VLDB 2026 Research / reviewers in the wild / expert
Peixuan Xiong
dblp:372/1878
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0002-9441-5519ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video processing · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 56% Immersive interaction · 44% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing › image restoration
degradation modeling |
1.0 | 1 | 2026 | DRM-Net: Explicit Residual Modelling with Subaquatic Multi-Scale Context Fusion for Underwater Image Enhancement · AAAI 2026 |
Image and video processing
image enhancement |
1.0 | 1 | 2026 | DRM-Net: Explicit Residual Modelling with Subaquatic Multi-Scale Context Fusion for Underwater Image Enhancement · AAAI 2026 |
Image and video processing
image restoration |
1.0 | 1 | 2026 | DRM-Net: Explicit Residual Modelling with Subaquatic Multi-Scale Context Fusion for Underwater Image Enhancement · AAAI 2026 |
Image and video processing › image enhancement
underwater image enhancement |
1.0 | 1 | 2026 | DRM-Net: Explicit Residual Modelling with Subaquatic Multi-Scale Context Fusion for Underwater Image Enhancement · AAAI 2026 |
Immersive interaction › locomotion › redirection in virtual reality
hand redirection |
0.8 | 1 | 2024 | To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation · CHI 2024 |
Health and well-being technologies › rehabilitation technology › rehabilitation robotics
upper limb rehabilitation |
0.8 | 1 | 2024 | To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation · CHI 2024 |
Health and well-being technologies › rehabilitation
motor rehabilitation |
0.2 | 1 | 2024 | To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb Rehabilitation · CHI 2024 |
Methods — techniques the papers use, named apart from their topics
residual learning · 1.0perceptual loss · 1.0atrous convolution · 1.0user study · 0.8semi-structured interviews · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | DRM-Net: Explicit Residual Modelling with Subaquatic Multi-Scale Context Fusion for Underwater Image EnhancementabstractClear and high-quality underwater images are essential for marine applications, including autonomous navigation, ecological monitoring, and infrastructure inspection. However, underwater images typically suffer from severe colour distortion, low contrast, and diminished structural visibility due to wavelength-dependent attenuation, scattering, and uneven illumination conditions. Recent deep learning-based underwater image enhancement (UIE) methods primarily adopt end-to-end frameworks, directly regressing enhanced images from degraded inputs. While these approaches have achieved significant progress, they often lack explicit modeling of the degradation process, leading to limited interpretability and suboptimal recovery of fine-grained details. To address these limitations, we propose DRM-Net, an explicit residual learning framework for UIE. Rather than estimating the enhanced image directly, DRM-Net first predicts a pixel-wise Degradation Residual Map (DRM) in the perceptually uniform CIELab colour space. This map explicitly quantifies local colour, contrast, and structural degradations, thereby enabling the network to precisely reconstruct missing visual information. Furthermore, we design a lightweight Subaquatic Multi-Scale Context Fusion module, which utilizes parallel atrous convolutions with softmax-weighted feature aggregation, significantly enhancing robustness against spatially heterogeneous scattering. Trained jointly with pixel-wise DRM and VGG-based perceptual losses, DRM-Net achieves superior colour fidelity, perceptual realism, and structural detail recovery. Comprehensive experiments conducted on multiple benchmarks demonstrate that our proposed approach attains competitive quantitative results and superior qualitative visual performance compared to state-of-the-art UIE methods, while maintaining low computational overhead, making it particularly suitable for resource-constrained underwater robotic systems. Chang Huang, Zhexin Zhou, Jun Ma 0008, Jiatong Shen, Peixuan Xiong, Huayong Yang, Kaishun Wu |
AAAI | 5 |
| 2024 | To Reach the Unreachable: Exploring the Potential of VR Hand Redirection for Upper Limb RehabilitationabstractRehabilitation therapies are widely employed to assist people with motor impairments in regaining control over their affected body parts. Nevertheless, factors such as fatigue and low self-efficacy can hinder patient compliance during extensive rehabilitation processes. Utilizing hand redirection in virtual reality (VR) enables patients to accomplish seemingly more challenging tasks, thereby bolstering their motivation and confidence. While previous research has investigated user experience and hand redirection among able-bodied people, its effects on motor-impaired people remain unexplored. In this paper, we present a VR rehabilitation application that harnesses hand redirection. Through a user study and semi-structured interviews, we examine the impact of hand redirection on the rehabilitation experiences of people with motor impairments and its potential to enhance their motivation for upper limb rehabilitation. Our findings suggest that patients are not sensitive to hand movement inconsistency, and the majority express interest in incorporating hand redirection into future long-term VR rehabilitation programs. Peixuan Xiong, Yukai Zhang, Nandi Zhang, Shihan Fu, Xin Li 0215, Yadan Zheng, Jinni Zhou, Xiquan Hu, Mingming Fan 0001 |
CHI | 1 |