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Sundar Murugappan

dblp:37/9591 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 100%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
gesture input
0.212013
Shape-It-Up: Hand gesture based creative expression of 3D shapes using intelligent generalized cylinders · Comput. Aided Des. 2013
Interaction techniques and input › gesture input
mid-air gesture interaction
0.212013
Shape-It-Up: Hand gesture based creative expression of 3D shapes using intelligent generalized cylinders · Comput. Aided Des. 2013
Geometric modeling and processing
reverse engineering
0.112012
Towards locally and globally shape-aware reverse 3D modeling · Comput. Aided Des. 2012
Interaction techniques and input › touch interaction
touch input
0.112012
Extended multitouch: recovering touch posture and differentiating users using a depth camera · UIST 2012
Interaction techniques and input
touch interaction
0.112012
Extended multitouch: recovering touch posture and differentiating users using a depth camera · UIST 2012
Geometric modeling and processing › shape representation › primitive-based representation
generalized cylinders
0.012013
Shape-It-Up: Hand gesture based creative expression of 3D shapes using intelligent generalized cylinders · Comput. Aided Des. 2013
Geometric modeling and processing
shape modeling
0.012013
Shape-It-Up: Hand gesture based creative expression of 3D shapes using intelligent generalized cylinders · Comput. Aided Des. 2013

Methods — techniques the papers use, named apart from their topics

depth camera sensing · 0.1
YearPublicationVenuePosition
2013 Shape-It-Up: Hand gesture based creative expression of 3D shapes using intelligent generalized cylinders
Vinayak R. Krishnamurthy, Sundar Murugappan, Hairong Liu, Karthik Ramani
Comput. Aided Des.2
2012 Extended multitouch: recovering touch posture and differentiating users using a depth camera
abstract
Multitouch surfaces are becoming prevalent, but most existing technologies are only capable of detecting the user's actual points of contact on the surface and not the identity, posture, and handedness of the user. In this paper, we define the concept of extended multitouch interaction as a richer input modality that includes all of this information. We further present a practical solution to achieve this on tabletop displays based on mounting a single commodity depth camera above a horizontal surface. This will enable us to not only detect when the surface is being touched, but also recover the user's exact finger and hand posture, as well as distinguish between different users and their handedness. We validate our approach using two user studies, and deploy the technique in a scratchpad tool and in a pen + touch sketch tool.
Sundar Murugappan, Vinayak R. Krishnamurthy, Niklas Elmqvist, Karthik Ramani
UIST1
2012 Towards locally and globally shape-aware reverse 3D modeling
Manish Goyal 0001, Sundar Murugappan, Cecil Piya, William Benjamin, Yi Fang 0006, Min Liu 0018, Karthik Ramani
Comput. Aided Des.2