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Hyeongcheol Kim 0001

dblp:372/3911-1 · DBLP profile ↗
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4ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0003-4327-2148ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Immersive interaction · 38% Learning and educational technologies · 23% Human-AI interaction · 23%
Artificial intelligence
1 paper
Language models and text generation · 100%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › see-through display
augmented reality glasses
0.912025
AiGet: Transforming Everyday Moments into Hidden Knowledge Discovery with AI Assistance on Smart Glasses · CHI 2025
Learning and educational technologies
informal learning
0.912025
AiGet: Transforming Everyday Moments into Hidden Knowledge Discovery with AI Assistance on Smart Glasses · CHI 2025
Human-AI interaction › mixed-initiative interaction
proactive AI assistance
0.912025
AiGet: Transforming Everyday Moments into Hidden Knowledge Discovery with AI Assistance on Smart Glasses · CHI 2025
Immersive interaction
head-mounted display
0.612022
Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions · CHI 2022
Ubiquitous computing and smart environments › interruption management
notification presentation
0.212022
Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions · CHI 2022
Human-robot interaction › cognitive human-robot interaction
situational awareness
0.212022
Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions · CHI 2022
Haptics and multimodal interaction
multimodal feedback
0.112011
Designing of multimodal feedback for enhanced multitasking performance · CHI 2011
Haptics and multimodal interaction
multimodal interaction
0.112011
Designing of multimodal feedback for enhanced multitasking performance · CHI 2011

Methods — techniques the papers use, named apart from their topics

large language model · 1.7gaze tracking · 1.7user study · 0.7
YearPublicationVenuePosition
2025 AiGet: Transforming Everyday Moments into Hidden Knowledge Discovery with AI Assistance on Smart Glasses
abstract
Unlike the free exploration of childhood, the demands of daily life reduce our motivation to explore our surroundings, leading to missed opportunities for informal learning. Traditional tools for knowledge acquisition are reactive, relying on user initiative and limiting their ability to uncover hidden interests. Through formative studies, we introduce AiGet, a proactive AI assistant integrated with AR smart glasses, designed to seamlessly embed informal learning into low-demand daily activities (e.g., casual walking and shopping). AiGet analyzes real-time user gaze patterns, environmental context, and user profiles, leveraging large language models to deliver personalized, context-aware knowledge with low disruption to primary tasks. In-lab evaluations and real-world testing, including continued use over multiple days, demonstrate AiGet's effectiveness in uncovering overlooked yet surprising interests, enhancing primary task enjoyment, reviving curiosity, and deepening connections with the environment. We further propose design guidelines for AI-assisted informal learning, focused on transforming everyday moments into enriching learning experiences. © 2025 Copyright held by the owner/author(s).
Runze Cai, Nuwan Janaka, Hyeongcheol Kim 0001, Yang Chen 0054, Shengdong Zhao 0001, Yun Huang 0003, David Hsu
CHI3
2022 Paracentral and near-peripheral visualizations: Towards attention-maintaining secondary information presentation on OHMDs during in-person social interactions
abstract
Optical see-through Head-Mounted Displays (OST HMDs, OHMDs) are known to facilitate situational awareness while accessing secondary information. However, information displayed on OHMDs can cause attention shifts, which distract users from natural social interactions. We hypothesize that information displayed in paracentral and near-peripheral vision can be better perceived while the user is maintaining eye contact during face-to-face conversations. Leveraging this idea, we designed a circular progress bar to provide progress updates in paracentral and near-peripheral vision. We compared it with textual and linear progress bars under two conversation settings: a simulated one with a digital conversation partner and a realistic one with a real partner. Results show that a circular progress bar can effectively reduce notification distractions without losing eye contact and is more preferred by users. Our findings highlight the potential of utilizing the paracentral and near-peripheral vision for secondary information presentation on OHMDs.
Nuwan Janaka, Chloe Dolma Si Ying Haigh, Hyeongcheol Kim 0001, Shan Zhang 0006, Shengdong Zhao 0001
CHI3
2020 LiveSnippets: Voice-based Live Authoring of Multimedia Articles about Experiences
abstract
We transform traditional experience writing into in-situ voice-based multimedia authoring. Documenting experiences digitally in blogs and journals is a common activity that allows people to socially connect with others by sharing their experiences (e.g. travelogue). However, documenting such experiences can be time-consuming and cognitively demanding as it is typically done OUT-OF-CONTEXT (after the actual experience). We propose in-situ voice-based multimedia authoring (IVA), an alternative workflow to allow IN-CONTEXT experience documentation. Unlike the traditional approach, IVA encourages in-context content creations using voice-based multimedia input and stores them in multi-modal “snippets”. The snippets can be rearranged to form multimedia articles and can be published with light copy-editing. To improve the output quality from impromptu speech, Q&A scaffolding was introduced to guide the content creation. We implement the IVA workflow in an android application, LiveSnippets - and qualitatively evaluate it under three scenarios (travel writing, recipe creation, product review). Results demonstrated that IVA can effectively lower the barrier of writing with acceptable trade-offs in multitasking.
Hyeongcheol Kim 0001, Shengdong Zhao 0001, Can Liu 0003, Kotaro Hara
MobileHCI1
2011 Designing of multimodal feedback for enhanced multitasking performance
abstract
In this paper, we explore the possibility of applying multimodal feedback to improve multitasking performance. For this purpose, we have devised a general multitasking test application, called the MSP-Blocks, which includes many basic elements of multitasking and can be used to carry out a variety of multimodal multitasking experiments. An experiment was run to study the effects of two factors (the number of jobs and types of multimodal feedback) to user task performance, specifically, interaction effort, concurrency, fairness and output quality. The results indicated that multimodal feedback did influence multitasking performance, and moreover, non-redundant multimodal feedback was more effective than no multimodality or redundant multimodality for tasks with reasonable difficulty, e.g. when the number of jobs was more than four.
Gerard Kim, Hyeongcheol Kim 0001
CHI2