Demo Data from VLDB 2026 / reviewers in the wild / expert
Adilbek Karmanov
dblp:372/7295
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0009-0008-4923-5309ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Transfer learning and domain adaptation · 32% Generative modeling · 19% Vision and language · 16% | |
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 65% Rendering · 35% | |
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | DiffPortrait360: Consistent Portrait Diffusion for 360 View Synthesis · CVPR 2025 |
Visual content generation and editing
3d content creation |
0.9 | 1 | 2025 | DiffPortrait360: Consistent Portrait Diffusion for 360 View Synthesis · CVPR 2025 |
Rendering
neural radiance fields |
0.9 | 1 | 2025 | DiffPortrait360: Consistent Portrait Diffusion for 360 View Synthesis · CVPR 2025 |
Computer vision › Face, body and person analysis › face manipulation
facial expression transfer |
0.8 | 1 | 2024 | VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence · ACM Trans. Graph. 2024 |
Machine learning › Efficient and distributed learning
inference efficiency |
0.8 | 1 | 2024 | Efficient Test-Time Adaptation of Vision-Language Models · CVPR 2024 |
Machine learning › Transfer learning and domain adaptation
test-time adaptation |
0.8 | 1 | 2024 | Efficient Test-Time Adaptation of Vision-Language Models · CVPR 2024 |
Machine learning › Transfer learning and domain adaptation › model adaptation
training-free adaptation |
0.8 | 1 | 2024 | Efficient Test-Time Adaptation of Vision-Language Models · CVPR 2024 |
Computer vision › Vision and language › vision-language model
vision-language model adaptation |
0.8 | 1 | 2024 | Efficient Test-Time Adaptation of Vision-Language Models · CVPR 2024 |
Immersive interaction
telepresence |
0.8 | 1 | 2024 | VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence · ACM Trans. Graph. 2024 |
Immersive interaction
virtual reality |
0.8 | 1 | 2024 | VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
transformer blocks · 2.3multi-stage self-supervision · 2.3cross-reenactment architecture · 2.3diffusion model · 1.7controlnet · 1.7pseudo-label refinement · 0.8negative pseudo labeling · 0.8key-value cache · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DiffPortrait360: Consistent Portrait Diffusion for 360 View SynthesisabstractGenerating high-quality 360-degree views of human heads from single-view images is essential for enabling accessible immersive telepresence applications and scalable personalized content creation. While cutting-edge methods for full head generation are limited to modeling realistic human heads, the latest diffusion-based approaches for style-omniscient head synthesis can produce only frontal views and struggle with view consistency, preventing their conversion into true 3D models for rendering from arbitrary angles. We introduce a novel approach that generates fully consistent 360-degree head views, accommodating human, stylized, and anthropomorphic forms, including accessories like glasses and hats. Our method builds on the DiffPor-trait3D framework, incorporating a custom ControlNet for back-of-head detail generation and a dual appearance module to ensure global front-back consistency. By training on continuous view sequences and integrating a back reference image, our approach achieves robust, locally continuous view synthesis. Our model can be used to produce high-quality neural radiance fields (NeRFs) for real-time, free-viewpoint rendering, outperforming state-of-the-art methods in object synthesis and 360-degree head generation for very challenging input portraits. Yuming Gu, Yujian Zheng, Heyuan Li, Adilbek Karmanov, Hao Li 0015 |
CVPR | 6 |
| 2024 | Efficient Test-Time Adaptation of Vision-Language ModelsabstractTest-time adaptation with pre-trained vision-language models has attracted increasing attention for tackling distribution shifts during the test time. Though prior studies have achieved very promising performance, they in-volve intensive computation which is severely unaligned with test-time adaptation. We design TDA, a training-free dynamic adapter that enables effective and efficient test-time adaptation with vision-language models. TDA works with a lightweight key-value cache that maintains a dy-namic queue with few-shot pseudo labels as values and the corresponding test-sample features as keys. Leveraging the key-value cache, TDA allows adapting to test data gradually via progressive pseudo label refinement which is super-efficient without incurring any backpropagation. In addition, we introduce negative pseudo labeling that alleviates the adverse impact of pseudo label noises by assigning pseudo labels to certain negative classes when the model is uncertain about its pseudo label predictions. Extensive experiments over two benchmarks demonstrate TDA's superior effectiveness and efficiency as compared with the state-of-the-art. The code has been released in https://kdiaaa.github.io/tda/ Adilbek Karmanov, Dayan Guan, Shijian Lu, Abdulmotaleb El Saddik, Eric P. Xing |
CVPR | 1 |
| 2024 | VOODOO XP: Expressive One-Shot Head Reenactment for VR TelepresenceabstractWe introduce VOODOO XP: a 3D-aware one-shot head reenactment method that can generate highly expressive facial expressions driven by an input video from a single 2D portrait. Our approach is real-time, view-consistent, and can be instantly used without calibration or fine-tuning. We demonstrate our solution in a monocular video setting and an end-to-end VR telepresence system for two-way communication. Compared to 2D head reenactment methods, 3D-aware approaches aim to preserve the identity of the subject and ensure view-consistent facial geometry for novel camera poses, which makes them suitable for immersive applications. While various facial disentanglement techniques have been introduced, cutting-edge 3D-aware neural reenactment techniques still lack expressiveness and fail to reproduce complex and fine-scale facial expressions. We present a novel cross-reenactment architecture that directly transfers the driver's facial expressions to transformer blocks of the input source's 3D lifting module. We show that highly effective disentanglement is possible using a new multi-stage self-supervision approach. It relies on a coarse-to-fine training strategy, which is combined with explicit face neutralization and 3D lifted frontalization during its initial training stage. We further integrate our novel head reenactment solution into an accessible high-fidelity VR telepresence system, where any person can instantly build a personalized neural head avatar from any photo and bring it to life using the headset. Furthermore, our proposed method demonstrates state-of-the-art expressiveness and likeness preservation on diverse subjects and capture conditions. Egor Zakharov, Long-Nhat Ho, Adilbek Karmanov, Ariana Bermudez Venegas, McLean Goldwhite, Aviral Agarwal, Liwen Hu 0001, Anh Tuan Tran 0001, Hao Li 0015 |
ACM Trans. Graph. | 4 |