine Laidoudi, Madjid Maidi, Samir Otmane
VRST1
2024 Real-Time Indoor Object Detection Based on Hybrid CNN-Transformer Approach
abstract
Real-time object detection in indoor settings is a challenging area of computer vision, faced with unique obstacles such as variable lighting and complex backgrounds. This field holds significant potential to revolutionize applications like augmented and mixed realities by enabling more seamless interactions between digital content and the physical world. However, the scarcity of research specifically fitted to the intricacies of indoor environments has highlighted a clear gap in the literature. To address this, our study delves into the evaluation of existing datasets and computational models, leading to the creation of a refined dataset. This new dataset is derived from OpenImages v7[14], focusing exclusively on 32 indoor categories selected for their relevance to real-world applications. Alongside this, we present an adaptation of a CNN detection model, incorporating an attention mechanism to enhance the model’s ability to discern and prioritize critical features within cluttered indoor scenes. Our findings demonstrate that this approach is not just competitive to existing state-of-the-art models in accuracy and speed but also opens new avenues for research and application in the field of real-time indoor object detection.
Salah-eddine Laidoudi, Madjid Maidi, Samir Otmane
ECAI1
2023 Real-Time Detection of Low-Textured Objects Based on Deep Learning
abstract
In this paper, a custom Single Shot Multi-box Detector (SSD) [1] is proposed for object detection on difficult scenes. The fruit 360 dataset [2], with low-textured images of different fruits and vegetables, is used as a training and validation data set. The purpose of this research is to implement the detector on mobile devices for mixed and augmented reality experiences, so a lighter weight SSD [1] model was designed while retaining its performance. The custom model is 4 times faster than the original SSD [1] model and the tests showed that it is even more accurate on the designated data set. The model is implemented in Python using Tensorflow and will soon be available on GitHub for public use.
Salah-eddine Laidoudi, Madjid Maidi, Samir Otmane
MMSP1