VLDB 2026 Research / reviewers in the wild / expert
Cori Tymoszek Park
dblp:368/7018
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0001-7790-6378ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › gesture input
gesture customization |
0.8 | 1 | 2024 | Vision-Based Hand Gesture Customization from a Single Demonstration · UIST 2024 |
Interaction techniques and input
gesture input |
0.8 | 1 | 2024 | Vision-Based Hand Gesture Customization from a Single Demonstration · UIST 2024 |
Interaction techniques and input › input sensing › gesture recognition
hand gesture recognition |
0.8 | 1 | 2024 | Vision-Based Hand Gesture Customization from a Single Demonstration · UIST 2024 |
Interaction techniques and input › gesture input
vision-based gesture recognition |
0.2 | 1 | 2024 | Vision-Based Hand Gesture Customization from a Single Demonstration · UIST 2024 |
Methods — techniques the papers use, named apart from their topics
transformer · 0.8meta-learning · 0.8few-shot learning · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Vision-Based Hand Gesture Customization from a Single DemonstrationabstractHand gesture recognition is becoming a more prevalent mode of human-computer interaction, especially as cameras proliferate across everyday devices. Despite continued progress in this field, gesture customization is often underexplored. Customization is crucial since it enables users to define and demonstrate gestures that are more natural, memorable, and accessible. However, customization requires efficient usage of user-provided data. We introduce a method that enables users to easily design bespoke gestures with a monocular camera from one demonstration. We employ transformers and meta-learning techniques to address few-shot learning challenges. Unlike prior work, our method supports any combination of one-handed, two-handed, static, and dynamic gestures, including different viewpoints, and the ability to handle irrelevant hand movements. We implement three real-world applications using our customization method, conduct a user study, and achieve up to 94% average recognition accuracy from one demonstration. Our work provides a viable path for vision-based gesture customization, laying the foundation for future advancements in this domain. Soroush Shahi, Vimal Mollyn, Cori Tymoszek Park, Runchang Kang, Asaf Liberman, Oron Levy, Jun Gong 0002, Abdelkareem Bedri, Gierad Laput |
UIST | 3 |