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Yusuke Fujioka

dblp:371/1611 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2024
0009-0007-6321-4494ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%
Artificial intelligence
1 paper
Motion planning and robot control · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › robot navigation
social navigation
0.812024
I Need to Pass Through! Understandable Robot Behavior for Passing Interaction in Narrow Environment · HRI 2024
Robotics › Motion planning and robot control › robot control
motion control
0.212024
I Need to Pass Through! Understandable Robot Behavior for Passing Interaction in Narrow Environment · HRI 2024

Methods — techniques the papers use, named apart from their topics

intent estimation · 1.5field study · 1.5
YearPublicationVenuePosition
2024 I Need to Pass Through! Understandable Robot Behavior for Passing Interaction in Narrow Environment
abstract
We developed a motion control algorithm for a social mobile robot to intuitively convey its intent via social cues to pass through aisles and avoid misunderstanding in passing interactions with people, which frequently occur when a robot navigates in narrow shared environments. Inspired by observations of human behavior, the proposed algorithm estimates the extent to which a person understands the robot's intent on the basis of the person's reactions to the oncoming robot and provides the robot with corresponding motion strategies for effective passing interactions. We implemented the proposed algorithm onto an omni-directional humanoid robot and conducted a field study over six days in a store with 75 cm wide narrow aisles. The resulting behaviors of 50 customers demonstrated that our proposed method provided people with a clearer understanding of the robot's intent in passing interactions, and thus the robot had more opportunity (73.1%) to pass through aisles compared to 16.7% if the robot moved and then waited for people to make space.
Yusuke Fujioka, Yuyi Liu, Takayuki Kanda 0001
HRI1