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Dohui Lee

dblp:368/1435 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0000-0002-3737-2233ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 62% Immersive interaction · 19% Interaction techniques and input · 19%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
authoring tools
1.012026
HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VR · CHI 2026
Interaction techniques and input
hand-based interaction
0.312026
HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VR · CHI 2026
Immersive interaction
virtual reality interaction
0.312026
HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VR · CHI 2026

Methods — techniques the papers use, named apart from their topics

vision-language model · 1.0in-context learning · 1.0
YearPublicationVenuePosition
2026 HOICraft: In-Situ VLM-based Authoring Tool for Part-Level Hand-Object Interaction Design in VR
abstract
Hand–Object Interaction (HOI) is a key interaction component in Virtual Reality (VR). However, designing HOI still requires manual efforts to decide how object should be selected and manipulated, while also considering user abilities, which leads to time-consuming refinements. We present HOICraft, a VLM-based in-situ HOI authoring tool that enables part-level interaction design in VR. Here, HOICraft assists designers by recommending interactable elements from 3D objects, customizing HOI design properties, and mapping hand movement with virtual object behavior. We conducted a formative study with three expert VR designers to identify five representative HOI designs to support diverse user experiences. Building upon preference data from 20 participants, we develop an HOI mapping module with in-context learning. In a user study with 12 VR interaction designers, HOI mapping from HOICraft significantly reduced trial-and-error iterations compared to manual authoring. Finally, we assessed the usability of HOICraft, demonstrating its effectiveness for HOI design in VR.
Dohui Lee, Qi Sun 0003, Sang Ho Yoon
CHI1